Search found 1339 matches

by Lothos
Tue Oct 13, 2026 8:49 pm
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.23
Replies: 608
Views: 130292

Re: TRP - World at War Released v0.8.23

CaesarAug wrote: Tue Oct 13, 2026 8:27 pm Oh great! The entire globe that wraps around, nice touch.

Hmmm… ok, is it summer 2027 already? :mrgreen:
Yes the map is 700x350 hexes in size
by Lothos
Tue Oct 13, 2026 7:21 pm
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.23
Replies: 608
Views: 130292

Re: TRP - World at War Released v0.8.23



So I can finally let the cat out of the bag

I been working on my own game, all I can say is that it is a World War 2 game on a similar scale as TRP is in map size but very different in game mechanics. I can not share screenshots of the game at this time but I do have a team of volunteers who ...
by Lothos
Tue Oct 13, 2026 4:32 pm
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.23
Replies: 608
Views: 130292

Re: TRP - World at War Released v0.8.23


Oh dude. So happy to hear. We worked on CORE together, and if there is someone I'd want to see create a game, it's you. I remember your dedication then, and through all the various TRP projects.

I have no doubt this will be great, and I am quite sure you will have all sorts of advance purchases ...
by Lothos
Tue Oct 13, 2026 9:06 am
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.23
Replies: 608
Views: 130292

Re: TRP - World at War Released v0.8.23

So I can finally let the cat out of the bag

I been working on my own game, all I can say is that it is a World War 2 game on a similar scale as TRP is in map size but very different in game mechanics. I can not share screenshots of the game at this time but I do have a team of volunteers who have ...
by Lothos
Tue Oct 13, 2026 9:06 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1546
Views: 208704

Re: TRP - Total Realism Project for War in Europe (1.14 Download)

So I can finally let the cat out of the bag

I been working on my own game, all I can say is that it is a World War 2 game on a similar scale as TRP is in map size but very different in game mechanics. I can not share screenshots of the game at this time but I do have a team of volunteers who have ...
by Lothos
Fri Aug 28, 2026 4:38 pm
Forum: Scenario Design and Modding
Topic: Little tip for Localization file
Replies: 3
Views: 493

Re: Little tip for Localization file

welk wrote: Fri Aug 28, 2026 1:57 pm I think so, but in some cases, it does not work in editor (just in game)
which makes sense, the game engine reads the mod not the game editor.
by Lothos
Fri Aug 28, 2026 9:43 am
Forum: Scenario Design and Modding
Topic: Little tip for Localization file
Replies: 3
Views: 493

Re: Little tip for Localization file


When your mod has some specific terms, these terms are taken in mind only after you lunch the campaign

But sometimes, you want to have your terms more soon, immediatly at start of the game
By example : in my ASL Tactic mod, I replaced the setting "Music volume" by "Background volume"

If I place ...
by Lothos
Tue Aug 25, 2026 3:55 pm
Forum: Scenario Design and Modding
Topic: Spain Map
Replies: 4
Views: 526

Re: Spain Map


I would like to use the large map of CRUSADE IN EUROPE, made by Elessar2 , could be used, after cut, for a "little" SPAIN MAP

I did get the mod and I did a test : after cutting of the large map, I obtained a "little" map of Spain, that would be interessant to build a Spanish civil war : this map ...
by Lothos
Sat Aug 22, 2026 8:00 pm
Forum: Scenario Design and Modding
Topic: Modding Scripts
Replies: 3
Views: 544

Re: Modding Scripts


Is there an easier way to test modded scripts rather than re-starting the game over and over again to see if they perform as intended?

Is there any way for a game save to re-compile the script files so that you can go back to an auto-save for example just prior to the script firing?

Thanks ...
by Lothos
Wed Jul 15, 2026 9:26 pm
Forum: Scenario Design and Modding
Topic: Modding Scripts
Replies: 3
Views: 560

Re: Modding Scripts

dhucul2011 wrote: Wed Jul 15, 2026 6:28 pm Damn. It must take you thousands of hours to test that many scripts on a game like this Bill lol.
Try doing AI work, it can be hair pulling! Small change and a restart!
by Lothos
Mon Jul 06, 2026 10:16 am
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.23
Replies: 608
Views: 130292

Re: TRP - World at War Released v0.8.23


v0.8.23:

It shows no values for terrain under the point properties. Defense bonus is 0.

Is this a bug? Work the game with the real bonus?


Their are two ways to do defense bonus in the editor. One is a gobal setting that effects all units equally. The other is by unit.

I am using by unit so ...
by Lothos
Tue Jun 30, 2026 4:50 pm
Forum: MODS and Scenarios
Topic: Big World Map
Replies: 13
Views: 1707

Re: Big World Map


Hello,

I’ve decided to stop the project for now.
You created a very good map, and I used it as the foundation, but I changed the rest myself.
I adjusted all units, costs, and most of the events.
I only used the original map as the base.

Additionally, I mentioned you as the author of the map in ...
by Lothos
Sun Jun 28, 2026 8:57 pm
Forum: MODS and Scenarios
Topic: Big World Map
Replies: 13
Views: 1707

Re: Big World Map

Please take this mod down, you are using my map.

EDITED: In fact this is 99% TRP and you stole my mod. About the only thing I can see you changed is moved some German ships into the Central Atlantic. I never gave you permission to use my mod. In fact I am super pissed cause I watched your Youtube ...
by Lothos
Sun Jun 07, 2026 12:58 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1546
Views: 208704

Re: TRP - Total Realism Project for War in Europe (1.14 Download)


Downloaded the new 1.14 build and it plays fine except for decision events, I get no text on the first screen. Notes text displays fine but the core decision screen is blank. Downloaded and tried a second time and still get no text. Possible missing file?

I should mention I tried both sides and ...
by Lothos
Mon Jun 01, 2026 11:30 pm
Forum: Scenario Design and Modding
Topic: Partisans Fix
Replies: 10
Views: 982

Re: Partisans Fix


Now do you stop someone from using "F3". :?:
There are some weaknesses in this. :geek:
This work around can help you or others?
The window is small using TYPE = 1 at the start of the game.
Second turn the LINK is set, for the rest of the game.
Start Guard Script TYPE = 1 Length = 3
Decision TYPE ...
by Lothos
Sun May 31, 2026 3:22 pm
Forum: Scenario Design and Modding
Topic: Partisans Fix
Replies: 10
Views: 982

Re: Partisans Fix


I found a fix for my situation for Partisans Script to check for human player.
I use Guard Script to move a unit south of Moscow to north of Moscow.
Then use Decision to check to see if hex is empty = human.
#CONDITION_POSITION= 404,84 [0,0] [0,0] [1] [0] = Human for no unit moved in from AI Guard ...
by Lothos
Fri May 29, 2026 1:32 pm
Forum: Scenario Design and Modding
Topic: Partisans Fix
Replies: 10
Views: 982

Re: Partisans Fix


That is interesting, when I finish moving the America and press end turn. All the other Allies AI Scripts runs.
AI Script Transport, fleet etc. runs.
So, talking about Event Scripts only, right?
For I am using only: Convoy, Surrender#2, Loop (Allies), Victory, National Morale, Decision, and ...
by Lothos
Fri May 29, 2026 8:59 am
Forum: Scenario Design and Modding
Topic: Partisans Fix
Replies: 10
Views: 982

Re: Partisans Fix


Country Id = 115 America [2] Partisan will not trigger AI does not equal 2; the rest of Allies AI does equal 2 and AI trigger the Partisan.

Testing Decision 910 (below) to check for Russia [1] is AI = 1.
Can one check for a negative. LINK = 910[0].
Reason:
France [2] and Russia [1] are both AI ...
by Lothos
Thu May 28, 2026 8:45 am
Forum: Scenario Design and Modding
Topic: Partisans Fix
Replies: 10
Views: 982

Re: Partisans Fix

The AI command only works if the other side is AI controlled. It does not work if you are just controlling one country on your side and the others are AI controlled (it can't see that so it treats the entire side as human controlled).
by Lothos
Wed May 27, 2026 8:56 am
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.23
Replies: 608
Views: 130292

Re: TRP - World at War Released v0.8.23


Lothos!

I've played every SC game DLC, and Mod since SC1. I used to think (correctly) that there were not as good as Mod as done by players ever than SC 2. However after playing TRP War in Europe. I can say that TRP IS the best Mod ever bar none. It takes you to the fine art of operational ...

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