Search found 7 matches

by BMD
Fri Dec 08, 2006 2:27 am
Forum: Conquest of the Aegean
Topic: Tutorial 2 for the Axis
Replies: 10
Views: 332

RE: Tutorial 2 for the Axis

<t> I'm playing it right now. What I did was to sneak the recon battalion and the first tank company between Anthili and the eastern marshes at full speed the first night and seize the bridges. Meanwhile the rested parts of the 433rd attacked Komma from the north, and the entire Pz regiment from the ...
by BMD
Fri Dec 08, 2006 2:07 am
Forum: Conquest of the Aegean
Topic: Tank warfare?
Replies: 12
Views: 344

RE: Tank warfare?

POA2?
by BMD
Wed Aug 16, 2006 11:41 pm
Forum: Conquest of the Aegean
Topic: First Impressions and Observations
Replies: 33
Views: 1156

RE: First Impressions and Observations

<t> One thing I've found useful is to issue the chasing units defend orders with several waypoints. As long as you don't move the last waypoint, you can adjust the intermediate waypoints to follow the straggler without any orders delay. Takes a bit of micromanaging though.<br/>
<br/>
Is there ...
by BMD
Sat Aug 05, 2006 8:54 pm
Forum: Conquest of the Aegean Support
Topic: Game mechanics questions
Replies: 7
Views: 416

RE: Game mechanics questions

<r> Thanks [:)] Very helpful. I'll try a new game and see if I can put it into practice first thing tomorrow. (Today is <SM sm="00000436.gif">[sm=00000436.gif]</SM> + <SM sm="party-smiley-012.gif">[sm=party-smiley-012.gif]</SM> + <SM sm="00000280.gif">[sm=00000280.gif]</SM> - day [:)])<br/>
<br ...
by BMD
Sat Aug 05, 2006 5:55 pm
Forum: Conquest of the Aegean Support
Topic: Game mechanics questions
Replies: 7
Views: 416

RE: Game mechanics questions

<t> Anyone?<br/>
&nbsp;<br/>
Is it because I ask clumsily, because you don't know or just because it's uninteresting?<br/>
&nbsp;<br/>
For the footprint question,&nbsp;I would think&nbsp;knowing where to place units to get good cover and LOS to be a fairly important question to any palyer.<br ...
by BMD
Sun Jul 30, 2006 12:36 pm
Forum: Conquest of the Aegean Support
Topic: Game mechanics questions
Replies: 7
Views: 416

RE: Game mechanics questions

Oh, and another thing: When it comes to AFVs, guns and penetration data - is there any way of finding out how far away a particular gun can hurt a particular tank at which angle?
by BMD
Sun Jul 30, 2006 12:25 pm
Forum: Conquest of the Aegean Support
Topic: Game mechanics questions
Replies: 7
Views: 416

Game mechanics questions

<r> Just bought the game, and I'm struggling a bit with how to make the most of my units:<br/>
<br/>
<U><s>[u]</s><B><s>[b]</s>Unit footprint:<e>[/b]</e></B><e>[/u]</e></U><br/>
- Is cover, LOS and range calculated from unit centre or edge of footprint? My theory so far (based only on quick LOS ...

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