Search found 26 matches

by Toshiro
Sat Aug 23, 2008 7:58 pm
Forum: Tech Support
Topic: Operation Nightfall crash fixed?
Replies: 5
Views: 611

RE: Operation Nightfall crash fixed?

<r> Hi<br/>
&nbsp;
<QUOTE><s>[quote]</s>&nbsp;&nbsp;Hello Milo, <br/>
<br/>
Here's the error file that was generated today:- <br/>
<br/>
+====================================================================+ <br/>
| STARSHATTER 5.0.0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp ...
by Toshiro
Sat Aug 23, 2008 7:52 pm
Forum: Tech Support
Topic: Operation Nightfall crash fixed?
Replies: 5
Views: 611

RE: Operation Nightfall crash fixed?

<t> Hi there<br/>
&nbsp;<br/>
Are you running with 5.01 or 5.02??&nbsp;&nbsp; I actually haven't made it that far, as I get distracted by modding.&nbsp; But I have looked at the 5.02 content. ( apparently there is problems with that patch )&nbsp; I do know that there are discrepancies with the ...
by Toshiro
Wed Jun 20, 2007 1:14 pm
Forum: Starshatter: The Gathering Storm
Topic: Fighter crash landing fix
Replies: 17
Views: 387

RE: Fighter crash landing fix for 4.5

<t> [:)]&nbsp; Hey there<br/>
&nbsp;<br/>
In the flightdeck parameters, I wouldn't change the "loc"&nbsp; figures.&nbsp; Iv'e had some experience with modding and I believe this is supposed to indicate "location" of system.&nbsp; Where opponents would fire to disable your flightdeck.<br/>
I ...
by Toshiro
Sun Jun 10, 2007 9:59 pm
Forum: Starshatter Modding Forum
Topic: Fixing the Broadsword
Replies: 13
Views: 963

RE: Fixing the Broadsword

<t> [:)]&nbsp; Yes&nbsp; I agree.&nbsp;&nbsp; I have used the nike def as parameters for my modded torps.&nbsp; They do get shot down.<br/>
So...my point is that this is really about PDB arcs/range and tactics.&nbsp;&nbsp; In fact I don't think I recall anybody ever raise this issue before.&nbsp ...
by Toshiro
Sun Jun 10, 2007 1:41 pm
Forum: Starshatter Modding Forum
Topic: Fixing the Broadsword
Replies: 13
Views: 963

RE: Fixing the Broadsword

<t> [:)]&nbsp;Lets go over a few ships.&nbsp; Asher only has 3 pdbs&nbsp; port/starboard/and rear.&nbsp; no foward facing pdb! Only Phalanx cannons&nbsp; which are short range 35km<br/>
Berents has 3 pdbs, 2 fwd and 1 aft and MK7s.&nbsp;&nbsp; Spectre has 2 fwd and 2 aft pdbs.&nbsp;&nbsp; Phalanx ...
by Toshiro
Sun Jun 10, 2007 2:12 am
Forum: Starshatter Modding Forum
Topic: Fixing the Broadsword
Replies: 13
Views: 963

RE: Fixing the Broadsword

<t> [:)]&nbsp; Hey there<br/>
&nbsp;<br/>
The Broadsword uses the Nike torpedo and its a drone weapon. Same as the fusion torp and Athenas.&nbsp; I use it in my BSG mod as the main type of torp. (Although I renamed it)&nbsp; I basicaly used the same def file info.&nbsp; It gets shot down no ...
by Toshiro
Sun Apr 01, 2007 1:17 pm
Forum: Starshatter: The Gathering Storm
Topic: Where is our BSG mod! :p
Replies: 5
Views: 204

RE: Where is our BSG mod! :p

[:)]&nbsp;&nbsp;&nbsp;&nbsp; Yes there is a Starshatter BSG mod Virginia.
Sorry for a bit of a delay. We are doing some fine tuning to the ships.&nbsp;
&nbsp;
T
by Toshiro
Fri Mar 09, 2007 2:19 pm
Forum: Starshatter: The Gathering Storm
Topic: How to properly lead a fighter attack on a ship *need demo help*
Replies: 11
Views: 319

RE: How to properly lead a fighter attack on a ship *need demo help*

<t> [:)]&nbsp;&nbsp;&nbsp; Afterburners or augmenter in manual.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The Auto button will give you a cutscene and you&nbsp;should be&nbsp;closer to the next navpoint.&nbsp; If you don't want to wait for the duration of the flight the auto feature will allow time to pass, and ...
by Toshiro
Fri Mar 02, 2007 10:58 pm
Forum: Starshatter: The Gathering Storm
Topic: Low-Poly neo-BSG fleet - released by Coxxon
Replies: 97
Views: 1619

RE: Low-Poly neo-BSG fleet - released by Coxxon

<r> The Beast is modded[:D]<br/>
&nbsp;<br/>
<IMG src="http://img.photobucket.com/albums/v161/Herlock/Beast2.jpg"><s>[img]</s><URL url="http://img.photobucket.com/albums/v161/Herlock/Beast2.jpg"><LINK_TEXT text="http://img.photobucket.com/albums/v161/ ... Beast2.jpg">http://img.photobucket.com ...
by Toshiro
Mon Feb 26, 2007 2:43 am
Forum: Starshatter Modding Forum
Topic: Magic & Poly limit?
Replies: 11
Views: 299

RE: Magic & Poly limit?

<t> HI<br/>
&nbsp;<br/>
I think you can add multiple mag files if your whole model is too big.&nbsp; In Damo's B5 mod several models were made that way.<br/>
Example:<br/>
&nbsp;<br/>
SHIP<br/>
//<br/>
name:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; E_Warlock<br/>
display_name ...
by Toshiro
Fri Feb 23, 2007 1:27 am
Forum: Starshatter: The Gathering Storm
Topic: Low-Poly neo-BSG fleet - released by Coxxon
Replies: 97
Views: 1619

RE: Low-Poly neo-BSG fleet - released by Coxxon

<t> [:)]&nbsp; Hey wdboyd&nbsp;&nbsp; good looking screens.<br/>
Hows the ships coming along?&nbsp; Can you send those to me? I can foward to Badger so we can stay uptodate with the ships.&nbsp; Might get mixed up with the older versions.<br/>
&nbsp;<br/>
Can you also send me that cockpit? Is it ...
by Toshiro
Wed Feb 21, 2007 3:45 pm
Forum: Starshatter: The Gathering Storm
Topic: Low-Poly neo-BSG fleet - released by Coxxon
Replies: 97
Views: 1619

RE: Low-Poly neo-BSG fleet - released by Coxxon

<t> wdboyd and Furyofaseraph I will PM you with a link to a dat file you can open or just enable.<br/>
<br/>
I have been using Coxxon's first release. There is now a version1b, with some updated ships or textures. Problem is if we use the new ones the thruster animation coordinates will have to be ...
by Toshiro
Tue Feb 20, 2007 9:22 pm
Forum: Starshatter: The Gathering Storm
Topic: Low-Poly neo-BSG fleet - released by Coxxon
Replies: 97
Views: 1619

RE: Low-Poly neo-BSG fleet - released by Coxxon

<t> [:)]&nbsp; Yes those are the models we are working with.&nbsp; You have to create your own spec,bump and glow maps.<br/>
We already have some in testing.&nbsp; Are you interested in working with Badger and I or will you do your own thing?<br/>
&nbsp;<br/>
T<br/>
&nbsp;<br/>
&nbsp;</t>
by Toshiro
Mon Feb 19, 2007 11:47 pm
Forum: Starshatter Modding Forum
Topic: Anyone working on a BSG mod?
Replies: 21
Views: 523

RE: Anyone working on a BSG mod?

<r> [:)] Well Badger and I are working on one. Using Coxxons great models.<br/>
We could use some help with making a static campaign and missions. Currently we are getting some ships together "Deffing them". What we need are destroyer and frigate varients. We have some that are kitbashed,but ...
by Toshiro
Sun Feb 18, 2007 2:13 am
Forum: Starshatter: The Gathering Storm
Topic: Tactics to avoid getting nailed by anti ship missiles?
Replies: 38
Views: 909

RE: Tactics to avoid getting nailed by anti ship missiles?

<t> [:)]&nbsp; You can try to change the fighters ASM to a drone so you can shoot those down with your pdbs.<br/>
I 've also changed the MK7 interceptors to drones as well. I 've also made a "MK6" that is a missile,but targets only fighters or drones. And made a MK8 "drone" to target capships only ...
by Toshiro
Sat Feb 17, 2007 10:59 am
Forum: Starshatter: The Gathering Storm
Topic: Tactics to avoid getting nailed by anti ship missiles?
Replies: 38
Views: 909

RE: Tactics to avoid getting nailed by anti ship missiles?

<t> Hey&nbsp; Have you made a cap ship with missile decoy parameters?<br/>
Just wondering if you were successful, I tried it once and it didn't work.<br/>
You could always replace the flare with a 3d model of a decoy, with a good eject parameter.<br/>
If it works that is.[&:]<br/>
&nbsp;<br ...
by Toshiro
Sat Feb 10, 2007 11:38 pm
Forum: Starshatter Modding Forum
Topic: Capship weapons
Replies: 1
Views: 131

Capship weapons

[:)]

Hey Just wanted to know if anyone has made a custom capship with just Torp/Missile weapons?
My pc gets stuck(frozen) if I try to cycle through torp/missile weapons.

Are the primary weapons bank slot always a beam/bolt thing?? [&:]

Toshiro
by Toshiro
Wed Jan 24, 2007 10:56 pm
Forum: Starshatter: The Gathering Storm
Topic: TGS Fighter Pilots WTF !?!
Replies: 16
Views: 354

RE: TGS Fighter Pilots WTF !?!

[:)]&nbsp;Hi this is Coxxon's Galactica.&nbsp; I found the ships from a Bridgecommander files.&nbsp; His stuff looks great.
So all the credit goes to him.
I have deffed it into Starshatter.&nbsp; Still a WIP.
&nbsp;
T
by Toshiro
Tue Jan 23, 2007 3:37 pm
Forum: Starshatter: The Gathering Storm
Topic: General Questions and Advice
Replies: 10
Views: 212

RE: General Questions and Advice

<t> I found that seeing the ships before your sensors&nbsp;to be a bit of a cheat.&nbsp; I don't think it was meant to be like that.&nbsp; I mean you do have probes to search out the enemy.&nbsp;And there is the different&nbsp;Emcon signatures.&nbsp;Unless you prescribe to a "Gundam" approach, where ...
by Toshiro
Tue Jan 23, 2007 3:30 pm
Forum: Starshatter: The Gathering Storm
Topic: Suicide runs
Replies: 6
Views: 163

RE: Suicide runs

<t> I had a strike against a cap ship, don't remember if it was a destroyer or frigate.&nbsp; Because the frigates are mostly an Anti-fighter platform I was making sure to come in under him to avoid PDB fire.&nbsp; Radioed my wing to trail formation. They followed me under, then at 40k range "Atk my ...

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