Search found 47 matches

by Major Disaster
Mon May 07, 2007 12:52 am
Forum: Command Ops Series
Topic: So what happens now?
Replies: 26
Views: 679

RE: So what happens now?

<t> Putting family first is without a doubt the right decision. But at the same time this is very depressing from a wargammer's perspective! This series is the best thing going in the operational level of wargamming. It is a shame that the community is too small so that the developer's can't make a ...
by Major Disaster
Sat Apr 21, 2007 7:47 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Features for ToaW 4
Replies: 156
Views: 3080

RE: Features for ToaW 4

<r> <B><s>[b]</s>Retreat Reaction Option.<e>[/b]</e></B><br/>
<br/>
I think that it is sometimes a bit too easy to surround an isolated unit in that the unit cannot react to the enemy as it undertakes to surround him by occupying all six adjacent hexes. I think that a programmed retreat reaction ...
by Major Disaster
Fri Apr 06, 2007 2:44 am
Forum: Conquest of the Aegean
Topic: COTA Patch 3
Replies: 331
Views: 7619

RE: COTA Patch 3

<t> While speaking about things on the wish lists...<br/>
&nbsp;<br/>
I have read in morte than one occaision (e.g. both Monty and Guderian) that&nbsp;certain commanders would often leave their HQ's and go forward to critical points in the battle so that they can direct on the spot. I think this ...
by Major Disaster
Thu Mar 22, 2007 1:54 am
Forum: Conquest of the Aegean
Topic: Future of System Poll...
Replies: 60
Views: 1725

RE: Future of System Poll...

"Done. France 1940 added. If anyone would like to change their choice, please do! I like France 1940 too. But not in my top 2."
&nbsp;
Yes, I think that I'll change my vote to Normandy 44 and France 40 (though Kursk would be number three)&nbsp;
by Major Disaster
Wed Mar 21, 2007 3:22 am
Forum: Conquest of the Aegean
Topic: Future of System Poll...
Replies: 60
Views: 1725

RE: Future of System Poll...

<t> I&nbsp;have already voted but I think France 1940 should be added to the list. My reasoning is that I think that AA can bring out facets of that most interesting campaign that no other game has ever done before. Also, there could be some very interesting what if's such as giving French better AT ...
by Major Disaster
Tue Mar 20, 2007 2:07 am
Forum: Conquest of the Aegean
Topic: Future of System Poll...
Replies: 60
Views: 1725

RE: Future of System Poll...

Normandy and Kursk (though both of these are slug fests without a lot of maneuever).
&nbsp;
But I think this engine would be great for a Korea 50-53&nbsp;as well and even WWI like Tannenberg and&nbsp;Marne.
by Major Disaster
Mon Mar 05, 2007 5:51 am
Forum: Command Ops Series
Topic: Immersion Features
Replies: 4
Views: 345

RE: Immersion Features

BTW, I think the unit emblem (eagle, lightening bolt, etc) could also be fit along with the commander picture in the corner or beside it.
by Major Disaster
Mon Mar 05, 2007 5:48 am
Forum: Command Ops Series
Topic: Immersion Features
Replies: 4
Views: 345

RE: Immersion Features

Cool! [:)]
by Major Disaster
Mon Mar 05, 2007 12:26 am
Forum: Command Ops Series
Topic: Immersion Features
Replies: 4
Views: 345

RE: Immersion Features

<t> Also, I was thinking that it would be cool if when one right clicks on a peice of terrain and calls up the terrain box that photos could be linked to that terrain object polygon (either by type, such as town or instance, or by insatnce such as Bastone..which would overide the type).&nbsp;Then ...
by Major Disaster
Mon Mar 05, 2007 12:13 am
Forum: Command Ops Series
Topic: Immersion Features
Replies: 4
Views: 345

Immersion Features

As I understand it, BFTB will provide several immersion features such as showing photos of equipment. I was wondering if it will also show photos of the commanders as part of their bio? [&o]
by Major Disaster
Wed Feb 07, 2007 12:28 am
Forum: Command Ops Series
Topic: Estab Data
Replies: 23
Views: 3893

RE: Estab Data

Cool! At least it is on the list! [:)]
by Major Disaster
Tue Feb 06, 2007 2:22 am
Forum: Command Ops Series
Topic: Estab Data
Replies: 23
Views: 3893

RE: Estab Data

<Yes we will endeavour to include weapon range data ( min, max, effective ).

Will these ranges be shown graphically on the map so when you click on some weapon in the estab the range rings will change to that particular range?
by Major Disaster
Fri Jan 19, 2007 12:48 am
Forum: Command Ops Series
Topic: Poor man version of Mines
Replies: 1
Views: 271

Poor man version of Mines

<t> I know that mines and roadblocks were dropped for this version for better emersion features. Also, I understand that the "right" way to do mines and roadblocks is to make in game modifiable terrain and that this is a big task. But I am thinking that there may be a poor man's way of doing mines ...
by Major Disaster
Sun Oct 15, 2006 1:19 am
Forum: Conquest of the Aegean
Topic: Game Recording/AAR
Replies: 22
Views: 531

RE: Game Recording/AAR

<t> Also, I am thinking that the event log would be somehow linked to the replay so that as one scrolls through the replay the event log would scroll along with it. Also, I am thinking that perhaps a some people who aren't that keen for this now might warm up to this once they had it and start ...
by Major Disaster
Sat Oct 14, 2006 2:53 am
Forum: Conquest of the Aegean
Topic: Thoughts on the (un)success of CotA (long)
Replies: 101
Views: 3008

RE: Thoughts on the (un)success of CotA (long)

<t> What I think that would help sales the most is to add a Google Erath like 3D viewing option for viewing the map. I am not talking about fancy photo realistic, high eye candy level, &nbsp;3D viewer or animations (nor&nbsp; 3D unit counters of giant tanks or infantry, etc) but rather the ability ...
by Major Disaster
Sat Oct 14, 2006 2:28 am
Forum: Conquest of the Aegean
Topic: Game Recording/AAR
Replies: 22
Views: 531

RE: Game Recording/AAR

<t> This feature would be very high on my list. The idea is that one can not only use it as an AAR but the scenario designers could use this to show what happened historically by proving a "Historical AAR" that one could view after playing&nbsp;a scenario (or before as a "spoiler"). It would really ...
by Major Disaster
Fri Sep 29, 2006 12:38 am
Forum: Conquest of the Aegean
Topic: Supply depots
Replies: 25
Views: 540

RE: Supply depots

Since supply (and perhaps capture of fuel from allied stockpiles if you believe the BOTB Movie) was such a major factor for the Germans any chance the decision to abstract stockpiles may be rethought for BftB?
by Major Disaster
Tue Sep 12, 2006 4:29 am
Forum: Conquest of the Aegean
Topic: Wishlist (cont'd)
Replies: 127
Views: 8435

RE: Wishlist (cont'd)

<t> To follow up on my post, it seems that one of the big factors both in Tannenburg and in France 1914 leading up to the Marne&nbsp;was to keep gaps from forming in the lines due to poor coordination between commanders of the different units that had to act together to form a line. In a turn based ...
by Major Disaster
Mon Sep 04, 2006 2:50 am
Forum: Conquest of the Aegean
Topic: Wishlist (cont'd)
Replies: 127
Views: 8435

RE: Wishlist (cont'd)

<t> In regard to applying airborne assualt engine to larger scales and other theaters I think a 1914 WW1 version would really be interesting. I am reading a book on the Battle Of Tannenburg and while reading it I can't help thinking that this would make a great battle for AA. Perhaps a Battle of the ...
by Major Disaster
Fri Sep 01, 2006 12:35 am
Forum: Conquest of the Aegean
Topic: Wishlist (cont'd)
Replies: 127
Views: 8435

RE: Wishlist (cont'd)

Have you considered doing a game using this engine at a higher level such as at Bn level say at 5-10 &nbsp;minute intervals? It would be neat to play bigger battles with bigger maps. [8D]

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