Search found 238 matches

by R8J
Thu Jan 27, 2011 8:55 pm
Forum: The War Room
Topic: Patrol Arcs
Replies: 13
Views: 288

RE: Patrol Arcs

Thanks. I did not think of the Interface Addendum. I was thinking it was something else.
by R8J
Thu Jan 27, 2011 3:32 pm
Forum: The War Room
Topic: Patrol Arcs
Replies: 13
Views: 288

RE: Patrol Arcs

OK. Blue would be morning and green afternoon. I think the black I saw may have been ASW, it was a Hudson group, a type I usually have doing ASW work.
by R8J
Thu Jan 27, 2011 3:15 pm
Forum: The War Room
Topic: Patrol Arcs
Replies: 13
Views: 288

RE: Patrol Arcs

I'll have to check, but I believe I saw one while doing my last turn. Will have to wait a few hours to check.
by R8J
Thu Jan 27, 2011 3:12 pm
Forum: The War Room
Topic: Patrol Arcs
Replies: 13
Views: 288

RE: Patrol Arcs

Page 25 tells about aircraft range.
by R8J
Thu Jan 27, 2011 2:43 pm
Forum: The War Room
Topic: Patrol Arcs
Replies: 13
Views: 288

Patrol Arcs

I can not find it in the manual or forum.

What do the colours mean? Blue, green and black. Not the circle but the segment.
by R8J
Tue Jan 04, 2011 1:56 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AE Naval and OOB Issues [OUTDATED]
Replies: 1230
Views: 17550

RE: AE Naval and OOB Issues

1.0.4.1106i

In Scenario 004 the ROF of fire for DP guns seems to be correct. In the other scenarios the ROF fire is a lot less. 1/5 to 1/3 of Sceanrio 4 ROF.
by R8J
Sun Jan 02, 2011 3:56 pm
Forum: Scenario Design and Modding
Topic: Rate of Fire
Replies: 0
Views: 50

Rate of Fire

I searched the forum with out success.

Why are the rate of fire for the 5"/38, 4.5", 10cm, 3"/50 and other guns so low?

In WITP they matched my limited sources.

No complaints. I was adding some new devices and noticed the changes from WITP.
by R8J
Thu Jun 03, 2010 9:42 am
Forum: Scenario Design and Modding
Topic: Shep's Graphical Artwork (Planes, Ships, etc)
Replies: 382
Views: 11034

RE: Shep's Graphical Artwork (Planes, Ships, etc)

<t> RAF/RN<br/>
Fairey Spearfish<br/>
Bristol Buckingham<br/>
Bristol Brigand<br/>
Hawker Fury<br/>
Hawker Sea Fury<br/>
Short Seaford<br/>
Subermarine Spiteful<br/>
Subermarine Seafang<br/>
Vickors Windsor<br/>
De Havilland Hornet<br/>
De Havilland Sea Hornet<br/>
De Havilland Vampire ...
by R8J
Thu Mar 04, 2010 12:43 pm
Forum: Scenario Design and Modding
Topic: Electronic Warfare Aircraft etc
Replies: 11
Views: 195

RE: Electronic Warfare Aircraft etc

Could 07-Electronic Warfare be jamming? Aircraft with electronic&nbsp;jammers or chaff.&nbsp;
&nbsp;
by R8J
Fri Jan 15, 2010 2:44 pm
Forum: Scenario Design and Modding
Topic: Couple editor questions
Replies: 7
Views: 175

RE: Couple editor questions

<t> The Use Torpedo button in the game determines this. If you make a Beaufighter with one torpedo and 8 rockets it will carry this if Use Torpedo is selected. If not selected it will carry two, I beleive, 500 # bombs and the 8 rockets.<br/>
<br/>
<br/>
It's esy to create a new rocket. I've added ...
by R8J
Sat Dec 12, 2009 10:39 pm
Forum: Scenario Design and Modding
Topic: Nationalities
Replies: 4
Views: 111

RE: Nationalities

I've tested them with no results.
by R8J
Fri Nov 20, 2009 5:15 pm
Forum: Scenario Design and Modding
Topic: Adding New Aircraft Art?
Replies: 8
Views: 159

RE: Adding New Aircraft Art?

No. All of the aircraft art are located in six files (three per side). Two tops and a side. There is plenty of room to copy and paste new art to these files.

The file names are J_PlaneSide, Jptop, Jptop_alpha and A_PlaneSide, Aptop, Aptop_alpha, located in the Art folder.
by R8J
Tue Oct 20, 2009 4:21 pm
Forum: Scenario Design and Modding
Topic: Devices Questions
Replies: 2
Views: 124

RE: Devices Questions

It's for bombs. If an AC has a default AP bomb it will use the Alt device, a GP bomb, for non-naval attacks. The opposite for GP bombs.

When I found this out I tried doing this for other devices with no luck. Rockets, MGs, cannons, et cetera.
by R8J
Mon Oct 12, 2009 5:56 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AE Naval and OOB Issues [OUTDATED]
Replies: 1230
Views: 17550

very small error?

Slot 1730, Yamato:

Wpn 11, 1683: Num=2, Turrets=2, Right Side
Wpd 13, 1683: Num=2, Turrets=1, Left Side
by R8J
Fri Sep 18, 2009 12:15 pm
Forum: Scenario Design and Modding
Topic: No WNT
Replies: 7
Views: 141

RE: No WNT

<t> I know that. I was wondering what they planned on doing with the older ships (along with the other navies).<br/>
<br/>
Did Japan plan a 16 ship modern fleet? Or a 24 ship mixed fleet? The 8 older ships being held in reserve and most likely not seeing substantial upgrades.<br/>
<br/>
There is ...
by R8J
Fri Sep 18, 2009 11:44 am
Forum: Scenario Design and Modding
Topic: No WNT
Replies: 7
Views: 141

No WNT

<t> If there was no WNT what was planned for the older capital ships?<br/>
<br/>
If Japan completed the planned 8-8. What was planned for the Fuso class, Ise class and Kongo class? Retention or decommission?<br/>
<br/>
If the US completed the South Dakota class and Lexington. What was planned ...

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