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by Lothos
Sun Jun 07, 2026 12:58 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 177036

Re: TRP - Total Realism Project for War in Europe (1.14 Download)


Downloaded the new 1.14 build and it plays fine except for decision events, I get no text on the first screen. Notes text displays fine but the core decision screen is blank. Downloaded and tried a second time and still get no text. Possible missing file?

I should mention I tried both sides and ...
by Lothos
Mon Jun 01, 2026 11:30 pm
Forum: Scenario Design and Modding
Topic: Partisans Fix
Replies: 10
Views: 318

Re: Partisans Fix


Now do you stop someone from using "F3". :?:
There are some weaknesses in this. :geek:
This work around can help you or others?
The window is small using TYPE = 1 at the start of the game.
Second turn the LINK is set, for the rest of the game.
Start Guard Script TYPE = 1 Length = 3
Decision TYPE ...
by Lothos
Sun May 31, 2026 3:22 pm
Forum: Scenario Design and Modding
Topic: Partisans Fix
Replies: 10
Views: 318

Re: Partisans Fix


I found a fix for my situation for Partisans Script to check for human player.
I use Guard Script to move a unit south of Moscow to north of Moscow.
Then use Decision to check to see if hex is empty = human.
#CONDITION_POSITION= 404,84 [0,0] [0,0] [1] [0] = Human for no unit moved in from AI Guard ...
by Lothos
Fri May 29, 2026 1:32 pm
Forum: Scenario Design and Modding
Topic: Partisans Fix
Replies: 10
Views: 318

Re: Partisans Fix


That is interesting, when I finish moving the America and press end turn. All the other Allies AI Scripts runs.
AI Script Transport, fleet etc. runs.
So, talking about Event Scripts only, right?
For I am using only: Convoy, Surrender#2, Loop (Allies), Victory, National Morale, Decision, and ...
by Lothos
Fri May 29, 2026 8:59 am
Forum: Scenario Design and Modding
Topic: Partisans Fix
Replies: 10
Views: 318

Re: Partisans Fix


Country Id = 115 America [2] Partisan will not trigger AI does not equal 2; the rest of Allies AI does equal 2 and AI trigger the Partisan.

Testing Decision 910 (below) to check for Russia [1] is AI = 1.
Can one check for a negative. LINK = 910[0].
Reason:
France [2] and Russia [1] are both AI ...
by Lothos
Thu May 28, 2026 8:45 am
Forum: Scenario Design and Modding
Topic: Partisans Fix
Replies: 10
Views: 318

Re: Partisans Fix

The AI command only works if the other side is AI controlled. It does not work if you are just controlling one country on your side and the others are AI controlled (it can't see that so it treats the entire side as human controlled).
by Lothos
Wed May 27, 2026 8:56 am
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.23
Replies: 597
Views: 104404

Re: TRP - World at War Released v0.8.23


Lothos!

I've played every SC game DLC, and Mod since SC1. I used to think (correctly) that there were not as good as Mod as done by players ever than SC 2. However after playing TRP War in Europe. I can say that TRP IS the best Mod ever bar none. It takes you to the fine art of operational ...
by Lothos
Wed May 27, 2026 8:52 am
Forum: Scenario Design and Modding
Topic: Transports Script
Replies: 5
Views: 214

Re: Transports Script


Thanks.

The reason I use size and build length is size greater than two and length greater than one, I got Hq's and Militia's but the others do not get transported.

This is one of the reasons to add Unit_ID to transport script.


Size does not guarantee you will get an HQ, it is random based on ...
by Lothos
Tue May 26, 2026 10:34 am
Forum: Scenario Design and Modding
Topic: Transports Script
Replies: 5
Views: 214

Re: Transports Script

You can't control what the transport AI chooses to load up.

Garrison units are NEVER loaded

Support units (like artillery) are added in based on other factors that have never been revealed by the devs.

HQs are aslo added random based on other factors that have never been revealed.
by Lothos
Sun May 03, 2026 9:34 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 177036

Re: TRP - Total Realism Project for War in Europe (1.14 Download)






Hey Lothos,

danke für Deine Antwort. Ich habe die Steam Version 1.31.01. Bei mir ist alles Aktuell, soweit ich das sehen kann.

Version.png


I think I know what is going on

Go into the

My Games\Strategic Command WWII - World at War\Campaigns\_TRP - World - 0.8.23\Text

Their is a ...
by Lothos
Fri May 01, 2026 2:12 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 177036

Re: TRP - Total Realism Project for War in Europe (1.14 Download)




Moin,

i play SCII WiE 1.31.01

I have problems with the TRP Mod.

trp fehler eins.pngtrp fehler zwei.png


Make sure you have the latest patch. If you have the steam version it auto updates but if you have the Matrix version you need to manually update it.


Hey Lothos,

danke für Deine ...
by Lothos
Fri May 01, 2026 2:08 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 177036

Re: TRP - Total Realism Project for War in Europe (1.14 Download)




Moin,

i play SCII WiE 1.31.01

I have problems with the TRP Mod.

trp fehler eins.pngtrp fehler zwei.png


Make sure you have the latest patch. If you have the steam version it auto updates but if you have the Matrix version you need to manually update it.


Hey Lothos,

danke für Deine ...
by Lothos
Fri May 01, 2026 9:47 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 177036

Re: TRP - Total Realism Project for War in Europe (1.14 Download)


I just started playing this mod. Really enjoying. However I have run into an issue playing Axis where the base German Supply allocation drops without explanation from 919 MPP on Mar 17/41 to 739 MPP on April 1/41, and further drops from 751 MPP on June 12/41 to 624 MPP on June 24/41. I cannot ...
by Lothos
Fri May 01, 2026 9:45 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 177036

Re: TRP - Total Realism Project for War in Europe (1.14 Download)

VictorRougette wrote: Thu Apr 30, 2026 7:57 pm Moin,

i play SCII WiE 1.31.01

I have problems with the TRP Mod.

trp fehler eins.pngtrp fehler zwei.png
Make sure you have the latest patch. If you have the steam version it auto updates but if you have the Matrix version you need to manually update it.
by Lothos
Thu Apr 16, 2026 9:38 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 177036

Re: TRP - Total Realism Project for War in Europe (1.14 Download)


Do you have to decide the Fall Gelb option the turn after Poland falls? Does it have any cost? Is it an attempt to alleviate the usual slog conquering France? Currently, after the Low Countries, whether you play vanilla or a Mod it feels like WWI conquering France. I'm quite a way into a v1.13 ...
by Lothos
Wed Apr 15, 2026 7:52 pm
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.23
Replies: 597
Views: 104404

Re: TRP - World at War Released v0.8.23

New version of TRP has been released

########################
# TRP 0.8.23 World
########################

- (New) Japan, Light Infantry Cost increased from 80 to 100 MPP
- (New) Partisans, Hidden Attack Bonus increased from 25% to 50%
- (New) Germany, Fall Gelb option after Poland falls
--- House ...
by Lothos
Wed Apr 15, 2026 7:51 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 177036

Re: TRP - Total Realism Project for War in Europe (1.14 Download)

New version of TRP Release

########################
# TRP 1.14 Europe
########################

- (New) Partisans, Hidden Attack Bonus increased from 25% to 50%
- (New) Germany, Fall Gelb option after Poland falls
--- House rule to attack Low Countries starting first week of May is removed
--- Last ...
by Lothos
Sun Apr 05, 2026 9:55 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 177036

Re: TRP - Total Realism Project for War in Europe (1.13 Download)


I've been watching your play through as the Axis in TRP 1.7 War In Europe. When the Africa Korps event fired, the next turn you transported HQ Rommel to NA. Fast forward to March 1941 in your play through and 3 of the 5 AC units are still on the Italian mainland. I guess my question is...why have ...
by Lothos
Wed Mar 25, 2026 10:34 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.14 Download)
Replies: 1543
Views: 177036

Re: TRP - Total Realism Project for War in Europe (1.13 Download)

David Hansen wrote: Wed Mar 25, 2026 1:51 pm With many HQ's...what is the best command mode setting...auto...auto-assist... manual? IE...does the AI do a good job when set to auto...or is manual the most effective at the cost of micro managing efforts?
Auto Assist is what I usually do

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