Soviet Rail problem

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Harain
Posts: 48
Joined: Tue Aug 08, 2006 10:11 am

Soviet Rail problem

Post by Harain »

Started the 1941 GC as soviet, using rail like crazy every turn, and then all of a sudden my rail cap went to 0.
It started the last mud turn in November when the turn started with 0 rail cap, and continued at least the following 2 turns with around 4000 cap and 2000 cap respectivelly.

I'm still playing, hopefully this is normal and the rail will come back in time... Can't find any info about this being some kind of weather effect, so I'm assuming it's a bug.

Any ideas? Cause the game is just about unplayable as Soviet without rail...
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Helpless
Posts: 15788
Joined: Fri Aug 27, 2004 3:12 pm

RE: Soviet Rail problem

Post by Helpless »

Do you have entrained units during the logistic phase?
Pavel Zagzin
WITE/WITW/WITE-2/CS-2 Development
Harain
Posts: 48
Joined: Tue Aug 08, 2006 10:11 am

RE: Soviet Rail problem

Post by Harain »

ORIGINAL: Helpless

Do you have entrained units during the logistic phase?


I'm sorry, but I have no idea what that means [&:]
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pompack
Posts: 2585
Joined: Sun Feb 08, 2004 1:44 am
Location: University Park, Texas

RE: Soviet Rail problem

Post by pompack »

ORIGINAL: Harain

ORIGINAL: Helpless

Do you have entrained units during the logistic phase?


I'm sorry, but I have no idea what that means [&:]

If there is a choo-choo pictured over the unit it is still entrained and counts against the rail cap even if it does not move. It also doesn't fight very well
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carnifex
Posts: 1294
Joined: Mon Jul 01, 2002 8:47 pm
Location: Latitude 40° 48' 43N Longtitude 74° 7' 29W

RE: Soviet Rail problem

Post by carnifex »

ORIGINAL: Harain

ORIGINAL: Helpless

Do you have entrained units during the logistic phase?


I'm sorry, but I have no idea what that means [&:]

Your rail capacity is diminished by the units already entrained. So if you used up your entire rail capacity on turn 10 AND left all your guys in rail mode, on turn 11 you would have no available rail capacity because those guys from turn 10 are still using the trains.

What you want to do if you know you'll need rail capacity for the next turn is to disembark as many units as possible - this usually means leaving 15 MPs so they can disembark.
Harain
Posts: 48
Joined: Tue Aug 08, 2006 10:11 am

RE: Soviet Rail problem

Post by Harain »

Got it now. I just left all the soviet reinforcements on train tilll I needed them, had no idea it kept using up rail cap.

Thx a lot for the info
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