Rookie question on unit values

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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RealChuckB
Posts: 284
Joined: Sun Sep 28, 2003 11:40 pm

Rookie question on unit values

Post by RealChuckB »

Hi everyone,

I'm trying to get into TOAW, but I have already several questions after reading most of the manual and starting the first tutorial (Korea) and reading the accompanying documentation (I'm using the Advanced Game Rules):

I'm looking at the Communist NKPA 549th Marines at 22,35.

1. The AP value of this unit is 7 and the AT value is 2. But what are the capabilities shown in the unit report? While the defend value of the capabilities (10) is the same as on the unit icon, the attack value of the capabilities is 10. How is the attach value of the capabilities calculated? (The manual is not explaining this).

2. The manual talks about "Unit moral". Is this value shown somewhere in the unit report? I can't find it.

3. The manual also mentions "Unit Quality" - again, I can't find this - are the Unit Moral and Unit Quality only displayed in the editor?

4. I'll look into supply a bit later, but I have already one question: If I set the current supply view option to "trace", supply symbols with values are shown on the map. I didn't find an explanation in the manual what these values represent - can someone explain?

Thanks a lot in advance for any feedback, I'm really trying to get into the game and looking forward to it!

Chuck
daBorg666
Posts: 6
Joined: Sat Jul 29, 2006 10:30 pm

RE: Rookie question on unit values

Post by daBorg666 »

Hi,

in answer to 4: Have a look http://www.wargamer.com/toaw/scenplay/strategy.htm ,there is a great section on how supply is calculated.
daBorg666
Posts: 6
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RE: Rookie question on unit values

Post by daBorg666 »

hmm, I've also found morale and quality in the manual (8.2.4, 8.2.5):

moral: weigthed average of proficiency, supply level and readiness, but cannot drop below 10 %
quality: weigthed average of proficiency and readiness, always between 10 - 100% and gives the chance that a unit will pass the quality check.
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RealChuckB
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RE: Rookie question on unit values

Post by RealChuckB »

Hi,

Thanks a lot for the link - this looks very interesting. Will print it out and get into it.

Yes, I found "Unit Moral" and "Unit Quality" in the manual. My question was, if these values are shown anywhere in the game, or if I do have to calculate it on my own? If so, is it important enough for my gameplay to go through the hassle of calculation? [;)]

Thanks!

Chuck
JAMiAM
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RE: Rookie question on unit values

Post by JAMiAM »

ORIGINAL: Chuck B.

Yes, I found "Unit Moral" and "Unit Quality" in the manual. My question was, if these values are shown anywhere in the game, or if I do have to calculate it on my own? If so, is it important enough for my gameplay to go through the hassle of calculation? [;)]
Though they are important characteristics of your units, you neither need to go through the hassle of calculation, nor search for these numbers to be displayed anywhere. Just having a "gut feel" for them will be good enough.
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RealChuckB
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RE: Rookie question on unit values

Post by RealChuckB »

JAMiAM,

Thanks for your reply. Do you also happen to know the answer to my first question about the attack value of the capabilities? While for most unit this value is exactly the attack value displayed on the icon (a sum of the AP and AT values, apparently), it is different for some units, why?

Thanks,

Chuck
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a white rabbit
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RE: Rookie question on unit values

Post by a white rabbit »

ORIGINAL: JAMiAM

ORIGINAL: Chuck B.

Yes, I found "Unit Moral" and "Unit Quality" in the manual. My question was, if these values are shown anywhere in the game, or if I do have to calculate it on my own? If so, is it important enough for my gameplay to go through the hassle of calculation? [;)]
Though they are important characteristics of your units, you neither need to go through the hassle of calculation, nor search for these numbers to be displayed anywhere. Just having a "gut feel" for them will be good enough.

...just how many hours play does it take to get that " gut feel" ?..

..i think we should be told....[8D]
..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
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