Search found 12 matches

by skrielow
Sun Jan 15, 2017 1:07 am
Forum: Gary Grigsby's War in the East Series
Topic: Selecting different Units in a hex, a la WitW
Replies: 1
Views: 48

Selecting different Units in a hex, a la WitW

<t> I just recently got WitE though I've been playing WitW for a couple of years or so now. One of the things I noticed right away is the lack of ability to jump through the different units in a hex by continuously clicking on the units in the stack, like in War in the West. Am I missing something ...
by skrielow
Fri Aug 12, 2016 10:55 pm
Forum: Tech Support
Topic: Country and City Names Font Rendering
Replies: 5
Views: 148

RE: Country and City Names Font Rendering

I think it may be something related to this computer in particular. I'm getting text rendering problems in other programs as well.

Thanks for your help!
by skrielow
Tue Aug 09, 2016 3:18 pm
Forum: Tech Support
Topic: Country and City Names Font Rendering
Replies: 5
Views: 148

RE: Country and City Names Font Rendering

I believe it's set to the default:
Image
by skrielow
Sun Aug 07, 2016 3:49 am
Forum: Tech Support
Topic: Country and City Names Font Rendering
Replies: 5
Views: 148

Country and City Names Font Rendering

<r> Hi Guys, <br/>
<br/>
I'm running the latest version of Command and I've recently started using a new computer. On this computer, I'm getting font rendering problems for the country and city names. The font appears fuzzy. Is there something I'm missing, or perhaps a setting that I may have ...
by skrielow
Sat Jun 20, 2015 8:44 pm
Forum: Gary Grigsby's War in the West
Topic: Logistics Phase Event Log - Unknown Value
Replies: 3
Views: 272

Logistics Phase Event Log - Unknown Value

<t> In the process of trying to learn the logistics system, I've come across an unlabeled, undocumented(?) value in the Logistics Phase Event Log (underlined in red). Does anyone have any idea of what this value means?<br/>
<br/>
imgur dot com slash Jk0Y5Ve.png<br/>
<br/>
Thanks,<br/>
Stewart ...
by skrielow
Thu Jun 18, 2015 12:31 am
Forum: Command: Modern Operations series
Topic: Using CMANO on a Mac
Replies: 5
Views: 735

RE: Using CMANO on a Mac

<t> I run CMANO, as well as a ton of other Matrix games, on a 2009 MacBook Pro 17" with Win 7 64 in BootCamp. Runs perfectly, though does require a reboot.<br/>
<br/>
I find that the performance degradation using Parallels or Wine in OSX 10.9 is not worth the extra 1min it takes to reboot natively ...
by skrielow
Tue Jun 16, 2015 3:10 pm
Forum: Tech Support
Topic: 1.0.44 Beta Bug (Exploit?)
Replies: 1
Views: 144

1.0.44 Beta Bug (Exploit?)

<r> Not sure if this is the correct place to report bugs with the betas, but I'll try anyways. <E>:)</E><br/>
<br/>
It seems in the 1.0.44beta version, while playing the Operation Husky scenario, and launching an invasion by clicking "Invade", it's possible to cancel the move after the attrition ...
by skrielow
Tue May 12, 2015 4:37 am
Forum: Tech Support
Topic: Continuous Play in AI vs Human broken?
Replies: 7
Views: 471

RE: Continuous Play in AI vs Human broken?

<t> Yup, that's what I'm doing now. From what Michael tells above, it looks like there is no other choice! "Continuous" is not essential to my enjoyment of the game, though it would be nice. Just thought it was a bug and felt obligated to report it.<br/>
<br/>
Thanks for the suggestion!<br ...
by skrielow
Sun May 10, 2015 3:12 am
Forum: Tech Support
Topic: Continuous Play in AI vs Human broken?
Replies: 7
Views: 471

RE: Continuous Play in AI vs Human broken?

<r> <QUOTE><s>[quote]</s>ORIGINAL: michaelm<br/>
Yes, the Continuous play was changed to only AI at the start of AE due to a number of factors that cause the more detailed actions of the game to misbehave.<br/>
No one must have tried to use continuous mode with a human player to notice that it no ...
by skrielow
Sat May 09, 2015 8:35 pm
Forum: Tech Support
Topic: Continuous Play in AI vs Human broken?
Replies: 7
Views: 471

RE: Continuous Play in AI vs Human broken?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Bullwinkle58<br/>
It might be a bug that it allows the selection to be made, but I'm not sure what you would expect it to do if it "worked"?
<e>[/quote]</e></QUOTE>
<br/>
If it "worked", I could play the game as normal with set day turns until I reach a point ...
by skrielow
Sat May 09, 2015 4:02 am
Forum: Tech Support
Topic: Continuous Play in AI vs Human broken?
Replies: 7
Views: 471

Continuous Play in AI vs Human broken?

<t> Is there an issue with trying to use the Continuous turn cycle length in AI vs human games? <br/>
<br/>
Every time I try to use this setting in WitP:AE specifically, only a single day plays out and the setting gets reverted back to one day turns. Multiple day turns work fine. This setting ...

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