Search found 856 matches

by welk
Fri Feb 13, 2026 7:59 am
Forum: Strategic Command WWII War in Europe
Topic: turn speed
Replies: 4
Views: 281

RE: turn speed


On my end when I design a campaign I can optimize things through various design decisions that help, but not everyone is aware of the tricks and likely this particular campaign did not go through the same optimization process.



Hubert (or Bill), could you give a little list of these tricks ...
by welk
Thu Feb 12, 2026 4:46 pm
Forum: Scenario Design and Modding
Topic: Napoleonic command mod (in work)
Replies: 17
Views: 1194

Re: Napoleonic command mod (in work)

Strengh numbers are now replaced by a "life bar"
Strengh.png
Strengh.png (160.06 KiB) Viewed 36 times
by welk
Mon Feb 09, 2026 10:54 pm
Forum: Scenario Design and Modding
Topic: Napoleonic command mod (in work)
Replies: 17
Views: 1194

Re: Napoleonic command mod (in work)

This game is crazy in battlefield scale :mrgreen: I will never return in strategic WW2 scale, just in operationnel/tactic scale for WW2 and modern scenarios (I have collected lot of graphs for that)...

In game, to have permanently full supply (invisible major cities + invisible rails roads to ...
by welk
Sun Feb 08, 2026 4:24 pm
Forum: Tech Support
Topic: Impassible terrains in editor
Replies: 0
Views: 36

Impassible terrains in editor

Don't know if it is really a bug (or intentional situation), but working in editor, I noticed that : When you set a terrain as "impassible" in parameters of move data, you are after that unable to place it on map. You have before to "unset" the terrain as impassible (and to set a value between 0 to ...
by welk
Sun Feb 08, 2026 2:23 pm
Forum: Scenario Design and Modding
Topic: Napoleonic command mod (in work)
Replies: 17
Views: 1194

Re: Napoleonic command mod (in work)

A french military convoy is crossing Alps, conducted by the emperor Huberto Caterapate I°... :mrgreen:

Level "mountains" and level "High mountains" have now a 3D look (Hills levels will stay like actual)

If I do not find better graphs, I will keep these

ACROSS ALPS.png

This mountain pass also ...
by welk
Sun Feb 08, 2026 10:41 am
Forum: Scenario Design and Modding
Topic: Mountains 3D graphs
Replies: 0
Views: 71

Mountains 3D graphs

I am searching this kind of graphs, with this special "view angle" (perspective 3D realistic) : if somebody have, or if somebody know where I can find other graphs like this one, it would be very usefull (I searched on the web but not founded anothers)

I search for mountains , and if possible also ...
by welk
Sat Feb 07, 2026 12:30 pm
Forum: Scenario Design and Modding
Topic: Napoleonic command mod (in work)
Replies: 17
Views: 1194

Re: Napoleonic command mod (in work)

Game has now 6 altitude levels : Plain, low hills, hills, high hills, mountains, high mountains

These 6 levels will be used in napoleonic mod, but also in some operationnel/tactical WW2 mods I plane for the futur at Regimental/Batalion/Company scale : working on napoleonic mod, I discovered that ...
by welk
Sat Jan 31, 2026 7:59 pm
Forum: Scenario Design and Modding
Topic: Napoleonic command mod (in work)
Replies: 17
Views: 1194

Re: Napoleonic command mod (in work)

View of a test battlefield (British army graphs are in work and french imperial Guard also in work). British commanders are at this time invisibles because their graphs are not yet implemeted
Working on this, I founded some little tips that will be used to improve the Ancient battle mod in few time ...
by welk
Sat Jan 31, 2026 7:52 am
Forum: Scenario Design and Modding
Topic: Question for Bill about recent 1.31 update
Replies: 2
Views: 203

Re: Question for Bill about recent 1.31 update

BillRunacre wrote: Thu Jan 29, 2026 9:03 am Just to note: you don't need to place the full contents of the game's localization file within your own one, use your own solely for when things need to be different from that.
Thanks for infos ;)
by welk
Thu Jan 29, 2026 6:10 am
Forum: Tech Support
Topic: About install/uninstall the game
Replies: 2
Views: 90

Re: About install/uninstall the game

Ok, no problem for me, I do not need technical assistance. I just wanted to report here to avoid problem for eventual inexperimented user : to save the installed directory somewhere on external SSD is a practical good solution.
by welk
Thu Jan 29, 2026 6:07 am
Forum: Tech Support
Topic: Austria flag does not appear
Replies: 2
Views: 303

Re: Austria flag does not appear

Thanks, Hubert. I will implement it (noticed that the austrian flag is the N°7 in concerned flag file, with same order than country names in "localization" file)
by welk
Wed Jan 28, 2026 9:20 am
Forum: Tech Support
Topic: About install/uninstall the game
Replies: 2
Views: 90

About install/uninstall the game

I would like to report a security issue concerning game installations and uninstallations.
In principe, it is always possible to install a game over an existing installation: when the installation program detects the old installation, it simply asks you to choose between “repair” and “uninstall ...
by welk
Fri Jan 23, 2026 11:54 pm
Forum: Scenario Design and Modding
Topic: Question for Bill about recent 1.31 update
Replies: 2
Views: 203

Question for Bill about recent 1.31 update

I discovered this day that I have missed the 1.31 update :o (It came during my absence) and I have made my Ancient battle mod and the Napoleonic mod with a 1.30 version)

I downloaded this evening the 1.31 update and I noticed that there is a new localization file in this update

So, I will probably ...
by welk
Fri Jan 23, 2026 4:47 pm
Forum: Tech Support
Topic: Austria flag does not appear
Replies: 2
Views: 303

Austria flag does not appear

Working on my mod, I noticed that when you give a capitale to Austria (as minor or major country), the austria flag does never appear on the austrian capitale (I tried Austria as minor, and as major, and I tried also Austria in french side and in ennemy side : in all cases, the pb occurs).

Edit ...
by welk
Fri Jan 23, 2026 12:01 pm
Forum: Scenario Design and Modding
Topic: Napoleonic command mod (in work)
Replies: 17
Views: 1194

Re: Napoleonic command mod (in work)

Ressources (cities, villages, fortifications, etc):
RESSOURCES.png
Graphs come from the old Age of Empire (Microsoft), from Fairline Civ II graphs (Failine is a modder of civilization II) and from Final Struggle, a PC napoleonic wargame (WDS)

"The final struggle" may be bought here :
https ...
by welk
Fri Jan 23, 2026 8:13 am
Forum: Scenario Design and Modding
Topic: Napoleonic command mod (in work)
Replies: 17
Views: 1194

Re: Napoleonic command mod (in work)

Yes, very interesting new possibilities.
My goal is twice : on the one hand, to build for my own usage a Napoleonic wargame and share it if other users are interested ; and on the other hand, to show Hubert and Bill the enormous possibilities that the SC system has to offer, if they wanted to make ...
by welk
Thu Jan 22, 2026 10:11 pm
Forum: Scenario Design and Modding
Topic: Napoleonic command mod (in work)
Replies: 17
Views: 1194

Re: Napoleonic command mod (in work)

In zoom view : Unit sprites will use graphs of old Battleground games (PTW, NIR, etc), but unit sprites nato will use counters like the original Kriegspiel's von Reisswitz

Outzoomview : it will in all cases use Kriegspiel counters

https://de.wikipedia.org/wiki/Kriegsspiel_(Planspiel ...
by welk
Fri Jan 16, 2026 9:26 pm
Forum: Scenario Design and Modding
Topic: Napoleonic command mod (in work)
Replies: 17
Views: 1194

Re: Napoleonic command mod (in work)

Units of imperial french army (Units of Imperial Guard - inf, cav & arty - are not on this image => work in progress, they will include Mameluks, etc)

Some units types have more than one graph (this will allow to configure army in all contexts)

In SC2, units have no any "formations" (line, columns ...
by welk
Thu Jan 15, 2026 9:12 am
Forum: Scenario Design and Modding
Topic: Napoleonic command mod (in work)
Replies: 17
Views: 1194

Re: Napoleonic command mod (in work)

I would need some views of what is the aspect of game in :

Main screen 4x3
background 4x3
Splash 4x3

and same for :
21x9
32x9



Would be usefull to have these view captures, to place images on files
If some players use these formats, please : post your view.

15-x9 is not needed, I use it

If ...
by welk
Wed Jan 14, 2026 7:25 am
Forum: Scenario Design and Modding
Topic: Question about script National moral
Replies: 16
Views: 595

Re: Question about script National moral

Ok, thanks for precision. The most curious thing is that the syntax GV [x,y] [z] you suggested is actually accepted by the program without error mesage when scripts are updated (I tested that). It seems have no effects but editor does not display any error message.

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