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by welk
Mon Sep 01, 2025 4:02 pm
Forum: Tech Support
Topic: Error message in editor : bug ?
Replies: 0
Views: 23

Error message in editor : bug ?

I have oft this message when I quit the editor
What is it, please ?
error editor.png
error editor.png (15.69 KiB) Viewed 23 times
by welk
Mon Sep 01, 2025 3:51 pm
Forum: Scenario Design and Modding
Topic: Questions to devs and specialists concerning scripts
Replies: 17
Views: 725

Re: Questions to devs and specialists concerning scripts

Ok, thanks. I will study that when I will do the Advanced AI scripts doc tool, like I did for the Event scripts doc tool
by welk
Mon Sep 01, 2025 3:43 pm
Forum: Scenario Design and Modding
Topic: Dear Hubert, what we definitivly need for modding + MODDING TOOL
Replies: 1
Views: 103

Re: Dear Hubert, what we definitivly need for modding + MODDING TOOL

Working in my ancient battle mod, I have to say that restrictions of sounds cause inredible difficulties in modding for this game

Would have been better to place in editor a little "sound box choice", to allow modders to attribute each sound to each unit as they want

At this tie, we have to juggle ...
by welk
Mon Sep 01, 2025 11:20 am
Forum: Scenario Design and Modding
Topic: Question about to import-export data maps
Replies: 7
Views: 115

Re: Question about to import-export data maps

I will try the same with the August 1914 campaign that is in SC WW1.

Will also try to import only map data, to see what happends : I have to much prudency in experimentations, I should be more audacious :lol:

EDIT : I did same transfert operation with map of the campaign "1914 March to Paris ...
by welk
Mon Sep 01, 2025 10:35 am
Forum: Scenario Design and Modding
Topic: Question about to import-export data maps
Replies: 7
Views: 115

Re: Question about to import-export data maps

Fantastic ! Thaks a lot, to have this map in SC WIE was my dream :P

Just a little pb : when I open the 1870 campaing in SC WIE editor, I receive the following error message (see image) concerning unit.txt file

But it does not block the process : when I close the windows error, the map does ...
by welk
Mon Sep 01, 2025 7:08 am
Forum: Scenario Design and Modding
Topic: Tool graphs modding
Replies: 2
Views: 4239

Re: Tool graphs modding

Same grids, with hex
GRID_UNIT_SPRITES-SQUARES+HEX.png
GRID_UNIT_SPRITES-SQUARES+HEX.png (103.43 KiB) Viewed 39 times
GRID_UNIT_SPRITES_ZOOM-SQUARES+HEX.png
GRID_UNIT_SPRITES_ZOOM-SQUARES+HEX.png (67.2 KiB) Viewed 39 times
by welk
Sun Aug 31, 2025 9:31 pm
Forum: Scenario Design and Modding
Topic: Tool graphs modding
Replies: 2
Views: 4239

Re: Tool graphs modding

2 other little tools for unit_sprites and unit_sprites_nato (grids) : your units have to be in the pinky squares

These 2 files are immediatly usable (first, you have just to set the blank as transparent color ; and at end, to erase the pinky calque)

These grids have no hex because sometimes, it's ...
by welk
Sat Aug 30, 2025 9:16 am
Forum: MODS and Scenarios
Topic: French and german 3D units
Replies: 0
Views: 74

French and german 3D units

I bought ACW these days, not for ACW theater (it does not interest me) but just to be able to play the 1870 campaign (and it's a very good campaign, I love it a lot despite the disaster :mrgreen: )

I have the same problem for SC WW1 : static line front 1915-1918 does not interest me, but the August ...
by welk
Fri Aug 29, 2025 5:24 pm
Forum: Scenario Design and Modding
Topic: Glory of field
Replies: 15
Views: 539

Re: Glory of field

Very interrested, :P MP sent
by welk
Fri Aug 29, 2025 5:16 pm
Forum: Strategic Command WWII War in Europe
Topic: Suggestions to Hubert and Bill (counter attacks)
Replies: 0
Views: 47

Suggestions to Hubert and Bill (counter attacks)

Reading the forum SC, I noticed some critics about :

- lack of stacking
- lack of reaction of adjacent units when a unit is attacked

I think the apparent lack of stacking in game is not a problem, because the actual sytem allows units to move, attack, and again move to let place other units to do ...
by welk
Fri Aug 29, 2025 4:54 pm
Forum: Scenario Design and Modding
Topic: Questions to devs and specialists concerning scripts
Replies: 17
Views: 725

Re: Questions to devs and specialists concerning scripts

Ok, I understand what you means, very interresting way to ramdom game.

I suppose (is it ok ?) that the "assignement" (GV 1=Uk, GV2= France etc) is only in your "private" doc gestion, there is no any "declaration of value" like in programmation (= I suppose you have not to "declare" assignement to ...
by welk
Fri Aug 29, 2025 8:49 am
Forum: Scenario Design and Modding
Topic: Glory of field
Replies: 15
Views: 539

Re: Glory of field

Yes, editor has great potential possibility. I work just a little slow because I have at the same time :
- to play a little the game to learn
- to read all SC WIE forums threads
- to study in details scripts system
- to study campaigns editor
- to read manuel, in english :? (I will probably ...
by welk
Fri Aug 29, 2025 8:27 am
Forum: Scenario Design and Modding
Topic: Question about to import-export data maps
Replies: 7
Views: 115

Re: Question about to import-export data maps

Ok, I tried that, but I received same error message

Here is what In did exactly, step by step :
1/ I opened the ACW Editor and I export only hex pf the 1870 map (checked only the first box)
Then :
2/ I closed the ACW editor and I opened the SC WIE editor
3/ I created a new campaign and gave it the ...
by welk
Fri Aug 29, 2025 2:13 am
Forum: Scenario Design and Modding
Topic: Questions to devs and specialists concerning scripts
Replies: 17
Views: 725

Re: Questions to devs and specialists concerning scripts

Example GV 1 [1,50] land zone A and GV 1 [51,100] land zone B.

Use GV for #Purchase and #Research. I have three different GV for each major country (example GV 1 {1,30], GV 1 [31,60], GV 1 [61,100]).

How can you have 3 GV with same N° ? It's curious, I do not understand. Seems there are only 10 ...
by welk
Fri Aug 29, 2025 12:37 am
Forum: Scenario Design and Modding
Topic: Question about to import-export data maps
Replies: 7
Views: 115

Question about to import-export data maps

Is it possible (or not ?) to export data of the 1870 map ( SC-ACW) to SC War in Europe ? (I bought this day SC ACW)

And if yes, how to proceed exactly, please (I just tried exported/imported map datas, nothing else, but it did not work : I received a "error segmentation violation" message).

My ...
by welk
Thu Aug 28, 2025 10:32 pm
Forum: Scenario Design and Modding
Topic: Images (2D and also 3D from CIVIL WAR GENERAL 2) for modding ACW
Replies: 4
Views: 142

Re: Images (2D and also 3D from CIVIL WAR GENERAL 2) for modding ACW

Civil war general 2 is here :
https://www.myabandonware.com/game/grant-lee-sherman-civil-war-2-generals-9zq

Graph images of the game are in LBM format, but it is possible to extract all with a little program named VPIC , used under dosbox with a specific configuration : that gives bmp images, and ...
by welk
Thu Aug 28, 2025 10:26 pm
Forum: Scenario Design and Modding
Topic: Images (2D and also 3D from CIVIL WAR GENERAL 2) for modding ACW
Replies: 4
Views: 142

Re: Images (2D and also 3D from CIVIL WAR GENERAL 2) for modding ACW

If somebody want to do a "civil war general mod", I can also extract all other images of the game
Example, like these :
CCOMMAND.png
CCOMMAND.png (309.48 KiB) Viewed 88 times
DRAW.png
DRAW.png (346.93 KiB) Viewed 88 times
MOUSE01.png
MOUSE01.png (80.62 KiB) Viewed 88 times
by welk
Thu Aug 28, 2025 9:54 pm
Forum: Scenario Design and Modding
Topic: Images (2D and also 3D from CIVIL WAR GENERAL 2) for modding ACW
Replies: 4
Views: 142

Re: Images (2D and also 3D from CIVIL WAR GENERAL 2) for modding ACW

South units :
SOUTH1.png
SOUTH1.png (47.53 KiB) Viewed 90 times
SOUTH2.png
SOUTH2.png (29.35 KiB) Viewed 90 times
SOUTH4.png
SOUTH4.png (7.15 KiB) Viewed 90 times
SOUTH3.png
SOUTH3.png (11.51 KiB) Viewed 90 times
by welk
Thu Aug 28, 2025 9:44 pm
Forum: Scenario Design and Modding
Topic: Images (2D and also 3D from CIVIL WAR GENERAL 2) for modding ACW
Replies: 4
Views: 142

Re: Images (2D and also 3D from CIVIL WAR GENERAL 2) for modding ACW

Here are 8 images that contain the graphs units (at their original size) of the old Sierra game named "Civil war general 2", that was in the past a great success

I extracted them from the game with a specific old DOS program

These image (in png format) will allow modders to create 3D units a ...

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