Search found 20 matches

by nicdain
Thu Nov 03, 2011 4:08 pm
Forum: Command Ops Series
Topic: Command Ops engine applicable to Operational/strategic level?
Replies: 8
Views: 210

RE: Command Ops engine applicable to Operational/strategic level?

<t> Thanks for the reply Phoenix. Actually, as I said, it is mere speculation, just to know if the Real Time/Continuous Space combination could be feasibly applied to higher levels.<br/>
I am aware of the great effort that this change would require and I don't expect Panther Games to go in that ...
by nicdain
Thu Nov 03, 2011 1:05 pm
Forum: Command Ops Series
Topic: Command Ops engine applicable to Operational/strategic level?
Replies: 8
Views: 210

Command Ops engine applicable to Operational/strategic level?

<r> This is a question both submitted to Arjuna and the other guys at Panther Games as the developers and to the community to open a debate. <br/>
In the italian wargaming forum (<URL url="http://www.netwargamingitalia.net">www.netwargamingitalia.net</URL>) a debate on wargames engine systems is ...
by nicdain
Tue May 24, 2011 5:12 am
Forum: Panzer Command: Ostfront
Topic: Convince me that I should buy it instead of CBN
Replies: 107
Views: 1988

RE: Convince me that I should buy it instead of CBN

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Ssnake51<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: RedCharlie65<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Ssnake51<br/>
Have to say I've been rather surprised at the poor customer support shown on the battlefront forum. And, as others have mentioned, the ...
by nicdain
Fri May 06, 2011 3:01 pm
Forum: Panzer Command: Ostfront
Topic: Screenshot of the day...
Replies: 907
Views: 19442

RE: Screenshot of the day...

For what I know the Neubau Fahrzeug was an experimental project of Rheinmetall...
by nicdain
Fri Sep 10, 2010 1:24 pm
Forum: Panzer Command: Ostfront
Topic: Screenshot of the day...
Replies: 907
Views: 19442

RE: Screenshot of the day...

Here is what it looks like on my 8 year old 1024 wide screen XP machine.
well this is still a nice appearance. Very smooth.
by nicdain
Fri Sep 10, 2010 12:39 pm
Forum: Panzer Command: Ostfront
Topic: Screenshot of the day...
Replies: 907
Views: 19442

RE: Screenshot of the day...

On my primary machine running 1680 wide its what I posted. Maybe a little better as it isn't converted to jpg.

Fine, thanks. It's what I wanted to know! [:)]
by nicdain
Fri Sep 10, 2010 11:48 am
Forum: Panzer Command: Ostfront
Topic: Screenshot of the day...
Replies: 907
Views: 19442

RE: Screenshot of the day...

so what is the actual appearance in the game? The first or the second? [&:]
by nicdain
Fri Sep 10, 2010 11:03 am
Forum: Panzer Command: Ostfront
Topic: Screenshot of the day...
Replies: 907
Views: 19442

RE: Screenshot of the day...

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Mad Russian<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Thomm<br/>
<br/>
PS: What is up with those grainy textures in the background? Are you missing some kind of texture filtering?<br/>

<e>[/quote]</e></QUOTE>
<br/>
I think what you are talking about is ...
by nicdain
Wed Jun 23, 2010 12:14 pm
Forum: Command Ops Series
Topic: Notebook for BFTB: 15,6 or 17,3 display
Replies: 3
Views: 94

RE: Notebook for BFTB: 15,6 or 17,3 display

indeed a 17,3". Better resolution, a larger amount of battlefield visible on the screen at each zoom level.
The downside is that it will weight more than a 15,6".
by nicdain
Thu May 27, 2010 7:43 am
Forum: Command Ops Series
Topic: Price?
Replies: 692
Views: 14941

RE: Price?

<t> Thank you Dave for the clarifications.<br/>
Actually, having played CoTA, I have no doubt about the overall quality of the series. I also have to admit that this kind of wargame, given its value, deserves a higher price in respect to other trash games or to those wargames which use the same ...
by nicdain
Wed May 26, 2010 8:12 pm
Forum: Command Ops Series
Topic: Price?
Replies: 692
Views: 14941

RE: Price?

<t> Sadly the price is high even in euros, although the currency conversion gives us some advantage in respect to US people. I have to consider seriously if and when to buy the game. I honestly was looking forward to it so much, since I consider the best operational wargame around, but I'm also a ...
by nicdain
Tue Feb 16, 2010 5:24 am
Forum: After Action Reports
Topic: Operation Barbarossa - Alpha AAR
Replies: 840
Views: 13783

RE: Operation Barbarossa - Alpha AAR

<r> <QUOTE><s>[quote]</s>That varies quite a bit. Those players who want to micromanage air recon, air attacks, support units, and leaders could take several hours for a large campaign game turn. Those willing to let the AI handle much of that can probably do the same turn in an hour. It also ...
by nicdain
Mon Feb 15, 2010 8:50 pm
Forum: After Action Reports
Topic: Operation Barbarossa - Alpha AAR
Replies: 840
Views: 13783

RE: Operation Barbarossa - Alpha AAR

Sorry if this has been already asked: how much is a turn long in terms of real time?
by nicdain
Tue Jan 05, 2010 1:53 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: New Alpha Graphics Mod
Replies: 101
Views: 3263

RE: New Alpha Graphics Mod

That's amazing! Awesome work!
I especially like the look of the counters shown in posts 1,3,10 and 13
The terrain features are fantastic, too.
Keep it up!
by nicdain
Tue Feb 10, 2009 3:08 pm
Forum: Command Ops Series
Topic: Map Question...
Replies: 41
Views: 748

RE: Map Question...

I definitely agree that contour lines together with colour shade give a better understanding of terrain morphology. I would surely use such an option if available.
by nicdain
Tue Jun 03, 2008 6:43 pm
Forum: Command Ops Series
Topic: AI
Replies: 9
Views: 231

RE: AI

Peter, nice to know that you are working on a computer version of ASL. Is it the so called XASL that I have seen mentioned in other forums or something different?

Where can I have info on the progresses of this project? I am very interested!
Thanks
by nicdain
Mon Feb 04, 2008 8:08 am
Forum: Conquest of the Aegean
Topic: We need maps like this....
Replies: 38
Views: 644

RE: We need maps like this....

<r> Personally I find COTA maps OK. Maybe because I work with maps and I am used to this layout.<br/>
<br/>
Anyway, if I could improve their look, I could suggest a "hillshade" effect (like the one in the attached figure) which enhance the appearance of landscape, with the elevation ranges colors ...
by nicdain
Tue Mar 20, 2007 8:48 pm
Forum: Conquest of the Aegean
Topic: Future of System Poll...
Replies: 60
Views: 1201

RE: Future of System Poll...

Stalingrad and Normandy
by nicdain
Thu Jun 15, 2006 10:45 am
Forum: Conquest of the Aegean
Topic: Airborne Assault: the engine for the wargame of the future
Replies: 3
Views: 70

RE: Airborne Assault: the engine for the wargame of the future

thank you for the reply, I completely understand the point.
And for what concerns the scalability in time? Is it feasible to adapt the current engine to modern combat?


by nicdain
Thu Jun 15, 2006 7:36 am
Forum: Conquest of the Aegean
Topic: Airborne Assault: the engine for the wargame of the future
Replies: 3
Views: 70

Airborne Assault: the engine for the wargame of the future

<t> Having read several reviews and AAR on the Airborne Assault series, from Red Devils to HTTR to COTA, I developed the idea that wargames are definitely migrating from a traditional scheme made of "hex/turns" to the innovative concept "real terrain/real time". That is the case also of the Armored ...

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