This is a zoom out on the valley...
Arjuna, I would personally prefer seeing this to removing "clutter" with a button. I would play with this version of a map. But toggling back and forth from "no woods" to "woods" would be not exactly the best option in my opinion.
Perhaps we can toggle back and forth between a "map with elevation lines" and a "map without elevation lines"?
Again, I hope that within 2 versions of this release we will be playing on a scalable, tiltable, rotatable, zoomable, 3D map anyway, so the player is always "flying through". I think the technology is there for that now anyway. And shouldn't be too difficult to implement.
So, the improvements I am most interested in are:
1) Elevation lines (as discussed here).
2) Hiding the status of the bridges (primed or not) as necessary and realistic from each player, forcing a more careful advance on them. Somewhere else you said this would require two different sets of movement tables and gave it a TT. Few things took me out of the game more in previous versions than knowing the bridge I was advancing on was primed or not in every instance when I would have had only limited (at best) intelligence about this fact.
3) When dealing with mechanized infantry, coding for separate truck and infantry sections, forcing infantry to dismount around a kilometer before making contact in many situations and having them get picked up again later (a complicated mess to code perhaps, but it is still on my wishlist). German half track units would be treated differently, as doctrine was to use the half track as a fire base. Unlike the British half tracks. I still haven't found any defniitive info on US doctrine regarding half track usage.
4) Doing research into doctrinal differences between the armies involved, and coding for these differences in the AI. At the moment, you indicated that the code used is identical for each side. I am sure there were differences--albeit "minor"--and it would be a matter of research to discover these, then hopefully just tweaking the code used by each army. However, the game would gain an additional layer of immersion by adding this and telling customers about it.
And of course...
5) More sexy women used in the player interface.
