Search found 1307 matches

by Lothos
Wed Mar 25, 2026 10:34 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.13 Download)
Replies: 1521
Views: 161422

Re: TRP - Total Realism Project for War in Europe (1.13 Download)

David Hansen wrote: Wed Mar 25, 2026 1:51 pm With many HQ's...what is the best command mode setting...auto...auto-assist... manual? IE...does the AI do a good job when set to auto...or is manual the most effective at the cost of micro managing efforts?
Auto Assist is what I usually do
by Lothos
Wed Mar 25, 2026 10:32 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.13 Download)
Replies: 1521
Views: 161422

Re: TRP - Total Realism Project for War in Europe (1.13 Download)

David Hansen wrote: Wed Mar 25, 2026 1:56 pm I've launched the invasion of Russia in June 1941. Between Leningrad...Moscow...Stalingrad...what is the best Axis focus to have before the first Russian winter sets in?
Drive to all 3 but Moscow is the biggest prize
by Lothos
Tue Mar 17, 2026 10:49 am
Forum: Scenario Design and Modding
Topic: Crusade in Europe 20km Pre-Release Thread
Replies: 148
Views: 33452

Re: Crusade in Europe 20km Pre-Release Thread



Hello,

I'm French. I'm very impressed by your mod. If you're interested, I'd like to help you translate all the text into French.


Thank you for the offer. The issue is that right now, thanks to how a previous modder crafted his scripts, the English texts are NOT in the matching text file ...
by Lothos
Sun Feb 22, 2026 3:37 pm
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.22
Replies: 594
Views: 95981

Re: TRP - World at War Released v0.8.22

kutaycosar wrote: Sat Feb 21, 2026 9:35 pm I want to play against A.I , would be better playing against axis or allied? for which ai works better?
Only TRP Europe is complete for playing against the AI, either side is fine.
by Lothos
Thu Feb 19, 2026 10:47 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.13 Download)
Replies: 1521
Views: 161422

Re: TRP - Total Realism Project for War in Europe (1.13 Download)


In the vanilla game I never put any research into Italian Spying and Intelligence because of Intel sharing with Germany. Does your Mod have this feature, or should I research Italian Spying and Intelligence?
Thanks.


Yes they do share research however Spying and Intelligence is still worth it ...
by Lothos
Sun Feb 01, 2026 3:46 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.13 Download)
Replies: 1521
Views: 161422

Re: TRP - Total Realism Project for War in Europe (1.13 Download)


My apologies. I won't be asking anymore questions


You can ask questions, always glad to help. But if the answer is already provided in the game I will just point you to where that is :)

Also you can join Discord, we have about 300 people in the Discord channel and you will get answers to ...
by Lothos
Sat Jan 31, 2026 1:51 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.13 Download)
Replies: 1521
Views: 161422

Re: TRP - Total Realism Project for War in Europe (1.13 Download)



There is also a limit of how many of those 16 can be corps sized too.



Okay...and how many is that?


Its in the tooltip off the coast in the med. Look for tooltips to tell you things.

FYI: I am not trying to be difficult, but if I give you the answer you will not look for the tooltip and I ...
by Lothos
Fri Jan 30, 2026 11:01 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.13 Download)
Replies: 1521
Views: 161422

Re: TRP - Total Realism Project for War in Europe (1.13 Download)

Cameraeye wrote: Fri Jan 30, 2026 12:31 pm What's the secret for getting better supply for the Axis in Africa. I took Malta but still getting zapped with that 16 unit limit. But it seems to do it even when under 16 units
16 unit limit never goes away
by Lothos
Wed Jan 28, 2026 12:29 pm
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.22
Replies: 594
Views: 95981

Re: TRP - World at War Released v0.8.22

New version of TRP has been released

########################
# TRP 0.8.22 World
########################

- (New) Canada, will no longer be able to build destroyers till April, 1942 as they get destroyers from the bases event
- (New) South Africa, if conquered will create a convoy line to Japan ...
by Lothos
Wed Jan 28, 2026 12:27 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.13 Download)
Replies: 1521
Views: 161422

Re: TRP - Total Realism Project for War in Europe (1.13 Download)

New version of TRP has been released


########################
# TRP 1.13 Europe
########################

- (New) Canada, will no longer be able to build destroyers till April, 1942 as they get destroyers from the bases event
- (New) UK, Reinforce the Pacific MPP increased from 100 MPP to 125 MPP ...
by Lothos
Sat Jan 10, 2026 12:08 pm
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.22
Replies: 594
Views: 95981

Re: TRP - World at War Released v0.8.21

teddybbeer wrote: Fri Jan 09, 2026 12:49 pm
Lothos wrote: Thu Jun 30, 2022 12:59 am
Some notes
- This is NOT recommended for single play, Japan AI is present (mostly) but the USA AI is only defensive and has no offensive plan.
This still valid?
Yes, only TRP Europe has a good AI
by Lothos
Wed Jan 07, 2026 5:54 pm
Forum: Tech Support
Topic: Hubert Question on Secondary Supply being removed
Replies: 3
Views: 265

Re: Hubert Question on Secondary Supply being removed

Hubert Cater wrote: Wed Jan 07, 2026 4:25 pm It's something we have in place for our American Civil War game but never included it WWII, WWI.

Sounds like we should be ok to include this going forward.
Thank you, look forward to the next patch :)
by Lothos
Sat Jan 03, 2026 6:06 pm
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.22
Replies: 594
Views: 95981

Re: TRP - World at War Released v0.8.21

########################
# TRP 0.8.22 World Beta 1 Released on Discord
########################

- (New) South Africa, if conquered will create a convoy line to Japan
- (New) S.O.E., reworked to always fire at the end of Germany's turn and redone to hit MPP locations
- (New) UK, will now get the ...
by Lothos
Sat Jan 03, 2026 6:06 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.13 Download)
Replies: 1521
Views: 161422

Re: TRP - Total Realism Project for War in Europe (1.12 Download)

########################
# TRP 1.13 Europe Beta 1 Released on Discord
########################

- (New) UK, Reinforce the Pacific MPP increased from 100 MPP to 125 MPP per turn
- (New) S.O.E., reworked to always fire at the end of Germany's turn and redone to hit MPP locations
- (New) UK, will now ...
by Lothos
Fri Jan 02, 2026 10:36 pm
Forum: Scenario Design and Modding
Topic: Question about script National moral
Replies: 18
Views: 754

Re: Question about script National moral

You are mis-nuderstanding how the GV values work

These are dice rolls that happen right at the startup of the game and they never change for the duration of the game.

When you say 1,50 that means if the GV die roll was between that it will fire, if the GV die roll is 51 or higher it will NOT fire ...
by Lothos
Mon Dec 29, 2025 4:28 pm
Forum: Tech Support
Topic: Hubert Question on Secondary Supply being removed
Replies: 3
Views: 265

Hubert Question on Secondary Supply being removed

Hi Hubert

Bill asked me to post this in here, when France surrenders I have a country being created called Free France. France itself has islands in various places in the world that have been marked as Secondary supply sources. What I noticed is when I create Free France, any territory given to ...
by Lothos
Sat Dec 27, 2025 12:55 am
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.22
Replies: 594
Views: 95981

Re: TRP - World at War Released v0.8.21

SittingDuck wrote: Mon Dec 15, 2025 7:26 am If the game is set up for player vs. player, why are there so many objectives listed vs Vanilla? What does that do in player vs. player?
Raises and lowers National Morale
by Lothos
Mon Dec 08, 2025 3:22 pm
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.22
Replies: 594
Views: 95981

Re: TRP - World at War Released v0.8.21

New version of TRP is up

########################
# TRP 0.8.21 World
########################

- (New) Research Descriptions updated with latest game changes
- (New) Battleships, will expand their shore bombardment to all land unit types once Naval Warfare is researched
- (New) Battle for Britain ...
by Lothos
Mon Dec 08, 2025 3:21 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.13 Download)
Replies: 1521
Views: 161422

Re: TRP - Total Realism Project for War in Europe (1.12 Download)

New version of TRP Europe

########################
# TRP 1.12 Europe
########################

- (New) Research Descriptions updated with latest game changes
- (New) Battleships, will expand their shore bombardment to all land unit types once Naval Warfare is researched
- (New) Battle for Britain ...
by Lothos
Wed Dec 03, 2025 9:09 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.13 Download)
Replies: 1521
Views: 161422

Re: TRP - Total Realism Project for War in Europe (1.11c Download)

Cameraeye wrote: Wed Dec 03, 2025 7:52 pm I put up an open challenge if anyone is interested
Go in Discord and ask. Lots of people in their playing PBEM games.

Also latest beta is in their.

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