Search found 597 matches

by engineer
Tue Mar 28, 2023 10:35 pm
Forum: Scenario Design and Modding
Topic: PWRHEX Edit
Replies: 3
Views: 626

Re: PWRHEX Edit

Thanks for the reference. I've downloaded the editor and can make hex by hex changes and write the changes to RAM.

However, when I try to save the changes back to the pwhexe.dat file, I get an error message that there is an error writing to test_pwhexe.dat. I must be making a mistake somewhere ...
by engineer
Mon Mar 27, 2023 7:38 pm
Forum: Scenario Design and Modding
Topic: PWRHEX Edit
Replies: 3
Views: 626

PWRHEX Edit

What is a good utility to open the PWRHEX.dat?
by engineer
Thu Mar 23, 2023 11:44 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Japanese Type 3 Mine
Replies: 24
Views: 2154

Mines of the Pacific

Fair enough for a game play sake.

So the best advice to players is not to waste sorties on aerial mining operations, even to keep the other guy honest and diligent on conducting routine minesweeping operations.
by engineer
Wed Mar 22, 2023 11:13 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Japanese Type 3 Mine
Replies: 24
Views: 2154

Re: Japanese Type 3 Mine

I ran across a Rand study on the US aerial mining campaign from 1945 that was written in the 70s that found that a staggering tonnage of Japanese ships were sunk in the closing months of the war when the B-29s and other bombers started mining the home waters. I ran the numbers making some reasonable ...
by engineer
Tue Mar 21, 2023 10:53 pm
Forum: Scenario Design and Modding
Topic: Respawn and rename ability
Replies: 17
Views: 1081

Re: Respawn and rename ability

During WW2, US CVs and CVLs were named according to famous naval ships and battles, including those in WW2. CVEs were named after "sounds, bays, island, and famous battles." The post-war FDR was the first notable exception to that. Shangri-La was at least an allusion to the Doolittle Raid given that ...
by engineer
Mon Mar 20, 2023 7:31 pm
Forum: Scenario Design and Modding
Topic: Respawn and rename ability
Replies: 17
Views: 1081

Re: Respawn and rename ability

Thanks! So the way to go is with the USS xxxx II to cover the new hull as the reinforcement and just rename the ship as required if the game play fails to sink the original. That makes sense. :)
by engineer
Mon Mar 20, 2023 1:25 am
Forum: Scenario Design and Modding
Topic: Respawn and rename ability
Replies: 17
Views: 1081

Re: Respawn - Did Something Change

Instead of getting Baltimore/Clevelands, I'm getting New Orleans class replacements. Were there certain slots in the Ships section of the scenario that were reserved for the respawned cruisers and carriers? WitP classic provided Baltimore/Clevelands, but AE is behaving differently for me.
by engineer
Tue Dec 10, 2019 6:57 pm
Forum: War in the Pacific: Admiral's Edition
Topic: stock torp dud rate
Replies: 44
Views: 1086

RE: stock torp dud rate

<t> Torpex started being used in late 1942 and boosted the explosive power of the warhead by about 50% over TNT. All of the stock effects for mines and torpedoes presume TNT for the USN. Visit Navweapons and they give a comprehensive run down on when the various torpedoes and mines switched to TPX ...
by engineer
Tue Dec 03, 2019 5:50 pm
Forum: War in the Pacific: Admiral's Edition
Topic: First Turn, Pearl vs. Manila
Replies: 71
Views: 1849

RE: First Turn, Pearl vs. Manila

<t> The subs in Manila, in my experience, don't seem to be that effective with the historical USN torpedoes, so killing them only eliminates a nuisance. A typical strike on Pearl Harbor takes most of the battleships off the board until 1943 if not sunk outright and cripples the fighter/patrol ...
by engineer
Thu Nov 14, 2019 8:45 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Patrol ASW Loadout?
Replies: 4
Views: 243

Patrol ASW Loadout?

Patrol planes generally have bomb load outs but sometimes carry torpedoes. When they fly ASW missions to they still carry bombs or load up with depth charges? The USN reference material generally specs depth charge load-outs for ASW missions.
by engineer
Thu Nov 14, 2019 8:34 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Midway must be good movie.
Replies: 43
Views: 1499

RE: Midway must be good movie.

<t> I was pleasantly surprised by the movie. It focuses on the first six months of the Pacific War from the perspective of the USN with a focus on some pilots in VB-6 aboard Enterprise. I found no unforgivable howlers and most of abstractions made "movie sense" to tell the story to a general ...
by engineer
Tue Nov 05, 2019 4:29 pm
Forum: Scenario Design and Modding
Topic: The Shipyard Analysis Thread
Replies: 12
Views: 455

RE: The Shipyard Analysis Thread

<r> <QUOTE><s>[quote]</s>What is the lift cap for the Dry dock?....GP <e>[/quote]</e></QUOTE>
<br/>
In Hobbs' <B><s>[b]</s>The British Pacific Fleet<e>[/b]</e></B> he has a photo of an RN fleet carrier in the dock with hundreds of feet to spare lengthwise. So I would say the lift capacity has be ...
by engineer
Mon Nov 04, 2019 10:47 pm
Forum: Scenario Design and Modding
Topic: The Shipyard Analysis Thread
Replies: 12
Views: 455

RE: The Shipyard Analysis Thread

The Australians completed a huge ~1100 foot drydock in Sydney in early 1945. Is there a way to upgrade the repair yard there to take that into account?

by engineer
Mon Nov 04, 2019 10:41 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Naval battles and AP shells
Replies: 3
Views: 261

RE: Naval battles and AP shells

<t> It depends, like so much in the game. Get Assista is right about the accuracy.<br/>
<br/>
Night Combat: Japanese torpedo accuracy goes way up at very close ranges. There is a pretty consistent pattern that Japanese forces will try to close to 2000 yards to discharge their torpedoes. The AI ...
by engineer
Wed Sep 04, 2019 7:35 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Naval fire control systems of WWII
Replies: 26
Views: 691

RE: Naval fire control systems of WWII

<t> Friedman digs into the nuts and bolts of all this in his Naval Firepower. The Mk 3 fire control radars were integrated into the analog computers as a radar range-finder but they had poor enough resolution that bearing information was not precise enough for fire control. The book includes a photo ...
by engineer
Thu Aug 29, 2019 6:32 pm
Forum: The War Room
Topic: Fast Transport
Replies: 4
Views: 241

RE: Fast Transport

That's my understanding, too. Also, note that Allied APD's usually have a capacity of 180 or 200 and when you go with fast transport mission, that capacity is cut in third.
by engineer
Sun Aug 25, 2019 8:38 pm
Forum: Scenario Design and Modding
Topic: Penetration vs Range
Replies: 12
Views: 519

RE: Penetration vs Range

<r> OK, so we have an appeal to authority on the development team vs appeals to a variety of alternate authorities with their own credentials, including the historical record from the war. That's what makes the editor invaluable to a patient enough user. <br/>
<br/>
There is quite a nice paper on ...
by engineer
Sat Aug 24, 2019 10:39 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Survace combat, how much damage?
Replies: 12
Views: 381

RE: Survace combat, how much damage?

<t> I've been sandboxing night actions in the Guadalcanal scenario. The AI in the surface actions seems pretty reasonable in its tactical decisions. The inferior force tries to break contact while putting the escorts forward to draw fire. If the inferior force is faster, the superior force need a ...
by engineer
Sat Aug 24, 2019 10:19 pm
Forum: The War Room
Topic: Phantom Seaplanes
Replies: 10
Views: 385

RE: Phantom Seaplanes

<t> My shore bombardments were just one CA with about 5 DDs enabled to bombard. So more fire power is clearly one escalation. <br/>
<br/>
My port aerial bombardments got serious. I cheated Lunga big and flew some 80 plane B-17 missions out of there at the Shortlands and still didn't hit any ...
by engineer
Sat Aug 24, 2019 10:03 pm
Forum: Scenario Design and Modding
Topic: Penetration vs Range
Replies: 12
Views: 519

RE: Penetration vs Range

<t> The oddball figures aren't too hard to back out. The Japanese figures are footnoted to a history of the Takao and represents a 10,000 m range. I agree with your conclusion 100% The US values are nice round penetration values in inches so I would suspect the testing either resulted in a curve or ...

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