Search found 1101 matches

by welk
Sat Oct 24, 2026 2:48 pm
Forum: Tech Support
Topic: FAILSAFE DATE on Decision events
Replies: 1
Views: 44

Re: FAILSAFE DATE on Decision events

+1 for me
All scripts (at least type 2 scripts) should have a failsafe date
by welk
Fri Oct 23, 2026 3:13 pm
Forum: Tech Support
Topic: Problem (bug or voluntary situation ?) in unit scripts
Replies: 14
Views: 695

Re: Problem (bug or voluntary situation ?) in unit scripts

Nice new, thanks :P
It will be very usefull in battles scenarios (example : to provide reinforcements with some regularity, without to have to create lot of scripts)
by welk
Tue Oct 20, 2026 8:27 pm
Forum: Scenario Design and Modding
Topic: Advanced Squad to Battalion Leader Command Mod (ASL Tactic)
Replies: 16
Views: 1610

Re: Advanced Squad to Battalion Leader Command Mod (ASL Tactic)

The mod will include a system to create realistic paratroops drops during (or before) battles : this air troops drop system works differently from the vanilla paratroops system and does just need to create a new unit (air paratroops transport) in the order of battle of some country + some scripts ...
by welk
Tue Oct 20, 2026 6:15 pm
Forum: Scenario Design and Modding
Topic: Advanced Squad to Battalion Leader Command Mod (ASL Tactic)
Replies: 16
Views: 1610

Re: Advanced Squad to Battalion Leader Command Mod (ASL Tactic)

All units of the ASL Tactic Command Mod

To allow very specific and individual functions for units, the German order of battle (human side) was spread across several nations (minors and majors)

US oob (AI side) does use only USA : Interest = to keep things more simple to manage for AI (better and ...
by welk
Tue Oct 20, 2026 5:38 pm
Forum: Tech Support
Topic: Problem (bug or voluntary situation ?) in unit scripts
Replies: 14
Views: 695

Re: Problem (bug or voluntary situation ?) in unit scripts

The solution could be perhaps to do a specific version for each modder :mrgreen:
by welk
Tue Oct 20, 2026 10:21 am
Forum: Tech Support
Topic: Problem (bug or voluntary situation ?) in unit scripts
Replies: 14
Views: 695

Re: Problem (bug or voluntary situation ?) in unit scripts

One simple solution could be the following, keeping the same system (no any obligation to change all) :

When the first initial list is empty, due to the reiteration of the type 2 script, the script simply re-take the same first initial list and does apply it.
And when this "second" list is also ...
by welk
Sat Oct 17, 2026 9:52 am
Forum: Scenario Design and Modding
Topic: Advanced Third Reich mod v1.5
Replies: 21
Views: 2551

Re: Advanced Third Reich mod v1.5

Like Adolf, I would also do some minor rectifications of national borders
I promise this will be my last territorial claim in Europe :mrgreen: (for 1939... :twisted: )
RECTIFS_BORDERS.png
RECTIFS_BORDERS.png (5.83 MiB) Viewed 169 times
by welk
Sat Oct 17, 2026 9:02 am
Forum: Scenario Design and Modding
Topic: Advanced Third Reich mod v1.5
Replies: 21
Views: 2551

Re: Advanced Third Reich mod v1.5


You and others are always free to experiment and share results: this worked better or that didn't work well, etc.


I plane to do some modifications in your ATR map : American continent seems occupy a too large space of map, and this too large space has no any real utility in the mod

What I ...
by welk
Sat Oct 17, 2026 7:53 am
Forum: Scenario Design and Modding
Topic: In memorian a great old dead game...
Replies: 9
Views: 1243

Re: In memorian a great old dead game...

ok, I see what you mean.
By the past, I used SC1 ro recreate the "look" of ATR (but the mod used SC1 Mechanisms)

There are 2 ways

1/ To just give SC3 WIE the "look" of Third Reich Avalon hill (ATR), but to keep the vanilla SC3 mechanisms (= to play SC3 WIE with appearence of ATR : sounds, graphs ...
by welk
Fri Oct 16, 2026 10:02 pm
Forum: Scenario Design and Modding
Topic: In memorian a great old dead game...
Replies: 9
Views: 1243

Re: In memorian a great old dead game...

Jack59 wrote: Fri Oct 16, 2026 8:56 pm Why not build the entire Mod using the SC3 game engine?
That's what pzgndr did : his map was made with SC3 WIE editor
by welk
Fri Oct 16, 2026 10:00 pm
Forum: Scenario Design and Modding
Topic: Advanced Third Reich mod v1.5
Replies: 21
Views: 2551

Re: Advanced Third Reich mod v1.5

Another little rectification in Scotland, you had forgottent a wrong hex, je l'ai remplacé par le terrain N° 199
SCOTLAND.png
SCOTLAND.png (293.77 KiB) Viewed 548 times
vanilla Scot coast
SCOT.jpg
SCOT.jpg (109.3 KiB) Viewed 399 times
by welk
Fri Oct 16, 2026 7:28 pm
Forum: Scenario Design and Modding
Topic: In memorian a great old dead game...
Replies: 9
Views: 1243

Re: In memorian a great old dead game...

Thanks for ideas, but I had not the capacities to build a new map (not enough patience).

Due to the talent of pzgndr, the SC1 dream is not dead : he did a nice reduced SC3 map 8-)
https://forums.matrixgames.com/viewtopi ... 5#p5295155
by welk
Fri Oct 16, 2026 7:01 pm
Forum: Scenario Design and Modding
Topic: Advanced Third Reich mod v1.5
Replies: 21
Views: 2551

Re: Advanced Third Reich mod v1.5

Ok, thanks for precisions. Would be nice if you would continue the work about this mod, because you are more familiar than me with the system.

Your mod is really highly interesting for a AI player (and old player of 3r, Clash of arms and SC1), as non official variant of the game, because AI turns ...
by welk
Thu Oct 15, 2026 9:10 pm
Forum: Scenario Design and Modding
Topic: Advanced Third Reich mod v1.5
Replies: 21
Views: 2551

Re: Advanced Third Reich mod v1.5


The latest v1.5 is pretty good but it still has opportunities for improvement.


Could you list what you would see improved ? (scripts, actions, events, etc) : I could perhaps do that, your mod seems really cool and higly interesting (I treid it, it really give a "AVALLON HILL 3R PC game ...
by welk
Thu Oct 15, 2026 6:18 pm
Forum: Scenario Design and Modding
Topic: Advanced Third Reich mod v1.5
Replies: 21
Views: 2551

Re: Advanced Third Reich mod v1.5

pzgndr wrote: Thu Oct 15, 2026 1:26 pm all of the event and AI scripting took years, and multiple revisions.
Thanks. I understand that, I was myself player of Third Reich pc : this game was simple to play (in PC version), but to reproduce mechanisms was probably highly difficult
by welk
Wed Oct 14, 2026 12:46 pm
Forum: Scenario Design and Modding
Topic: Question for Hubert about SC1 scripts
Replies: 2
Views: 190

Re: Question for Hubert about SC1 scripts

ok, thanks Hubert. I will probably do a mix, using some scripts of SC3 WIE and using what I can see about AI actions during a SC1 game.

SC3 WIE and others opus in SC serie are excellent games, with more modern, interesting and complexe systems (I like a lot explore them because their possibilities ...
by welk
Wed Oct 14, 2026 9:10 am
Forum: Tech Support
Topic: Tool coasts
Replies: 1
Views: 300

Tool coasts

The tool to create coasts is really problematic : each time we want to place a coast graph, we have to examine more than hundred different coast graphs.

A suggestion to Hubert and Bill : Perhaps, a future update could introduce the following process, that works almost in same way than actual system ...
by welk
Tue Oct 13, 2026 9:11 pm
Forum: Scenario Design and Modding
Topic: Advanced Third Reich mod v1.5
Replies: 21
Views: 2551

Re: Advanced Third Reich mod v1.5

Thanks a lot ;)

By curiosity : how many time did you spent to build this map, that is really realist and exccelent in this scale ? I tried myself but it was too hard, the "coast tool" is not very efficient and I did fail

Could you please explain how you did that (your method) ?

At this time, I ...
by welk
Tue Oct 13, 2026 8:19 pm
Forum: Scenario Design and Modding
Topic: Question for Hubert about SC1 scripts
Replies: 2
Views: 190

Question for Hubert about SC1 scripts

Hubert, would it be possible to get the scripts you did use for Strategic Command 1 ? I would want to adapt them to a "false" SC1.

I asked to Pz-Bill if I could use of his Europe reduced map, this map would be excellent to re-do this "re-birth" SC1 with SC3 :lol:
https://forums.matrixgames.com ...
by welk
Tue Oct 13, 2026 6:07 pm
Forum: Scenario Design and Modding
Topic: Advanced Third Reich mod v1.5
Replies: 21
Views: 2551

Re: Advanced Third Reich mod v1.5


Attached are the zipped files for Advanced Third Reich 1939 Campaign v1.5.


Hi Pz-Bill : ,

Could I use your reduced map of Europe in a work ? (if you are ok, I will reduce it nor a little bit)

I plane 2 things :

1/To recreate SC1 (My "obsession" :mrgreen: : I would want to have 2 games in one ...

Go to advanced search