First day of game

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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Scott_WAR
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RE: First day of game

Post by Scott_WAR »

Ah, sorry, I misunderstood. Unfortunately I have no experience with the editor.
 
Tufkal2
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RE: First day of game

Post by Tufkal2 »

Actually I am not quite sure I understand the question. What would you like to do: Create a scenario which uses seasons? Implement some season coding? Or create a switch with which a player can decide if there should be seasons or not? 
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sabre1
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RE: First day of game

Post by sabre1 »

ORIGINAL: Grymme

Thanks. Actually i thought the manual was fine. It tought the basics, but not the more advanced stuff. Few people would read a 1000 page manual anyway (well maybe me). Better to have a short one.

You have got to be kidding...[:'(][:)]
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welk
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RE: First day of game

Post by welk »

I want to know the 3, please [;)]

For bridges, i founded a tip : to create "false plain" graph landscape with special hard value move for some unit types, and place it on hex before and after the bridge. So, to move on the bridge will need to move on these hex, and pay the needed cost[:'(]
Tufkal2
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RE: First day of game

Post by Tufkal2 »

Suggest to continue to discuss this in the modding section here:
tm.asp?m=2013791
rasnell
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RE: First day of game

Post by rasnell »

How does this work when it comes to reinforcements? HQ 5 is on the enemy continent, but it is not a port city. HQ 1 is on my friendly continent and it is a port. There is no land or water connection to HQ 5. However, if I set multiple cities on my friendly continent to HQ 5, will the supplies be able to cross and connect to HQ 5?
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Twotribes
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RE: First day of game

Post by Twotribes »

ORIGINAL: rasnell

How does this work when it comes to reinforcements? HQ 5 is on the enemy continent, but it is not a port city. HQ 1 is on my friendly continent and it is a port. There is no land or water connection to HQ 5. However, if I set multiple cities on my friendly continent to HQ 5, will the supplies be able to cross and connect to HQ 5?

Depends on distance and whether your headquarters has access to an y ports and your sending cities have any ports.
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rasnell
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RE: First day of game

Post by rasnell »

Receiving HQ 5 does not have access to a port. An amphibious expedition led to a city with no port. The sending city, HQ 1, is a port.

If I set numerous cities to HQ 5, will they get anything since there is no land or sea connection? Does there have to be a connection for the settings in each city to work?

Where do the supplies, reinforcements, equipment go if they can't reach the destination?

What I am talking about is where you set production for each city and direct it to a specific HQ. Let's say I wanted 10 cities directed to HQ 5. Will it get any of the production since it has no access to a port in an unfriendly continent? Is my only means to get them troops in the only city it controls and all remainder through transports?
rasnell
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RE: First day of game

Post by rasnell »

I just went ahead and played a round. Answering my own question, the equipment and reinforcements are completely lost. The HQ does not receive them and they do not go to the HQ in the extra cities where HQ 5 was designated as the recipient.

There appears to be no way to get supplies or reinforcements to a HQ on an amphibious expedition unless you can capture the port first.
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Twotribes
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RE: First day of game

Post by Twotribes »

ORIGINAL: rasnell

I just went ahead and played a round. Answering my own question, the equipment and reinforcements are completely lost. The HQ does not receive them and they do not go to the HQ in the extra cities where HQ 5 was designated as the recipient.

There appears to be no way to get supplies or reinforcements to a HQ on an amphibious expedition unless you can capture the port first.

They are not lost, they build up at the producing city. Look at the production screen and you will see that on the one side is the turn production and on the other is a much larger number depending on how many turns they have not been delivered. The same happens when your receiving city is to far away. If you build a make shift port close to the receiving city it should allow production to flow also.
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Joshuatree
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RE: First day of game

Post by Joshuatree »

Twotribes is right, prod. doesn't just get lost, it accumulates [:D] 
Also you see now why it's so important to send engineers with your naval assault force, you must build a makeshift port or otherwise you're doomed. Note that supply will flow through this port to the subordinate HQ, but... this will also be noted by the enemy and he will have his ships outside your port making it difficult for you to receive any.
rasnell
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RE: First day of game

Post by rasnell »

ORIGINAL: Joshuatree

Twotribes is right, prod. doesn't just get lost, it accumulates [:D] 
Also you see now why it's so important to send engineers with your naval assault force, you must build a makeshift port or otherwise you're doomed. Note that supply will flow through this port to the subordinate HQ, but... this will also be noted by the enemy and he will have his ships outside your port making it difficult for you to receive any.

That was my mistake. I had total sea domination and should have sent engineers with the landing force. Thanks for all the tips.
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