Search found 104 matches

by Emp_Palpatine
Sun Sep 06, 2026 2:21 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: EIA v1.50.XXX Beta
Replies: 11
Views: 2542

Re: EIA v1.50.XXX Beta

Sure thing, I remember it was scaled down to 1, but polish provinces were exempt to help create the Kingdom. It was this way in 1.27, I am 100% positive.

My guess is the recent more gradual change forgot to include the previous polish exception.
Before : 1 province, except "p" provinces that can go ...
by Emp_Palpatine
Sat Sep 05, 2026 8:48 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: EIA v1.50.XXX Beta
Replies: 11
Views: 2542

Re: EIA v1.50.XXX Beta

Another one : it seems that Polish provinces are included in the AI peace restriction to 1 or 2 provinces only. In 1.27, Polish provinces were exempt to allow for Kingdom of Poland creation.

Could you get this back into 1.50.xxx? :)
by Emp_Palpatine
Fri Sep 04, 2026 9:01 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: EIA v1.50.XXX Beta
Replies: 11
Views: 2542

Re: EIA v1.50.XXX Beta

Two issues I've seen :

- where do I see planned reinforcement for free states? I may have missed it, but the old window is gone and the new one does not show what's coming in the coming months.
- When shaders are activated, there is no "yellow outline" showing which free state received factors ...
by Emp_Palpatine
Sun Aug 23, 2026 1:03 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: EIA v1.27.04 Beta Hotfix #2/Release Version Available
Replies: 7
Views: 2947

Re: EIA v1.27.04 Beta Hotfix #2/Release Version Available

Could I use this thread for bugs report?

I have a nasty blockade bug (blockaded fleets and ports stuck in blockade even if the enemy is gone) and also a strange battle bug where counters content disappear, preventing factors from being deleted and locking the game.

I can try to provide a save ...
by Emp_Palpatine
Sun Aug 23, 2026 1:01 pm
Forum: The War Room
Topic: Flaws in the system
Replies: 3
Views: 1057

Re: Flaws in the system

Just a few words to chime in and say that playing as France, I have seen a lot of wars being declared on me by the AI.

(The real issue is they seldomly coordinate, but that's a coalition for you)
by Emp_Palpatine
Wed Aug 12, 2026 5:02 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: Adding free states?
Replies: 3
Views: 946

Re: Adding free states?

Thanks for the insight... But what program should I use to edit the .ged ?
No joy in Notepad++ nor VSCode.
by Emp_Palpatine
Tue Aug 11, 2026 9:08 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: Adding free states?
Replies: 3
Views: 946

Adding free states?

Hi gentlemen,

Is there a way to add some free states in the alternate 1805 scenario?
I would like, for instance, for Switzerland, Genoa or Tuscany to be releasable as free states. Is this possible with some sorcery or modding or editor?


Thanks in advance!
by Emp_Palpatine
Fri Jul 17, 2026 3:10 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: Apologies for my enforced absence! :-)
Replies: 4
Views: 3375

Re: Apologies for my enforced absence! :-)

Wow great news!

(also, if you can make kingdom formation moddable, that would be great. Kingdom of Italy, for instance, is sorely lacking)
by Emp_Palpatine
Fri Jul 17, 2026 7:00 am
Forum: After Action Reports
Topic: Westfront 1914
Replies: 58
Views: 12162

Re: Westfront 1914

I see the 42th DI has started to fight in the Ardennes.
That's my great-grand father unit. Hope they make it!
by Emp_Palpatine
Thu Jul 16, 2026 7:52 pm
Forum: After Action Reports
Topic: Westfront 1914
Replies: 58
Views: 12162

Re: Westfront 1914

Very interesting indeed!

I guess this won't be playable against the AI? :|
by Emp_Palpatine
Tue Jul 07, 2026 7:35 pm
Forum: Armored Brigade II
Topic: Armored Brigade II | Dev Diary #11 - Comrades in Arms
Replies: 1
Views: 1385

Re: Armored Brigade II | Dev Diary #11 - Comrades in Arms

The trailer is incredible, congrats.
by Emp_Palpatine
Tue Jun 30, 2026 4:10 pm
Forum: Decisive Campaigns: The Blitzkrieg from Warsaw to Paris
Topic: Overstacking?
Replies: 0
Views: 1352

Overstacking?

So, I am note sure lots of people are around here, but we'll see. :lol:

I've read the manual about overstacking but as I am learning the ropes I am wondering : Should I... overstack? For instance put two regiments/Brigade on a hex (up to 122 to a 70 limit)? Or would the costs overcome the benefits?
by Emp_Palpatine
Tue Jun 30, 2026 6:14 am
Forum: Strategic Command: World War I
Topic: Still Coming up to Speed on this excellent title
Replies: 9
Views: 1781

Re: Still Coming up to Speed on this excellent title

As for the hunger things, A/H has to retake ground in Galicia. I don't remember the exact hex.
by Emp_Palpatine
Mon Jun 01, 2026 6:52 am
Forum: World War One Gold
Topic: (re) buying on win11
Replies: 5
Views: 784

Re: (re) buying on win11

I tried my old full install copy (from Gamersgate? I honnestly doesn't remember). No joy, and I tried a lot of settings with the configurator or the .exe compatibility.

I found a very cheap key for the Steam centennial edition, basically the price of an expresso, so took it. It seems to work ...
by Emp_Palpatine
Sun May 31, 2026 3:06 pm
Forum: World War One Gold
Topic: (re) buying on win11
Replies: 5
Views: 784

(re) buying on win11

So I want to scratch the hitch of getting back to this 15 years plus later.

I can't use the win10 trick as I have no older OS around.

Would the matrix shop version work?
So far my old full install from ageod does not.
by Emp_Palpatine
Thu May 07, 2026 7:55 am
Forum: Mods and Scenarios
Topic: EIH 4.0 mod in progress...
Replies: 4
Views: 3382

Re: EIH 4.0 mod in progress...

This works with the latest updates?
I have doubts.
by Emp_Palpatine
Fri May 01, 2026 8:18 am
Forum: Scenario Design and Modding
Topic: TANAKA MOD 11.1 SCACW: FORTS!
Replies: 73
Views: 55127

Re: TANAKA MOD 10.0 SCACW: EVENTS, TECHNOLOGY, AND BREAKTHROUGHS!

Wow, thanks.

I must say it's just out of my mind, so no test or whatever. It may upset the balance! :D

Or force the Union player to really rely on crushing numerical superiority. ;)
by Emp_Palpatine
Wed Apr 29, 2026 12:35 pm
Forum: Scenario Design and Modding
Topic: TANAKA MOD 11.1 SCACW: FORTS!
Replies: 73
Views: 55127

Re: TANAKA MOD 10.0 SCACW: EVENTS, TECHNOLOGY, AND BREAKTHROUGHS!

Small question regarding infantry stat changes with equipment tech.

Couldn't the rationale be " attack +0.5/defense +1"?
It seems to me that this tech is mainly rifle, representing better ones and some entrenchment tools/habits, and this mainly favor defense.

And what this war showed, especially ...
by Emp_Palpatine
Thu Apr 16, 2026 7:15 am
Forum: Gary Grigsby's Eagle Day to Bombing the Reich
Topic: Beginner's enquiries
Replies: 12
Views: 8325

Re: Beginner's enquiries

Thanks a lot!

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