Search found 26 matches

by jsetear
Mon Feb 14, 2022 5:53 pm
Forum: WIF School
Topic: How to Access "Save Oil Points" form
Replies: 3
Views: 684

RE: How to Access "Save Oil Points" form

Thanks! That was the hint that I needed. I was able to save oil in a particular place and see that, after production, it remained where I had saved it.

I will now try to puzzle out all of the other, various functions on the far left-hand side of the production planning screen.
by jsetear
Mon Feb 14, 2022 1:50 am
Forum: WIF School
Topic: How to Access "Save Oil Points" form
Replies: 3
Views: 684

How to Access "Save Oil Points" form

<t> <br/>
Hi!<br/>
<br/>
The player's manual shows a form called "Save Oil Points" (Player's Manual, vol. 2, page 95, section 8.7.2.47.) I am having trouble accessing this form. I am using the Oil Rules and the "Saving Resources and Build Points" optional rules.<br/>
<br/>
From the place that ...
by jsetear
Sat Feb 12, 2022 9:15 pm
Forum: Tech Support
Topic: Overstacked Territorial Reinforcements bug
Replies: 8
Views: 367

RE: Overstacked Territorial Reinforcements bug

Okay, thanks for looking into it. Do I need to do anything to have it put in the queue of bugs to fix, or are you already the person who handles that?
by jsetear
Sun Feb 06, 2022 11:06 pm
Forum: Tech Support
Topic: Bug -- All Commonwealth convoys converted to Unused
Replies: 7
Views: 294

RE: Bug -- All Commonwealth convoys converted to Unused

<t> Peter,<br/>
<br/>
I tried using the same file that was giving me trouble after re-starting my computer, and the status of convoys seemed to be fine again. I attach the game file where things are apparently back to what they should be. I have no explanation for the resolution of the problem ...
by jsetear
Sun Feb 06, 2022 5:29 pm
Forum: Tech Support
Topic: Overstacked Territorial Reinforcements bug
Replies: 8
Views: 367

RE: Overstacked Territorial Reinforcements bug

<t> Peter,<br/>
<br/>
My game version is 3.0.2. Attached is a game file at the moment just before the second Italian territorial unit arrives in Italian Somaliland when there is already in Mogadishu -- the only port or town in Italian Somaliland -- a regular unit and an earlier-arrived territorial ...
by jsetear
Sun Feb 06, 2022 5:02 pm
Forum: Tech Support
Topic: Overstacked Territorial Reinforcements bug
Replies: 8
Views: 367

RE: Overstacked Territorial Reinforcements bug

<t> Orm,<br/>
<br/>
Thanks for your suggestion. The territory in question, however, is Italian Somaliland. It has only one town, and only one port, and it is the same place, Mogadishu. So, with a regular unit and a territorial already in Mogadishu, there is nowhere in Italian Somaliland to place ...
by jsetear
Sun Feb 06, 2022 2:32 pm
Forum: Tech Support
Topic: Bug -- All Commonwealth convoys converted to Unused
Replies: 7
Views: 294

RE: Bug -- All Commonwealth convoys converted to Unused

Here is a GAM file, zipped, from a point at which all CW convoys are listed as Unused. Using the "Production Planning" choice is, I think, the most direct way to see the issue. That also shows the impact of the convoy situation on CW production.

John
by jsetear
Sun Feb 06, 2022 12:30 am
Forum: Tech Support
Topic: Bug -- All Commonwealth convoys converted to Unused
Replies: 7
Views: 294

RE: Bug -- All Commonwealth convoys converted to Unused

<t> Peter,<br/>
<br/>
Thanks. They stayed at sea, actually. And they are in sentry mode during the production phase. They just declared themselves unused despite those other characteristics. <br/>
<br/>
I will zip a gamesave file and post it here in the next day or two, so that you can take a ...
by jsetear
Sun Feb 06, 2022 12:28 am
Forum: Tech Support
Topic: Overstacked Territorial Reinforcements bug
Replies: 8
Views: 367

RE: Overstacked Territorial Reinforcements bug

Will do. I think I am using the latest non-beta version. But I will gather all the info and then post here as a zip file. It may take a day or two.
by jsetear
Sat Feb 05, 2022 1:35 pm
Forum: Tech Support
Topic: Bug -- All Commonwealth convoys converted to Unused
Replies: 7
Views: 294

Bug -- All Commonwealth convoys converted to Unused

<t> <br/>
The Commonwealth pre-production screen displays 149 Convoys and 149 Convoys Unused. (I am in mid-1942 of the Global War scenario played solitaire.) This is about 139 more Unused convoys than I would have expected, given where things were in the last turn's pre-production phase, how few ...
by jsetear
Sat Feb 05, 2022 1:24 pm
Forum: Tech Support
Topic: Overstacked Territorial Reinforcements bug
Replies: 8
Views: 367

Overstacked Territorial Reinforcements bug

<t> A Territorial land reinforcement arrived when the only eligible city already contained two land units. In contrast to my experience with a similar situation with non-Territorial units tied to particular cities already full, no window appeared that said something like, "There is no room for this ...
by jsetear
Thu Dec 30, 2021 1:29 am
Forum: The War Room
Topic: Garrison Ratios for German-Soviet Neutrality Pact
Replies: 5
Views: 1154

RE: Garrison Ratios for German-Soviet Neutrality Pact

<r> Also relevant to this discussion is this excerpt from the AAR folder under, "AAR NetPlay Ready - Chapter 5: German Buildup in the East":<br/>

<QUOTE><s>[quote]</s><e>[/quote]</e></QUOTE>Breaking the Nazi-Soviet Neutrality Pact<br/>
<br/>
It wasn’t until late in the Mar/Apr 1941 turn that ...
by jsetear
Wed Dec 29, 2021 11:28 pm
Forum: The War Room
Topic: Garrison Ratios for German-Soviet Neutrality Pact
Replies: 5
Views: 1154

RE: Garrison Ratios for German-Soviet Neutrality Pact

<t> <br/>
Many thanks to Angeldust2, Centuur, and Peskpesk for their answers. <br/>
<br/>
I am afraid that I was not aware of the optional rule about garrison ratios, so I appreciate your bringing that to my attention. My bad. It confirms my suspicion that it can be difficult for the Germans to ...
by jsetear
Thu Dec 23, 2021 3:18 pm
Forum: The War Room
Topic: Garrison Ratios for German-Soviet Neutrality Pact
Replies: 5
Views: 1154

Garrison Ratios for German-Soviet Neutrality Pact

<t> I am curious about players' experiences with the garrison requirements for the Germans to break the German-Soviet Neutrality Pact. My basic issue is that it seems difficult for the Germans to muster enough force to break the pact.<br/>
<br/>
am playing solitaire without any optional rules ...
by jsetear
Fri Jun 26, 2020 5:19 pm
Forum: Tech Support
Topic: Steam update path unsuccessful
Replies: 7
Views: 529

RE: Steam update path unsuccessful

<t> Thanks. It is helpful to know that it will tell me when it needs an update. <br/>
<br/>
It would also be helpful if Matrix or Steam would have told me what you told me, since they give you a button on the launch screen to check for updates. My presumption is that buttons are functional. <br ...
by jsetear
Fri Jun 26, 2020 5:16 pm
Forum: Tech Support
Topic: Steam update path unsuccessful
Replies: 7
Views: 529

RE: Steam update path unsuccessful

<t> In terms of Spazbot 253's "not an insult," I am definitely smart enough to click on a button that says, "Check for Updates," and then hit, "Next." If it doesn't work, I don't see how that is down to me. (Also, not to turn into the Metaphor Police, but I didn't buy a cross-country bike and never ...
by jsetear
Fri Jun 26, 2020 5:11 pm
Forum: Tech Support
Topic: Bridge Bug in La Grande Armee scenario?
Replies: 0
Views: 315

Bridge Bug in La Grande Armee scenario?

<r> I am facing what I think may be a bug. TAOW IV, latest updates, La Grande Armee 1805 scenario.<br/>
<br/>
The game prevents French forces from moving into unoccupied but previously Coalition-owned cities with blown bridges. I have tried to move in the bridge trains (not good with the French ...
by jsetear
Thu Jun 25, 2020 9:13 pm
Forum: Tech Support
Topic: Steam update path unsuccessful
Replies: 7
Views: 529

Steam update path unsuccessful

<t> I bought the game on Steam. When I open it on my computer (from Steam) and hit the "Check for Update" button, I get the "Welcome" screen. When I click on "Next," I get the "Download" screen, but it then produces the error: "Unable to determine the installed version. / Could not get the specified ...
by jsetear
Thu Mar 14, 2019 10:19 am
Forum: Tech Support
Topic: GG's WitW D-Day Scenario Description is Inaccurate
Replies: 2
Views: 335

RE: GG's WitW D-Day Scenario Description is Inaccurate

<t> Thanks for your patient and comprehensive answer.<br/>
<br/>
The "East Front Control" box is checked under the German column on the Game Options page. I am using the AI to run the Germans. So I assume that this is "playing with East Front on."<br/>
<br/>
Given that, everything else in your ...

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