Search found 27 matches

by PanzerMax
Thu Mar 01, 2012 1:25 am
Forum: Command Ops Series
Topic: To ditch XP or not?
Replies: 53
Views: 1770

RE: To ditch XP or not?

<t> Windows 8 is a continued evolution of Vista. It will have a new optional user interface, and lot of improvements under the hood, but it will not be dramatically different at core.<br/>
<br/>
Windows XP was a good OS 10 years ago. That is really an eternity in computing. It was built to run on ...
by PanzerMax
Sat Nov 06, 2010 10:11 pm
Forum: War In Russia: The Matrix Edition
Topic: WIR Vista 64 Bit (dosbox)
Replies: 7
Views: 386

RE: WIR Vista 64 Bit (dosbox)

<t> You can get the window to be bigger. Go into the settings file by going to your start menu and looking for the dosbox folder and clicking through to options. It will bring up notepad with the setting file. Look for these settings, they will be near the top and replace with these. The big thing ...
by PanzerMax
Sat Nov 06, 2010 10:07 pm
Forum: War In Russia: The Matrix Edition
Topic: Scenario Modification: Campaign 43
Replies: 0
Views: 254

Scenario Modification: Campaign 43

<r> About 5 years ago I modified the German side in the 43 campaign in a "what if" fashion. My biggest complaint with WiR was always the squads wasted in small units, especially reinforcements with 9 squads, etc, but also some of the bigger formations that were not up to par. After getting into the ...
by PanzerMax
Sun Mar 07, 2010 7:29 pm
Forum: War In Russia: The Matrix Edition
Topic: German strategy 41
Replies: 14
Views: 666

RE: German strategy 41

<t> Panzer divs are 3 for stacking while motorized are 1.&nbsp; Total for a pzcorp is 9 to have no readiness loss, but 10 total only drops readiness 5% and 11 total 10%, after that it moves up more quickly.&nbsp; Having 10 or 11 points in a corp isn't a big deal to readiness especially when you can ...
by PanzerMax
Mon Mar 24, 2008 6:07 am
Forum: Conquest of the Aegean
Topic: computer opponent strenght
Replies: 21
Views: 560

RE: computer opponent strenght

I don't recall ever being beaten by the AI or even having a close game for that matter.&nbsp; I'll update my opinion after trying the patch.
by PanzerMax
Fri Mar 23, 2007 9:51 pm
Forum: Opponents Wanted
Topic: With Hamachi
Replies: 1
Views: 734

RE: With Hamachi

by PanzerMax
Fri Mar 23, 2007 8:49 pm
Forum: Opponents Wanted
Topic: With Hamachi
Replies: 1
Views: 734

With Hamachi

Can play on-line for those that have Hamachi. Takes about 1 minute to install and makes router hassles a non-issue. GMT -7. In a couple hours or Sunday.
by PanzerMax
Wed Mar 21, 2007 7:32 pm
Forum: Conquest of the Aegean
Topic: Future of System Poll...
Replies: 60
Views: 1725

RE: Future of System Poll...

Desert Fox
&nbsp;
Stalingrad
&nbsp;
AI might have some problems defending in the desert though.
by PanzerMax
Wed Mar 21, 2007 4:43 am
Forum: Conquest of the Aegean
Topic: A debate on engines
Replies: 59
Views: 1373

RE: A debate on engines

I would like to play on-line, but I have time constraints and at the moment a dodgy connection.&nbsp;

I'll have to try that scenario...
by PanzerMax
Wed Mar 21, 2007 1:59 am
Forum: Conquest of the Aegean
Topic: A debate on engines
Replies: 59
Views: 1373

RE: A debate on engines

<t> Only thing that has killed the game for me is the AI.&nbsp; Choice of battles has been fine.&nbsp; But, I know everytime I start a scenario that I will win and it will be relatively easy.&nbsp; That problem isn't specific to this game of course, but nevertheless that is my problem with it.</t>
by PanzerMax
Sat Oct 21, 2006 1:52 am
Forum: Conquest of the Aegean
Topic: COORD FEATURE CALL TO ARMS...
Replies: 30
Views: 1039

RE: COORD FEATURE CALL TO ARMS...

Sequential orders.
by PanzerMax
Fri Oct 20, 2006 4:58 am
Forum: Conquest of the Aegean
Topic: Patch 2
Replies: 88
Views: 1649

RE: Patch 2

I hate it when they autorest right on the main road when they are 30 minutes at most from their destination.
by PanzerMax
Fri Oct 20, 2006 4:53 am
Forum: Conquest of the Aegean
Topic: COORD FEATURE CALL TO ARMS...
Replies: 30
Views: 1039

RE: COORD FEATURE CALL TO ARMS...

Lack of attack coordination is one of the most serious faults of the current iteration of the AA series right along with the related issue of phased orders.
by PanzerMax
Tue Oct 17, 2006 12:42 am
Forum: Conquest of the Aegean
Topic: Well?
Replies: 26
Views: 741

RE: Well?

I noticed the same thing in the CotC scenario. A number of the units were out of basics by the end of the game. It didn't seem to have a big impact.
by PanzerMax
Mon Oct 16, 2006 10:05 pm
Forum: Conquest of the Aegean
Topic: How realistic are delays?
Replies: 20
Views: 311

RE: How realistic are delays?

Ah yes I remember that from httr now. Thanks.
by PanzerMax
Mon Oct 16, 2006 4:16 pm
Forum: Conquest of the Aegean
Topic: Well?
Replies: 26
Views: 741

RE: Well?

<t> I completed Charge of the Centaurs playing as the Axis this weekend. The Greek AI sent the bulk of his force up the right hand side stopping my regimental sized attack cold. Unfortunetly, this left no other forces to defend the main road enabling a mixed combat group to drive all the way down to ...
by PanzerMax
Sat Oct 14, 2006 7:36 pm
Forum: Opponents Wanted
Topic: 10/15/06
Replies: 4
Views: 727

RE: 10/15/06

If anyone is interested in a game plz email me:

buysideanalyst06-cota@yahoo.com

GMT-7
by PanzerMax
Sat Oct 14, 2006 3:51 am
Forum: Opponents Wanted
Topic: 10/15/06
Replies: 4
Views: 727

RE: 10/15/06

NY is east coast. I'm west coast.
by PanzerMax
Fri Oct 13, 2006 8:45 pm
Forum: Conquest of the Aegean
Topic: Wishlist (cont'd)
Replies: 127
Views: 8435

RE: Wishlist (cont'd)

What are the major new features of the next game?
by PanzerMax
Fri Oct 13, 2006 7:51 pm
Forum: Conquest of the Aegean
Topic: Game Recording/AAR
Replies: 22
Views: 531

RE: Game Recording/AAR

Very far down the list. Not that I wouldn't love the feature but very much non-core.

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