Search found 6 matches

by daBorg666
Tue Aug 01, 2006 3:35 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Airfield + Bridge Attacks
Replies: 5
Views: 23

RE: Airfield + Bridge Attacks

<r> <QUOTE><s>[quote]</s>ORIGINAL: golden delicious<br/>
<br/>
Airfield attacks work just the same way as ordinary attacks except that (provided they are made over at least two hexes distance) all non-air units in the hex are ignored.
<e>[/quote]</e></QUOTE>
<br/>
So according to this: If I use ...
by daBorg666
Tue Aug 01, 2006 1:17 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Airfield + Bridge Attacks
Replies: 5
Views: 23

Airfield + Bridge Attacks

<t> Hello,<br/>
<br/>
does anybody know what values the bridge and airfield attacks are based on ?? It appears to me that bridge attacks are mainly influenced by the units artillery strength, but I don't have a clue what the main factor in airfield attacks is (still wondering if it is Anti-Air ...
by daBorg666
Mon Jul 31, 2006 8:34 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Rookie question on unit values
Replies: 6
Views: 70

RE: Rookie question on unit values

<t> hmm, I've also found morale and quality in the manual (8.2.4, 8.2.5):<br/>
<br/>
moral: weigthed average of proficiency, supply level and readiness, but cannot drop below 10 %<br/>
quality: weigthed average of proficiency and readiness, always between 10 - 100% and gives the chance that a ...
by daBorg666
Mon Jul 31, 2006 8:29 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Rookie question on unit values
Replies: 6
Views: 70

RE: Rookie question on unit values

Hi,

in answer to 4: Have a look http://www.wargamer.com/toaw/scenplay/strategy.htm ,there is a great section on how supply is calculated.
by daBorg666
Sun Jul 30, 2006 9:46 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Interface Wish List
Replies: 196
Views: 2348

RE: Interface Wish List

<r> <QUOTE><s>[quote]</s>ORIGINAL: Captain Cruft<br/>
<br/>
<B><s>[b]</s>The 'D' Key<e>[/b]</e></B><br/>
<br/>
I would pay money if this key ONLY dug the unit in and DID NOT ADVANCE to the next "available" unit. This would save me vast time on every single turn.<br/>
<br/>
Binding a single key ...
by daBorg666
Sun Jul 30, 2006 8:59 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Engineers
Replies: 9
Views: 105

RE: Engineers

<t> I have to agree, at the moment the system is ridiculous. I had five engineers working on a single bridge, all with something like 15%, and it took a whole 3 turns to finally repair it. [:@]<br/>
<br/>
Moreover, in such a situation, it is easier to repair bridges with your rail-repait units (if ...

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