Search found 1006 matches

by welk
Thu Sep 10, 2026 9:21 am
Forum: Scenario Design and Modding
Topic: Question for Bill about research minor countries
Replies: 2
Views: 77

Re: Question for Bill about research minor countries

Yes, all is ok. thanks. It was my mistake, I did just forget to check "upgradable" in the concerned minor status research.

There are 2 important things to do when we mod countries and I forget frequently to do :
1/ To set minor countries as "upgradable" (in advanced research windows)
2/ To set ...
by welk
Thu Sep 10, 2026 9:18 am
Forum: Scenario Design and Modding
Topic: Question for Bill about major countries in WIE
Replies: 2
Views: 72

Re: Question for Bill about major countries in WIE

Ok, thanks. So, it's possible that little bugs (crash editor) I had did come from another thing (I had made lot of complexe manipulations and modifications in status of countries, but finally it was not needed : more things are simple, the more they works fine

If I took any other PC wargame and ...
by welk
Tue Sep 08, 2026 7:16 pm
Forum: Scenario Design and Modding
Topic: Question for Bill about research minor countries
Replies: 2
Views: 77

Question for Bill about research minor countries


Please, forget this dummy question...
I had forgotten to check "upgradable" for Hungary in "Advanced research data" windows, I have now the 2 types of transport units (they work with a house rule to be applied by human player, to move or redeploy some no motorized units
I keep the question here ...
by welk
Tue Sep 08, 2026 11:05 am
Forum: Scenario Design and Modding
Topic: Question for Bill about major countries in WIE
Replies: 2
Views: 72

Question for Bill about major countries in WIE

The major countries list is that for WIE, WAW, WITP

01=Uk
02=France
03=USA
04=URSS
05=Poland/China (WITP)
06=China (WAW) (WITP)
07=India (WAW) (WITP)
08=Germany
09=Italy/Australia (WITP)
10=Japan (WAW) (WITP)

In vanilla campaigns ( for WIE ), numbers of Major countries is 7
But there are 10 ...
by welk
Mon Sep 07, 2026 5:58 am
Forum: Strategic Command Series
Topic: A Mod for Consistency across all titles
Replies: 4
Views: 1743

Re: A Mod for Consistency across all titles

Really impressive and perfect work, would be highly cool to use this in my ASL Tactic Commande mod. I sent to you a MP ;)
by welk
Sat Sep 05, 2026 6:57 am
Forum: Tech Support
Topic: Little technical pb with "Mods" directory
Replies: 0
Views: 81

Little technical pb with "Mods" directory

Working on my mod ASL Tactic Command, I noticed 2 little things : not very essential but I report in case of utility


I have made 2 versions of my mod.
NAMES OF MODS are that : 00-ASL_COMMAND_WEST-FRONT and 01-ASL_COMMAND_EAST-FRONT

Name of my campaign directory is that : _0_ASL_TACTIC_COMMANDER ...
by welk
Sat Sep 05, 2026 6:25 am
Forum: General Discussion
Topic: Searching Cross sound mod for WinSpWW2
Replies: 6
Views: 263

Re: Searching Cross sound mod for WinSpWW2

This tactic system (for Strategic Command War in Europe) will be awailable in 2 versions for WW2 :

1/ West front (human playing Wehrmacht Vs AI playing US Army
2/ East Front (human playing Wehrmacht Vs AI playing Red Army)
by welk
Thu Sep 03, 2026 5:45 pm
Forum: General Discussion
Topic: Searching Cross sound mod for WinSpWW2
Replies: 6
Views: 263

Re: Searching Cross sound mod for WinSpWW2

Thanks a lot ;) , exactly what I searched (it seems complete)

WinspWW2 is now a free game and you may get it here (with all patches and updates) :
https://www.shrapnelgames.com/Camo_Workshop/WW2/WW2_page.html

Try it, you will keep it ! :P

You have also his "sister game" : SPMBT (modern warfare ...
by welk
Thu Sep 03, 2026 12:13 pm
Forum: General Discussion
Topic: Searching Cross sound mod for WinSpWW2
Replies: 6
Views: 263

Searching Cross sound mod for WinSpWW2

I am searching a old sound mod made by Cross, for WinSpww2, named "Crosse Sound Mod"

The download link was here :
https://forum.shrapnelgames.com/showthread.php?t=48010

but unfortunatly, it does no more work, and impossible for me to login in Shrapnel forums (I forget my wordpass and the re ...
by welk
Wed Sep 02, 2026 9:29 am
Forum: Scenario Design and Modding
Topic: Questions for Bill & Hubert about mysterious additionnal units
Replies: 2
Views: 114

Re: Questions for Bill & Hubert about mysterious additionnal units

Thanks, I'm so absorbed in my modding projects that I did not have time to notice this in vanilla game :mrgreen: I will use this good thing in my mod
by welk
Tue Sep 01, 2026 9:15 pm
Forum: Scenario Design and Modding
Topic: Questions for Bill & Hubert about mysterious additionnal units
Replies: 2
Views: 114

Questions for Bill & Hubert about mysterious additionnal units

Working on my ASL Tactic Command mod, I did see 3 lines of mysterious units in the unit_sprites files, at the end of the file, the 3 last lines (these units do not appear in unit_sprite_nato files).

What are they ?
It seems be "transport units" : what wanted Hubert do with these units, that is not ...
by welk
Sat Aug 29, 2026 8:38 am
Forum: Scenario Design and Modding
Topic: Question For Hubert & Bill about sound design
Replies: 2
Views: 158

Re: Question For Hubert & Bill about sound design

Ok, thanks for info
Concerning question N°2, it's a good news, it's almost the same as if tanks had their own sound. If each unit would have his particular sound slot, it would be a dream, perhaps a thing to notice for a future Strategic Command 4 8-)
by welk
Fri Aug 28, 2026 1:57 pm
Forum: Scenario Design and Modding
Topic: Little tip for Localization file
Replies: 3
Views: 192

Re: Little tip for Localization file

I think so, but in some cases, it does not work in editor (just in game)
by welk
Fri Aug 28, 2026 1:55 pm
Forum: Scenario Design and Modding
Topic: Call for experts about air units in "tactic" mods
Replies: 0
Views: 98

Call for experts about air units in "tactic" mods

Call for experts: Due to scale, currently it’s difficult to use air units in a “tactical” mod (with the exception of airships, which I’ve converted into snipers and which work very well that way).

But it’s a shame to waste so many slots. Do the experts have any suggestions for how to use these air ...
by welk
Thu Aug 27, 2026 10:04 pm
Forum: Scenario Design and Modding
Topic: Advanced Squad to Battalion Leader Command Mod (ASL Tactic)
Replies: 10
Views: 666

Re: Advanced Squad to Battalion Leader Command Mod (ASL Tactic)

Supplementary levels of zooms may be used during game, (Ctrle+Alt and roll-mouse)
zoom+.png
zoom+.png (2.92 MiB) Viewed 236 times
by welk
Thu Aug 27, 2026 8:10 pm
Forum: Scenario Design and Modding
Topic: Little tip for Localization file
Replies: 3
Views: 192

Little tip for Localization file

When your mod has some specific terms, these terms are taken in mind only after you lunch the campaign

But sometimes, you want to have your terms more soon, immediatly at start of the game
By example : in my ASL Tactic mod, I replaced the setting "Music volume" by "Background volume"

If I place my ...
by welk
Thu Aug 27, 2026 5:53 pm
Forum: Scenario Design and Modding
Topic: Advanced Squad to Battalion Leader Command Mod (ASL Tactic)
Replies: 10
Views: 666

Re: Advanced Squad to Battalion Leader Command Mod (ASL Tactic)

Large battle on a fictive Omaha, to calibrate parameters
I never seen the SC AI so agressive and efficient, special parameters works fine

In the mod, interarms combat is very important because units are highly specialized : by example, a AT gun can nothing vs Infantry, it must be covered by a LMG ...
by welk
Thu Aug 27, 2026 11:55 am
Forum: Scenario Design and Modding
Topic: Napoleon Strategy
Replies: 0
Views: 155

Napoleon Strategy

I did read these threads on the forum, and I contacted the authors of these old napoleonic projects, that seem to be now from a long time in "abandonware"

https://forums.matrixgames.com/viewtopic.php?t=306126&start=320
(Rise and fall of an empire - Kirk/Hellfire)

https://forums.matrixgames.com ...
by welk
Wed Aug 26, 2026 3:26 pm
Forum: Scenario Design and Modding
Topic: Question for Hubert, Bill and scripts specialists
Replies: 4
Views: 168

Re: Question for Hubert, Bill and scripts specialists

Yes, it's a very interessant feature, highly usefull. I am actually exploring the possibilities of this feature, linking National moral and map elements (cities, etc), this game system is really very great in possibilities : I discover something new each day :P
by welk
Wed Aug 26, 2026 3:13 pm
Forum: Scenario Design and Modding
Topic: Question For Hubert & Bill about sound design
Replies: 2
Views: 158

Question For Hubert & Bill about sound design

Question N° 1 : Are you one day planning to give users the ability to freely assign sounds to units in the future, or is that impossible given the current state of the engine?

This inability to flexibly change easely unit sounds is a very big problem that hinders modding of the game, since ...

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