Search found 83 matches

by rasnell
Tue Jan 27, 2009 11:37 am
Forum: Advanced Tactics Series
Topic: First day of game
Replies: 51
Views: 788

RE: First day of game

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Joshuatree<br/>
<br/>
Twotribes is right, prod. doesn't just get lost, it accumulates [:D] <br/>
Also you see now why it's so important to send engineers with your naval assault force, you must build a makeshift port or otherwise you're doomed. Note that ...
by rasnell
Tue Jan 27, 2009 3:12 am
Forum: Advanced Tactics Series
Topic: First day of game
Replies: 51
Views: 788

RE: First day of game

<t> I just went ahead and played a round. Answering my own question, the equipment and reinforcements are completely lost. The HQ does not receive them and they do not go to the HQ in the extra cities where HQ 5 was designated as the recipient.<br/>
<br/>
There appears to be no way to get supplies ...
by rasnell
Tue Jan 27, 2009 3:00 am
Forum: Advanced Tactics Series
Topic: First day of game
Replies: 51
Views: 788

RE: First day of game

<t> Receiving HQ 5 does not have access to a port. An amphibious expedition led to a city with no port. The sending city, HQ 1, is a port.<br/>
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If I set numerous cities to HQ 5, will they get anything since there is no land or sea connection? Does there have to be a connection for the ...
by rasnell
Mon Jan 26, 2009 11:58 pm
Forum: Advanced Tactics Series
Topic: First day of game
Replies: 51
Views: 788

RE: First day of game

<t> How does this work when it comes to reinforcements? HQ 5 is on the enemy continent, but it is not a port city. HQ 1 is on my friendly continent and it is a port. There is no land or water connection to HQ 5. However, if I set multiple cities on my friendly continent to HQ 5, will the supplies be ...
by rasnell
Sun Jan 25, 2009 6:02 pm
Forum: Advanced Tactics Series
Topic: Thank You
Replies: 7
Views: 133

RE: Thank You

<t> I also bought this game through the holiday special price. I am still learning and got great help here on the forums. I am amazed at how well the random scenario generator works. So many different ways you can tweak to make this very competitive. I love where you have no idea what your plan or ...
by rasnell
Fri Jan 23, 2009 7:53 am
Forum: Advanced Tactics Series
Topic: First day of game
Replies: 51
Views: 788

RE: First day of game

Bump. Do you have to keep the sea lane open from the continent where you are transferring units and the HQ in port where the cargo ships are?
by rasnell
Sun Jan 18, 2009 7:45 pm
Forum: Advanced Tactics Series
Topic: First day of game
Replies: 51
Views: 788

RE: First day of game

I wish Grymme and Jeffrey H. had written the manual. Very clear. Just one more detail. Do you have to keep the sea lane open from the continent where you are transferring units and the HQ in port where the cargo ships are?
by rasnell
Sat Jan 17, 2009 1:53 pm
Forum: Advanced Tactics Series
Topic: Victory points
Replies: 2
Views: 58

RE: Victory points

Or F1 in Winxp
by rasnell
Sat Jan 17, 2009 1:51 pm
Forum: Advanced Tactics Series
Topic: First day of game
Replies: 51
Views: 788

RE: First day of game

<t> I love this game. Started with all land battles and I'm now trying my first blend with navy. Need help again. I really don't understand seacap. <br/>
<br/>
I believe I create cargo ships to build seacap. But why doesn't it show up to allow me transfers? Do the cargo ships have to have a HQ on ...
by rasnell
Mon Jan 05, 2009 8:59 am
Forum: Advanced Tactics Series
Topic: First day of game
Replies: 51
Views: 788

RE: First day of game

<r> <I><s>[i]</s>That's why in random games I always create two or three motorized engineer units first for doing that exploration thing. The point is: they build roads while they explore and that way always are in supply. 60 engineers with 3 trucks can build six hexes of road each turn (if I'm ...
by rasnell
Mon Jan 05, 2009 7:53 am
Forum: Advanced Tactics Support
Topic: Update to 1.20
Replies: 19
Views: 201

RE: Update to 1.20

When upgrading, do I have to dl 1.5 first or is 1.20 a comprehensive patch?
by rasnell
Mon Jan 05, 2009 7:40 am
Forum: Advanced Tactics Series
Topic: First day of game
Replies: 51
Views: 788

RE: First day of game

<t> Supply question: I have sent units far ahead to scout unexplored and unoccupied territory. They are so far removed from HQ and the nearest city and there are no roads that they are stalled, red, out of supply and no longer able to move. <br/>
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What is your strategy for solving this:?<br ...
by rasnell
Mon Jan 05, 2009 7:32 am
Forum: Advanced Tactics Series
Topic: First day of game
Replies: 51
Views: 788

RE: First day of game

<t> What are your tips and strategies regarding the use of air? Do you create a separate formation blending fighters with bombers? Do you place this formation in a city? Are you able to set the formation outside of a city?<br/>
<br/>
What area of intercept is covered if they are simply left to ...
by rasnell
Sat Jan 03, 2009 2:51 am
Forum: Advanced Tactics Series
Topic: First day of game
Replies: 51
Views: 788

RE: First day of game

<t> Many thanks to everyone who has helped me enjoy my first two days of this game. As I begin to understand, this is an amazing game that pushes chess-like strategy to a whole new dimension.<br/>
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One more question: When a city is captured, is damaged and is red, what needs to be done to ...
by rasnell
Fri Jan 02, 2009 5:59 pm
Forum: Advanced Tactics Series
Topic: First day of game
Replies: 51
Views: 788

RE: First day of game

<t> When auto-upgrading, do you need supplies, PP or what to fulfill the request?<br/>
<br/>
What is People's Republic in the settings?<br/>
<br/>
What is AI Optimization? Several threads talk about using it, but they don't specify exactly what this strategy does for gameplay speed, toughness of ...
by rasnell
Fri Jan 02, 2009 3:31 am
Forum: Advanced Tactics Series
Topic: First day of game
Replies: 51
Views: 788

RE: First day of game

Another question: Is it a bad idea to leave yourself without any action points or to transfer units into the only existing division defending in a city? It appears that you weaken yourself so significantly that you can lose the city easily.
by rasnell
Thu Jan 01, 2009 11:26 pm
Forum: Advanced Tactics Series
Topic: First day of game
Replies: 51
Views: 788

RE: First day of game

<r>
<QUOTE><s>[quote]</s>ORIGINAL: SSFSX17<br/>
<br/>
In the generic game, you increase LANDCAP for specific HQs by giving them trucks, horses and halftracks. Trucks are the most efficient way to provide LANDCAP.<br/>
<br/>
About your bombers, can you provide screenshots of your actions? The ...
by rasnell
Thu Jan 01, 2009 9:21 pm
Forum: Advanced Tactics Series
Topic: First day of game
Replies: 51
Views: 788

RE: First day of game

<t> How do you increase landcap? Add trucks? How do you use them? Transfer trucks to where needed or just have them in HQ to handle landcap costs?<br/>
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Also, my bombers were adjacent to the attack hex. Simply cannot use them. Enemy had no aircraft so I felt safe with bombers alone. Just don ...
by rasnell
Thu Jan 01, 2009 7:08 pm
Forum: Advanced Tactics Series
Topic: First day of game
Replies: 51
Views: 788

First day of game

<t> Read the entire manual and dug right in with small, random scenarios. Getting the hang, but really find the manual lacking on these basic questions:<br/>
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1. Land cap. Not one reference to this in the index of the manual, but it appears that trucks help the land cap. How do I know and ...
by rasnell
Thu Jan 01, 2009 1:48 am
Forum: After Action Reports
Topic: A Beginners Guide To Random Maps... By A Beginner!!
Replies: 224
Views: 13604

RE: A Beginners Guide To Randon Maps... By A Beginner!!

One full year after he posted this AAR, it was the single thread that he convinced me to buy the game.

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