Search found 3 matches

by coachtodd
Tue Mar 07, 2006 12:59 pm
Forum: Maximum-Football Support
Topic: speed
Replies: 17
Views: 496

speed

<t> Is there a way to compress the game clock (as was the case with FPS). <br/>
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In football pro, once on broke the huddle, the game and play clocks whisked down to six or seven very quickly to simulate actual game speed. <br/>
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In my first game I ran off over 100 snaps on offense and ...
by coachtodd
Tue Mar 07, 2006 12:56 pm
Forum: Maximum-Football Support
Topic: penaltys
Replies: 0
Views: 82

penaltys

<t> Two penalty issues I have found.<br/>
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1) If you are on offense and there is a penalty on the defense, if you decline it, you get no gain and loss of down regardless of what you earned on the play.<br/>
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2) if you are in the red zone, and have a penalty on the defense and accept ...
by coachtodd
Mon Mar 06, 2006 10:46 pm
Forum: Maximum-Football 2.0
Topic: Hut, hut, sack!
Replies: 12
Views: 280

RE: Hut, hut, sack!

<t> What I have found was that in developing plays if you don't have the quarterback "drop back" -- if it is a "move-to" command, it will be an automatic sack. <br/>
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Also, as stated before, the quarterback has to drop straight back. After he drops back straight, you can roll him in any ...

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