Capship weapons

This is the place for all questions related to modding Starshatter.
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Toshiro
Posts: 26
Joined: Sun Dec 24, 2006 2:50 pm

Capship weapons

Post by Toshiro »

[:)]

Hey Just wanted to know if anyone has made a custom capship with just Torp/Missile weapons?
My pc gets stuck(frozen) if I try to cycle through torp/missile weapons.

Are the primary weapons bank slot always a beam/bolt thing?? [&:]

Toshiro
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wdboyd
Posts: 628
Joined: Tue Jun 14, 2005 9:52 pm
Location: Ohio U.S.A

RE: Capship weapons

Post by wdboyd »

Salutations,

This is addressed in the games SDK modding documentation located for download on at www.Starshatter.com

Check under Custom Weapon Designs.

There are several categories of weapons:

Primary (Tied to the primary weapon trigger.
beam    (Tied to the primary weapon trigger.
missile   (secondary trigger)
drone    (secondary trigger)

If there are NO primary or beam weapons on a ship design, there will be no such weapons. One can build pretty much what is desired within the limitation of the simulation. One could .def a missile destroyer or such craft. Check out the SDK. [:D]
"Time is a great teacher, but unfortunately it kills all its pupils!"
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