Search found 1776 matches

by Telumar
Sat Jan 17, 2026 10:52 pm
Forum: Mods
Topic: thinner "light woods" hex mod ?
Replies: 8
Views: 162

Re: thinner "light woods" hex mod ?

Have you looked at Cabido's Mod? Or is this still too populated?

https://drive.google.com/file/d/1lbpdh7 ... dM7vb/view
by Telumar
Sat Jan 17, 2026 12:38 am
Forum: Mods
Topic: "Best of both Worlds 2"
Replies: 5
Views: 206

Re: "Best of both Worlds 2"

Redrawn, cleaner looking movement arrows and colour adjusted brass cursor.
Altmovementarrows_adjbrasscursor.zip
(106.32 KiB) Downloaded 4 times
by Telumar
Sat Jan 17, 2026 12:36 am
Forum: Mods
Topic: "Best of both Worlds 2"
Replies: 5
Views: 206

Re: "Best of both Worlds 2"

As I am always playing around with the graphics I thought I could share some of the things I did in this thread from time to time.

Those who maybe find the Mod's clear terrain too bright for their taste might like this. A darker and more saturated version of open terrain. Also a subtle light hex ...
by Telumar
Sun Jan 11, 2026 10:17 am
Forum: Mods
Topic: "Best of both Worlds 2"
Replies: 5
Views: 206

Re: "Best of both Worlds 2"


You do great work. I use almost everything you do.

I really like the new snow and the cleaner urban look, and I will be using them. Probably the blue for the steel cursor too - it makes a lot of intuitive sense.

Thank you.


Thank you - you are welcome.

I primarily chose yellow and turquise ...
by Telumar
Tue Jan 06, 2026 8:41 pm
Forum: Mods
Topic: "Best of both Worlds 2"
Replies: 5
Views: 206

Re: "Best of both Worlds 2"

Now this might be viewed as controversial ;)

Screenshot 2026-01-06 174548.png

Note the snow symbols depicting snowy ground and the combat markers (planned battles, battle results and battlefield timestamps).

As the snowflake might not be everyone’s taste and the combat markers block important ...
by Telumar
Tue Jan 06, 2026 8:40 pm
Forum: Mods
Topic: "Best of both Worlds 2"
Replies: 5
Views: 206

"Best of both Worlds 2"

This is a major update to my previous “Best of both Worlds” Mod.

The mod relies heavily on Cabido's Board Game Style Mod (https://forums.matrixgames.com/viewtopic.php?p=4345991#p4345991). “Best of both Worlds” is a combination of modified versions of Cabido’s graphics with my own or modified ...
by Telumar
Fri Jan 02, 2026 2:05 pm
Forum: The Operational Art of War IV
Topic: Questions on airmobile units
Replies: 3
Views: 373

Re: Questions on airmobile units

It is not entirely clear to me what you mean with "a random unit". So I opened the Hungary-Romania 2000 scen in hotseat and clicked myself to turn 4 when the Romanian airmobile/airborne units are released.

I airlifted the three airborne units via heli transport (yellow circle and arrow) from the ...
by Telumar
Mon Dec 15, 2025 8:31 pm
Forum: The Operational Art of War IV
Topic: River and major river draw mode ?
Replies: 8
Views: 360

Re: River and major river draw mode ?



From the attached document--

" Following is the key to the fields. Fields 01 through 35 correspond to the 35 terrain tiles in the map editor, starting with clear terrain (01), arid (02), sand (03) ... hills(6), mountain (7), alpine (8), forest (28), light woods (29) and ending with broken rail ...
by Telumar
Sun Dec 14, 2025 8:41 pm
Forum: The Operational Art of War IV
Topic: River and major river draw mode ?
Replies: 8
Views: 360

Re: River and major river draw mode ?


Hi Telumar,

One way to make these map mods without the scenario editor.

- Save a scenario file as a .gam file. In the .gam file, a text editor can edit the lines that define the terrain in a given hex.

Attached is a mod I did to your test scenario. It shows a hex with a minor road joining a ...
by Telumar
Sat Dec 13, 2025 9:24 pm
Forum: Mods and Scenarios
Topic: Operation Nordlicht - Leningrad 1942
Replies: 19
Views: 753

Re: Operation Nordlicht - Leningrad 1942

Sent you a PM as I don't want to capture the sce thread.
by Telumar
Fri Dec 12, 2025 9:35 pm
Forum: The Operational Art of War IV
Topic: River and major river draw mode ?
Replies: 8
Views: 360

Re: River and major river draw mode ?


Telumar,

That is very cool, looks like you found an Easter Egg in the code! I like the minor river flow into the major river. Does the hex report as a "super river" ?

Makes me wonder if one could edit the .gam file to produce these effects. Be a real pain for larger maps, though.

:D


The hex ...
by Telumar
Fri Dec 12, 2025 3:52 pm
Forum: The Operational Art of War IV
Topic: River and major river draw mode ?
Replies: 8
Views: 360

Re: River and major river draw mode ?

Zovs wrote: Fri Dec 12, 2025 3:38 pm I am pretty sure these features have been around since TOAW III, for sure with IV.
Maybe maybe not.

But you could not have both tiles (river and major river) in the same hex. Also the feature is not accessible when you open an already existing scenario.
by Telumar
Fri Dec 12, 2025 3:11 pm
Forum: The Operational Art of War IV
Topic: River and major river draw mode ?
Replies: 8
Views: 360

River and major river draw mode ?

This seems like an undocumented feature or did i miss something (which could well be too)?

I found this in the map editor part of the sce editor. There are two new(?) draw modes which you find when you cycle through the draw mode options, called "river draw mode" and "super river draw mode". I have ...
by Telumar
Sat Dec 06, 2025 2:31 pm
Forum: The Operational Art of War IV
Topic: Transport Ship
Replies: 9
Views: 335

Re: Transport Ship

There is no such thing as a transport ship unit in TOAW. We don't have that here :D

Instead sea transport is regulated through the Sea Transport Capacity (see 11.4 in the manual) that a designer can set in the scenario editor.
by Telumar
Wed Dec 03, 2025 8:11 pm
Forum: After Action Reports
Topic: Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)
Replies: 21
Views: 910

Re: Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)

Thank you for the explanation of the sce mechanics.

So, also as you describe Chris ;) , we are still in for some interesting surprises :)
by Telumar
Wed Dec 03, 2025 8:03 pm
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 693
Views: 53094

Re: Hierarchy Module Document


And here's a look at some of the other adjustments: Unit/Formation names took advantage of the 32 character limit. Sizes and Service Arms were set for formations and (not shown) units.

https://forums.matrixgames.com/download/file.php?id=1246270



In case you haven't noticed manpower estimate ...
by Telumar
Mon Dec 01, 2025 5:13 pm
Forum: Mods and Scenarios
Topic: Operation Nordlicht - Leningrad 1942
Replies: 19
Views: 753

Re: Operation Nordlicht - Leningrad 1942


Yes, I'm interested. Either side as well. You can just contact me through the e-mail in the documentation.

As for what is the optimal choices I can't give you an answer. I would say that the Soviet player should at least make an effort towards Leningrad, even if not selecting Vega. He could still ...
by Telumar
Sun Nov 30, 2025 4:03 pm
Forum: Mods and Scenarios
Topic: Operation Nordlicht - Leningrad 1942
Replies: 19
Views: 753

Re: Operation Nordlicht - Leningrad 1942


Volkhov Front and NW Front both have two RR-repair units and Leningrad Front have a single, that either can be taken out if a land corridor is opened, or just sail it across Ladoga, so 5 in total. Fully fit they have about a 75% chance of repair, so if they are in place it can be done quite ...
by Telumar
Sun Nov 30, 2025 2:02 pm
Forum: After Action Reports
Topic: Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)
Replies: 21
Views: 910

Re: Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)



Can’t blame him with a strong attack on the Northeast being the plan.



I maybe should know this after follwing your previous AAR lol but so I assume there will be no further Axis landings or does Chris still have an option to invade at a third, maybe fourth etc. location at this stage of the ...
by Telumar
Sun Nov 30, 2025 1:36 pm
Forum: Mods and Scenarios
Topic: Operation Nordlicht - Leningrad 1942
Replies: 19
Views: 753

Re: Operation Nordlicht - Leningrad 1942


Slightly eastward extended and thinning out the amount of towns, but other than that it's the same as the Neva map yes.

No plans for PO, unfortunately. I started out trying first to see if I could just get it to hold the starting frontlines in a defensive stance, but my initial attempts gave very ...

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