Selecting different Units in a hex, a la WitW

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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skrielow
Posts: 26
Joined: Sat Aug 05, 2006 4:59 am
Location: Louisiana, USA

Selecting different Units in a hex, a la WitW

Post by skrielow »

I just recently got WitE though I've been playing WitW for a couple of years or so now. One of the things I noticed right away is the lack of ability to jump through the different units in a hex by continuously clicking on the units in the stack, like in War in the West. Am I missing something here, perhaps a hotkey that will do something similar?

(For those not familiar with WitW, clicking on a stack will select all units in the stack first. Then subsequent clicks will select each unit in the stack, one by one, and put that unit on the top of the stack and display the numbers for that unit. After each unit is selected once, the entire stack is selected again.)

This feature sure makes a difference in the speed at which I can play a turn (especially when organizing divided units) and to survey my army visually on the map. Sure I can look in the bar to the right, but I REALLY dig the way WitW does it.

Thanks!
Stewart
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morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: Selecting different Units in a hex, a la WitW

Post by morvael »

Unfortunately that's a feature not present in WitE1.
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