Search found 20 matches

by smope
Wed Apr 30, 2008 8:14 am
Forum: Panzer Command: Kharkov
Topic: Winterstorm Owners: UPGRADE OFFER!
Replies: 36
Views: 1584

RE: Winterstorm Owners: UPGRADE OFFER!

hitting
http://www.matrixgames.com/store.asp
allowed me to not be forced to repurchase winterstorm, wierd.
I had to enter the promo twice to get the deal though.
weird.

by smope
Wed Apr 30, 2008 7:58 am
Forum: Panzer Command: Kharkov
Topic: Winterstorm Owners: UPGRADE OFFER!
Replies: 36
Views: 1584

RE: Winterstorm Owners: UPGRADE OFFER!

Got the promo code.
Still forced to purchase winter storm again, for $24.99. Doesnt seem like much of a deal to me.
Am I mising something?

by smope
Sat Jul 08, 2006 10:36 pm
Forum: Scenario Design and Modding
Topic: sound mods?
Replies: 7
Views: 457

RE: sound mods?

<r> using<br/>
<URL url="http://www.ling.upenn.edu/phonetics/sox.html#top">http://www.ling.upenn.edu/phonetics/sox.html#top</URL><br/>
<br/>
I was able to convert 1 channel sounds from another game into<br/>
2 channel 22050 rate wavs that indeflect.wav and infmiss.wav<br/>
apparently must be ...
by smope
Sat Jul 08, 2006 10:07 pm
Forum: Scenario Design and Modding
Topic: sound mods?
Replies: 7
Views: 457

RE: sound mods?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Grey Legion<br/>
<br/>
Sound mods, very cool...I'll be following this thread closely, that is one thing this game really lacks is atmosphere, I know the terrain was bleak and the times tough, but I would love to here tanks idleing and the track clanking as they ...
by smope
Sat Jul 08, 2006 10:01 pm
Forum: Opponents Wanted
Topic: bring unto smope
Replies: 3
Views: 396

RE: bring unto smope

<r> <QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
<br/>
smope,<br/>
<br/>
I'll take you on. How about Collapse of the 51st, I'll take the Germans.<br/>
<br/>
Regards,<br/>
<br/>
- Erik
<e>[/quote]</e></QUOTE>
<br/>
sweeeet.<br/>
<br/>
soory for delay in reply. buried by work.<br ...
by smope
Mon Jul 03, 2006 3:56 pm
Forum: Scenario Design and Modding
Topic: XML Values for Weapons
Replies: 5
Views: 177

RE: XML Values for Weapons

<game dir>\Data\Tables\Shell Killpower.xml
maybe
by smope
Mon Jul 03, 2006 1:45 am
Forum: Scenario Design and Modding
Topic: sound mods?
Replies: 7
Views: 457

RE: sound mods?

<t> I tried replacing infdefelct.wav and infmiss.wav with 1channel, 44kz wav files and it blew up PC.<br/>
Putting in 2channel 22kz wav and it doesn't blow up.<br/>
<br/>
7/2/2006 5:23:56 PM: Can't find file with media id: _<br/>
7/2/2006 5:24:40 PM: Error loading sound: d:\games\pc\Media/Sounds ...
by smope
Sun Jul 02, 2006 8:41 pm
Forum: Scenario Design and Modding
Topic: 10 man infantry squads for visibility purposes
Replies: 9
Views: 185

RE: 10 man infantry squads for visibility purposes

<r> Rusky DP LMG Team<br/>
<br/>
Russian LMG Team.xml<br/>
<br/>
<?xml version="1.0" encoding="UTF-8"?><br/>
<infantry killpoweradjustment="0" month="1" morale="+2.10.2" points="3" side="Russian" type="DP LMG Team" year="42"><br/>
<guns><br/>
<gun gunid="DP 7.62mm" rof="5"></gun><br/>
</guns ...
by smope
Sun Jul 02, 2006 8:19 pm
Forum: Scenario Design and Modding
Topic: 10 man infantry squads for visibility purposes
Replies: 9
Views: 185

RE: 10 man infantry squads for visibility purposes

<r> German LMG Team<br/>
<br/>
add attached file German LMG Team.xml to <game directory>\Data\Infantry
<CODE><s>[code]</s><i>
</i> <infantry type="MG42 LMG Team" side="German" month="1" year="42" points="3" morale="+1.9.2" killpoweradjustment="0">
<guns>
<gun gunid="MG42 7.92mm" rof="6 ...
by smope
Sun Jul 02, 2006 8:04 pm
Forum: Scenario Design and Modding
Topic: For &^(&'s sake, send more infantry!
Replies: 4
Views: 92

RE: For &^(&'s sake, send more infantry!

<r> <QUOTE><s>[quote]</s>ORIGINAL: smope<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
Just make sure the id= is set to something different than the existing scenarios and save the xml file under a name that matches the id= field. The media= chooses the actual map.
<e>[/quote]</e></QUOTE ...
by smope
Sun Jul 02, 2006 7:55 pm
Forum: Scenario Design and Modding
Topic: sound mods?
Replies: 7
Views: 457

sound mods?

<t> sounds don't seem to modable other than editing the original wavs.<br/>
<br/>
Is that true?<br/>
<br/>
It'd be pretty sweet to xml-ize sounds like the other goodies.<br/>
And to be able to have more than one sound.<br/>
<br/>
example:<br/>
SovietRIfleandMGSquadFiring.wav<br/>
<br/>
CM ...
by smope
Sun Jul 02, 2006 6:43 pm
Forum: Scenario Design and Modding
Topic: For &^(&'s sake, send more infantry!
Replies: 4
Views: 92

RE: For &^(&'s sake, send more infantry!

<r> <QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
Just make sure the id= is set to something different than the existing scenarios and save the xml file under a name that matches the id= field. The media= chooses the actual map.
<e>[/quote]</e></QUOTE>
<br/>
i've tried that many different ways ...
by smope
Sun Jul 02, 2006 6:30 pm
Forum: Panzer Command Support
Topic: mg problem?
Replies: 2
Views: 73

RE: mg problem?

ORIGINAL: Mark71

could you attach the edited xml-file to your post? You may have to rename it to .txt to do so.

i can no longer repro the problem.
strange, last night it was every time.
by smope
Sun Jul 02, 2006 8:39 am
Forum: Panzer Command Support
Topic: mg problem?
Replies: 2
Views: 73

mg problem?

If I add bodies to the ruskie/jerry MG xmls, the game crashes when "loading units..."

Please fix, or do somefink.

by smope
Sun Jul 02, 2006 8:34 am
Forum: Scenario Design and Modding
Topic: For &^(&'s sake, send more infantry!
Replies: 4
Views: 92

For &^(&'s sake, send more infantry!

<t> I tried in vain to add/modify the Hoth scenario, Level 9.<br/>
How do you add a scenario?<br/>
<br/>
Giving up, I modified scenario 8 instead.<br/>
In set battles, this is listed as "infantry skirmish 1942..."<br/>
Good luck Jerry, you'll need it.<br/>
<br/>
may suffer from stability ...
by smope
Sun Jul 02, 2006 6:54 am
Forum: Opponents Wanted
Topic: bring unto smope
Replies: 3
Views: 396

bring unto smope

cw _a_t_ ponyshow d.o.t com

scenario: don't care
side: don't care

[:@]Bring it.[:@]



by smope
Sun Jul 02, 2006 4:29 am
Forum: Scenario Design and Modding
Topic: 10 man infantry squads for visibility purposes
Replies: 9
Views: 185

10 man infantry squads for visibility purposes

<r> not for wimpy machines<br/>
<br/>
To make infantry somewhat more easy to see, turn off game option "Limit Infantry" and<br/>
<br/>
edit in notepad<br/>
<Game Directory>\Data\Infantry\<br/>
German Pz Grenadier 42.xml<br/>

<CODE><s>[code]</s><i>
</i> <infantry type="Pz Grenadier 42" side ...

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