Search found 48 matches

by Harain
Sat Mar 03, 2012 5:14 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Space Key in new patch
Replies: 24
Views: 354

RE: Space Key in new patch

<r> <QUOTE><s>[quote]</s>ORIGINAL: Treetop64<br/>
I agree with this. I'm just happy someone else mentioned it first. [:D]<br/>
<br/>
Seriously, I liked the old system better. There are many instances in TR where I'd like to skip just one or two messages, but the new system is much less flexible ...
by Harain
Sat Mar 03, 2012 10:58 am
Forum: War in the Pacific: Admiral's Edition
Topic: Space Key in new patch
Replies: 24
Views: 354

RE: Space Key in new patch

<r> <QUOTE><s>[quote]</s>ORIGINAL: michaelm<br/>
Which messages are you referring to???<br/>
Animations or the non-animation ones?
<e>[/quote]</e></QUOTE>
<br/>
normal messages I guess.<br/>
<br/>
the most glaring example would be troop movement:<br/>
without a 1 second delay, you don't have ...
by Harain
Sat Mar 03, 2012 9:46 am
Forum: War in the Pacific: Admiral's Edition
Topic: Space Key in new patch
Replies: 24
Views: 354

RE: Space Key in new patch

<r>
<QUOTE><s>[quote]</s>ORIGINAL: michaelm<br/>
That was not the purpose of the 'space' key. It didn't work on a message-by-message basis.<br/>
In PBEM mode it had no function.<br/>
It may have had the unintentional effect of seeming to speed up the message because the call out and return.<br ...
by Harain
Fri Mar 02, 2012 5:45 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Space Key in new patch
Replies: 24
Views: 354

RE: Space Key in new patch

<t> the 'z' key does just about the same as the Esc key (or most other keys I tried), it accelerates the messages, making them pass really fast for a while.<br/>
<br/>
what I want is a key that does what the Space key used to do before this patch: bypass ONE single message, then return to the ...
by Harain
Fri Mar 02, 2012 8:21 am
Forum: War in the Pacific: Admiral's Edition
Topic: Space Key in new patch
Replies: 24
Views: 354

RE: Space Key in new patch

bumping

would really appreciate some reply from the devs, since this is a major inconvenience
by Harain
Tue Feb 21, 2012 11:13 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Space Key in new patch
Replies: 24
Views: 354

RE: Space Key in new patch

<r>
<QUOTE><s>[quote]</s>ORIGINAL: pompack<br/>
<br/>
??<br/>
<br/>
I have not been able to detect any recent change in this. PBEM has worked this way for many, many months. Since I only play PBEM, I can't speak to the behaviour in AI games other than to note that at least the Escape key has ...
by Harain
Tue Feb 21, 2012 6:54 am
Forum: War in the Pacific: Admiral's Edition
Topic: Space Key in new patch
Replies: 24
Views: 354

RE: Space Key in new patch

Bumping this...

I would really love some dev feedback on WHY this was done: it was perfect before and it's just terribly annoying now

Am also wondering why no one else seems to be bothered with this =/
by Harain
Fri Feb 17, 2012 11:23 am
Forum: War in the Pacific: Admiral's Edition
Topic: Space Key in new patch
Replies: 24
Views: 354

RE: Space Key in new patch

<r>
<QUOTE><s>[quote]</s>ORIGINAL: USS America<br/>
<br/>
Try the escape key.
<e>[/quote]</e></QUOTE>
<br/>
the escape key basically turns off message delay (until a popup appeared), same as the space does now<br/>
<br/>
what I would like, is to have the space key (or any other key) just ...
by Harain
Fri Feb 17, 2012 7:59 am
Forum: War in the Pacific: Admiral's Edition
Topic: Space Key in new patch
Replies: 24
Views: 354

Space Key in new patch

<t> So, in new patch the space key toggles message delay on and off<br/>
<br/>
While I understand the idea behind this, I find this change REALLY bad: i like to be able to read all messages AND be able to fast forward 1 message at a time (old space key function)<br/>
<br/>
As it is now, you can ...
by Harain
Thu May 12, 2011 10:28 am
Forum: Tech Support
Topic: Soviet airbases being disbanded
Replies: 5
Views: 143

RE: Soviet airbases being disbanded

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Harovan<br/>
<br/>
See manual 8.2.2.<br/>
<br/>
You should get compensated by getting ShAD and other bases, unfortunately only 1 per turn.<br/>

<e>[/quote]</e></QUOTE>
<br/>
<br/>
owww, I didn't notice that part. Well, I hope it stops soon, 18 gone so ...
by Harain
Thu May 12, 2011 9:23 am
Forum: Tech Support
Topic: Soviet airbases being disbanded
Replies: 5
Views: 143

Soviet airbases being disbanded

<t> Playing the Soviets (v1.03), it is now 2/42 and I have LOTS of air groups in the reserve and every single airbase has 6 groups.<br/>
<br/>
According to the manual, once there are more than 6 groups per base it should start creating new bases.<br/>
<br/>
Instead of that, 3 bases have been ...
by Harain
Wed May 11, 2011 3:30 pm
Forum: Tech Support
Topic: Soviet Rail problem
Replies: 5
Views: 22

RE: Soviet Rail problem

Got it now. I just left all the soviet reinforcements on train tilll I needed them, had no idea it kept using up rail cap.

Thx a lot for the info
by Harain
Wed May 11, 2011 11:44 am
Forum: Tech Support
Topic: Soviet Rail problem
Replies: 5
Views: 22

RE: Soviet Rail problem

ORIGINAL: Helpless

Do you have entrained units during the logistic phase?


I'm sorry, but I have no idea what that means [&:]
by Harain
Wed May 11, 2011 11:31 am
Forum: Tech Support
Topic: Soviet Rail problem
Replies: 5
Views: 22

Soviet Rail problem

<t> Started the 1941 GC as soviet, using rail like crazy every turn, and then all of a sudden my rail cap went to 0.<br/>
It started the last mud turn in November when the turn started with 0 rail cap, and continued at least the following 2 turns with around 4000 cap and 2000 cap respectivelly.<br ...
by Harain
Mon May 09, 2011 6:51 pm
Forum: Tech Support
Topic: NKPS Problem
Replies: 2
Views: 124

NKPS Problem

<t> So, it's my 1st game as soviets, and I'm really used to all the construction units repairing in the back, and when I realized the soviets only get them as a part of the NKPS units, i decided to assign the 10 RR construction brigades I had in my 2 NKPS to my Front HQs.<br/>
<br/>
I had no idea ...
by Harain
Wed Jul 07, 2010 6:57 am
Forum: Tech Support
Topic: My list of bugs
Replies: 3
Views: 194

RE: My list of bugs

<r> <QUOTE><s>[quote]</s>ORIGINAL: doomtrader<br/>
1. You know you can move those panels around and arrange them in a way that will fit your needs?
<e>[/quote]</e></QUOTE>
<br/>
Didn't know that. Thanks, that changes things a bit.<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Razz<br/>
On the ...
by Harain
Sat Jul 03, 2010 8:30 am
Forum: Tech Support
Topic: My list of bugs
Replies: 3
Views: 194

My list of bugs

<t> Bunch of minor bugs and some suggestions for improvement of what I feel are really bad design flaws.<br/>
<br/>
This is in no particular order and all off the top of my head from 2 days playing the game, so I'll probably forget some.<br/>
<br/>
BUGS:<br/>
<br/>
1. For starters, when I Alt ...
by Harain
Wed Apr 21, 2010 11:44 am
Forum: Tech Support
Topic: Weirdness in 1.03.1102a
Replies: 4
Views: 24

RE: Weirdness in 1.03.1102a

ok, thx
by Harain
Wed Apr 21, 2010 8:36 am
Forum: Tech Support
Topic: Weirdness in 1.03.1102a
Replies: 4
Views: 24

RE: Weirdness in 1.03.1102a

Well, it's happening EVERY turn, it's really annoying...

Are you telling me it's SUPPOSED to do this?
by Harain
Tue Apr 20, 2010 10:28 am
Forum: Tech Support
Topic: Weirdness in 1.03.1102a
Replies: 4
Views: 24

Weirdness in 1.03.1102a

<t> To start, is version 1.03.1102a from 27 Feb 2010 the latest version?<br/>
Can't find info about this anywhere, and all the versions i see posted in the forums have a diferent format, so am a bit confused.<br/>
That version info is what I see on my Main Menu Screen.<br/>
I've updated it a ...

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