Search found 765 matches

by welk
Wed Sep 24, 2025 12:40 pm
Forum: Scenario Design and Modding
Topic: Glory of field
Replies: 27
Views: 1441

Re: Glory of field

A test battle : work in progress, waiting my chirurgical death :roll: :mrgreen:



One thing that is perfect in the game is the possibility to change AI settings after you have started a campaign : each time you load the save, you may change difficulty of game

EDIT : Work will stop from 4/10 ...
by welk
Thu Sep 18, 2025 4:32 pm
Forum: Scenario Design and Modding
Topic: LEIPZIG 1813
Replies: 3
Views: 357

Re: LEIPZIG 1813

Good luck to work, will follow that with attention 8-)

My own work will be a little bit slowed because I will have a heart surgery in September/October (unexpected surgical procedure :roll: ), I will give some news about the work in November.
by welk
Sat Sep 13, 2025 12:35 pm
Forum: Scenario Design and Modding
Topic: Napoleonic command (poll to choice graphs)
Replies: 4
Views: 291

Re: Napoleonic command (poll to choice graphs)

After theAncient battles mod (that is in final work), what preference ? (priority)

- Napoleonic battle ?
- US Independance war ?
- US Civil war ? (this theater of war does not interest me at strategic scale, but it's interessant in battle scale)

In all cases, the mod will be a generic tool (2 ...
by welk
Sat Sep 13, 2025 12:25 pm
Forum: Scenario Design and Modding
Topic: Question for Bill + Arborescence generic tool
Replies: 3
Views: 174

Re: Question for Bill + Arborescence generic tool

Ok, thanks

Concerning sub-directories of the mod directory, I based my model about this, in the readme (blue and green lines):

Mod packages that simply include modified graphics, sounds as well as possibly localization text, that will overwrite the game defaults,
must be installed to this folder ...
by welk
Sat Sep 13, 2025 7:03 am
Forum: Scenario Design and Modding
Topic: Glory of field
Replies: 27
Views: 1441

Re: Glory of field

Thanks, you are entirely right. I don't have any idea why I did this enormous mistake (I know this difference in the past, but for strange unknow reason, I inversed completly the situation of the african/asian elefants) : in reality, asian elefants were more larger than african elefants. No pb, I ...
by welk
Fri Sep 12, 2025 8:34 pm
Forum: Scenario Design and Modding
Topic: Glory of field
Replies: 27
Views: 1441

Re: Glory of field

African elefants (large and high) will be very dangerous
Too bad Hubert has forgotten to add "elefants panic function" in his WW2 game... :mrgreen:
elefants.png
elefants.png (1.31 MiB) Viewed 185 times
by welk
Fri Sep 12, 2025 9:45 am
Forum: Scenario Design and Modding
Topic: Question for Bill + Arborescence generic tool
Replies: 3
Views: 174

Question for Bill + Arborescence generic tool

Preparing arborescence of my mod, I tried to build a "generic" arbo that could be "ready to use" (a practical "ready to use" arbo is better to understand and use than all explanations)

At this time, this projet or generic arbo has very probably some wrong contents because I placed all possible ...
by welk
Fri Sep 12, 2025 9:01 am
Forum: Scenario Design and Modding
Topic: Question to Hubert/Bill about interface modding
Replies: 4
Views: 158

Re: Question to Hubert/Bill about interface modding

I am in the last way : I have just to finalize settings parameters in editor, and to do the readme + organize the mod arborescence (I will incidenty build a generic arborescence "ready to use" for community)

The largest work was made by Hubert, with the excellent AI and the powerfull editor (except ...
by welk
Thu Sep 11, 2025 6:07 pm
Forum: Scenario Design and Modding
Topic: Glory of field
Replies: 27
Views: 1441

Re: Glory of field

Thanks, and yes : the AI of Hubert is really good, and more when it has full supply (that is always the case in the mod with tips I used)
by welk
Thu Sep 11, 2025 6:05 pm
Forum: Scenario Design and Modding
Topic: Question to Hubert/Bill about interface modding
Replies: 4
Views: 158

Re: Question to Hubert/Bill about interface modding

Thanks for 1° question : it work. To use these 2 graphs was a good idea to martyrize crazy modders :mrgreen:

Concerning 2° question : the pb is that I have erased the content of all counter sprites files in the game, by security to test. Logically, if these are used to create the circles, these ...
by welk
Wed Sep 10, 2025 8:07 pm
Forum: Scenario Design and Modding
Topic: Glory of field
Replies: 27
Views: 1441

Re: Glory of field

The 2 sides have now their 3D units

Red side color, at this step, does not entirely satisfy me, I will probably rework that later, after diffusion of the mod (and depending of advices about this red color, perhaps too dark)

Some little things will also probably be modified (yellow star for blue ...
by welk
Wed Sep 10, 2025 3:14 pm
Forum: Scenario Design and Modding
Topic: Question to Hubert/Bill about interface modding
Replies: 4
Views: 158

Question to Hubert/Bill about interface modding

Please, are these 2 images moddables ? (first screen capture) I did not found them in bitmaps and in interface directories

And second question (second screen capture) : how could I erase (or rework) the red/blue base that is displayed under units HQ when player choice "3D units" with bases ? I did ...
by welk
Wed Sep 10, 2025 9:39 am
Forum: Scenario Design and Modding
Topic: Glory of field
Replies: 27
Views: 1441

Re: Glory of field

And when you will see how plays the AI in the mod configuration... (full supply and 100% rail/road connected by invisible files I made). It's a perfect, hard and vicious opponent :? . You would think Hubert has programmed it specifically for this kind of battle.

I have collected lot of graphs and ...
by welk
Tue Sep 09, 2025 4:59 pm
Forum: Scenario Design and Modding
Topic: Glory of field
Replies: 27
Views: 1441

Re: Glory of field

In addition of the actual graphs (that replace nato graphs sprites), 3D units view sprites have now this aspect (player may choice like in vanilla game, but here between 2 perspectives : viw on top or false 3D)

I insist on the fact that Glory of Fields has no any relation with Fields of glory 1 ...
by welk
Tue Sep 09, 2025 9:04 am
Forum: Scenario Design and Modding
Topic: Napoleonic command (poll to choice graphs)
Replies: 4
Views: 291

Re: Napoleonic command (poll to choice graphs)

It's an excellent idea ;) , and I plane that for the ancient battle mod (3D= graphs of Age of Empire ; Nato = actual graphs "view on top"

I will also probably follow your suggestion for Napo adaptation : 3D = sprites collection N° 1 or N° 2 ; Nato = sprites view on top (collection N°3)

But the ...
by welk
Mon Sep 08, 2025 5:49 pm
Forum: Scenario Design and Modding
Topic: Napoleonic command (poll to choice graphs)
Replies: 4
Views: 291

Re: Napoleonic command (poll to choice graphs)

A n°3 collection would also be possible (if some prefer vote for) : integral view on top graphs (exactly like ancient battle graphs units). These graphs would come with shadows for relief (there are not yet shadows on the current image)
These graphs (some a little modified) come from a mod made by ...
by welk
Mon Sep 08, 2025 2:48 pm
Forum: Scenario Design and Modding
Topic: Napoleonic command (poll to choice graphs)
Replies: 4
Views: 291

Napoleonic command (poll to choice graphs)

In prevision of a future adaptation of my ancien battle mod (that will be finalized soon) to napoleonic battles, I have a choice to do about graphs to use, because I have 2 collections of napoleonic graphs :

1/ The collection N° 1 is that :
Napoleonic_BG.png


2/ The collection N°2 is that ...
by welk
Mon Sep 08, 2025 2:06 pm
Forum: Scenario Design and Modding
Topic: Glory of field
Replies: 27
Views: 1441

Re: Glory of field

2 other new units :
- Tower balist elefants (war balist tower tracted by 2 elefants). In some ancientbattle, balists on elefants were used, but I could not simply create a "balist on elefant": the used unit is armored train and the move sound of this unit is a "chariot sound" made in place of the ...
by welk
Sun Sep 07, 2025 8:58 pm
Forum: Scenario Design and Modding
Topic: Glory of field
Replies: 27
Views: 1441

Re: Glory of field

In addition of african elefants (spears) and african elefants (bows), asian elefants have been added in the game.
I will also perhaps add balist arty on elefants (this kind of weapons were used in some battles of ancient times)

The editor has some (very) irritating and frustrating aspects (for ...
by welk
Wed Sep 03, 2025 9:16 am
Forum: Tech Support
Topic: Error message in editor : bug ?
Replies: 3
Views: 203

Re: Error message in editor : bug ?

Ok, thanks Hubert. Or perhaps, a too large value in editor, concerning the surface ? (range strike, in particular).

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