Search found 255 matches

by Mercutio
Fri Aug 13, 2021 5:43 pm
Forum: Shadow Empire
Topic: Private Food and Logistics
Replies: 19
Views: 739

RE: Private Food and Logistics

Every new zone drains the hell out of logistics because their is an abundance of food on this planet. Hell of a malus for expansion. If it is worthless to sell, why transport it?
by Mercutio
Mon Aug 09, 2021 10:21 pm
Forum: Shadow Empire
Topic: Universities?
Replies: 4
Views: 247

Universities?

<t> I have read several threads on QoL and Bureaucratic building and Barracks certainly help. I see mixed things on the rest. I am sure it depends of some events, but it seems a no brainer universities will help your research. However when I Google it, I get mixed results. <br/>
<br/>
Not building ...
by Mercutio
Fri Aug 06, 2021 8:41 pm
Forum: Shadow Empire
Topic: Private Food and Logistics
Replies: 19
Views: 739

RE: Private Food and Logistics

Hey, I am going by their suggestions. Slowly digging out of "I already have 10,000 left boots, I need RIGHT boots!" from logistics. Sending food and water when no zone needs it! [&:]
But thanks for your concern
by Mercutio
Wed Aug 04, 2021 8:44 pm
Forum: Shadow Empire
Topic: Private Food and Logistics
Replies: 19
Views: 739

RE: Private Food and Logistics

<r> Ok, something isn't right in the beta. My understanding is logistics will use the SHQ % and go<br/>
SHQ to Zone 30% set<br/>
SHQ to Units 30% set<br/>
Zone to SHQ 20% set<br/>
Replacements 30% set<br/>
then reverse<br/>
<br/>
Yet Zone to SHQ is using almost everything<br/>
<edit> added ...
by Mercutio
Wed Aug 04, 2021 8:20 am
Forum: Shadow Empire
Topic: Private Food and Logistics
Replies: 19
Views: 739

RE: Private Food and Logistics

It is the Prod column. In is brought in from elsewhere. Out is sent to SHQ.
by Mercutio
Tue Aug 03, 2021 10:10 am
Forum: Shadow Empire
Topic: Private Food and Logistics
Replies: 19
Views: 739

RE: Private Food and Logistics

<t> I already have a second SHQ. The issue with logistics is a mountain range to the left of my capital. So I united with a minor to the south to build a rail east, then south, the north west to a key city that has a bunch of ruins and mines. That took a while because there wasn't much metal and it ...
by Mercutio
Mon Aug 02, 2021 10:24 am
Forum: Shadow Empire
Topic: Private Food and Logistics
Replies: 19
Views: 739

RE: Private Food and Logistics

<r> All zones are making more food than can be consumed. I am finally clearing the logistical log jam, but it caused all sorts of issues getting metal and oil (which I needed badly), so those backed up in storage and are finally clearing.<br/>
Last turn 9,102 food delivered, 3819 lost due to ...
by Mercutio
Sun Aug 01, 2021 12:06 pm
Forum: Shadow Empire
Topic: Private Food and Logistics
Replies: 19
Views: 739

Private Food and Logistics

<t> Playing the beta version. I conquered 2 minors and unified with 3 over the last few turns. My logistics went to hell. They are sending tons of food to my SHQ which is already overflowing, this is choking my empire that otherwise would be healthy. It seems to me I should be able to say "Thanks ...
by Mercutio
Tue Jul 13, 2021 7:35 pm
Forum: Shadow Empire
Topic: High cost road building through mountain
Replies: 30
Views: 1424

RE: High cost road building through mountain

Ok Blue Templar, how did you get those images in? I am just a moron, but I think a lot of us would like to upload screenshots much less images.
by Mercutio
Tue Jul 13, 2021 6:18 pm
Forum: Shadow Empire
Topic: High cost road building through mountain
Replies: 30
Views: 1424

RE: High cost road building through mountain

<r> When I say switchback, I mean this<br/>
<LINK link="https://www.google.com/url?sa=i&url=https%3A%2F%2F9gag.com%2Fgag%2FagVPAEx%2Fswitchback-road&psig=AOvVaw07VKFNxeAUU-tU27IsToPO&ust=1626297366580000&source=images&cd=vfe&ved=0CAoQjRxqFwoTCOinx_z74PECFQAAAAAdAAAAABAD"><s>[link=https://www.google ...
by Mercutio
Mon Jul 12, 2021 7:11 pm
Forum: Shadow Empire
Topic: High speed rail vs rail questions
Replies: 16
Views: 1395

RE: High speed rail vs rail questions

<t> You could push your research toward high speed rail and stay small if the map is right, but that comes with inherent risk. Really a modernization project would be welcome. That said, most (if not all that I am aware of) high speed rail is on special tracks. Perhaps to make everyone happy is "old ...
by Mercutio
Mon Jul 12, 2021 6:49 pm
Forum: Shadow Empire
Topic: High cost road building through mountain
Replies: 30
Views: 1424

RE: High cost road building through mountain

<t> The other issue is many roads over steep areas have switchbacks. You cannot do that with rail nearly as effectively. In reality you need ideal terrain for rail and/or just tunnel through some areas. You can't just build a rail over any part of a mountain range. (Roads either, but much easier ...
by Mercutio
Fri Jul 09, 2021 12:44 pm
Forum: Shadow Empire
Topic: Ouch
Replies: 6
Views: 165

RE: Ouch

<t> Well militia doesn't have one, however I am building up those. I have wars to the west, more critters non-aligned and rebels to the south and now a major (and nemesis) threatening in the east. In the south and northern area I have 2 alien factions with these guys. So I am a little stretched ...
by Mercutio
Fri Jul 09, 2021 10:32 am
Forum: Shadow Empire
Topic: Ouch
Replies: 6
Views: 165

RE: Ouch

<t> Usually good tips, but these guys are insane. <br/>
<br/>
Reptiloids <br/>
174 HP<br/>
123/169 Soft attack/def<br/>
51/58 hard attack/def<br/>
<br/>
Saurion<br/>
500 HP<br/>
340/146 soft att/def<br/>
128/52 hard attack/def<br/>
has several attributes : Polymer IV 40% more HP and ...
by Mercutio
Mon Jul 05, 2021 7:25 pm
Forum: Shadow Empire
Topic: Ouch
Replies: 6
Views: 165

Ouch

<t> The game I am playing on hard or whatever the one above normal is. The aliens are built like tanks. Seriously, a medium tank is what I need to handle them. <br/>
<br/>
Just got this message<br/>
Really need to up the image upload amount<br/>
1050 credits or the will eliminate me like the ...
by Mercutio
Thu Jul 01, 2021 7:57 pm
Forum: Shadow Empire
Topic: Why no more metal mines?
Replies: 21
Views: 552

RE: Why no more metal mines?

I don't think that is true, my last game had 2 metal mines on something like 1/2 the planet. Nothing was near me at all. I had to use the scant ruins to get metal soil filtration just so I could build anything. Somehow I survived and finally thrived, but it took FOREVER.
by Mercutio
Thu Jul 01, 2021 7:55 pm
Forum: Shadow Empire
Topic: High cost road building through mountain
Replies: 30
Views: 1424

RE: High cost road building through mountain

I still feel the cost should be reduced as you discover certain technologies. We use to do it with pick axes, then dynamite, and now boring machines and heavy equipment.
by Mercutio
Thu Jul 01, 2021 7:12 pm
Forum: Shadow Empire
Topic: Client States and Access
Replies: 1
Views: 133

Client States and Access

<t> I can see perhaps a protectorate not allowing your units through (although logistics I could argue should) <br/>
<br/>
It seems a Client State should operate similarly to a regular zone where your troops can access the territory and your logistics network can run through it. <br/>
<br/>
The ...
by Mercutio
Mon Jun 07, 2021 7:04 pm
Forum: Suggestions and Feedback
Topic: Design Model Suggestion
Replies: 11
Views: 459

Design Model Suggestion

<t> Most of the units aren't too bad, but aircraft is terrible (sorry)<br/>
I think it would be good if the design screen had all the sections listed on the left side. You could click to expand that section and see your choices. When you select something, on the right there is the "final" panel. So ...
by Mercutio
Sun May 30, 2021 7:15 pm
Forum: Shadow Empire
Topic: 1.09 CPU benchmark
Replies: 9
Views: 366

RE: 1.09 CPU benchmark

<t> What zgrssd said. Speed of one core, your RAM, your HD (you have SSD, right?)<br/>
You had to mention Fibbonacci... bane of my existence with calculating times for getting things done in software. And 8 is about a week, but 1 is a couple of hours. So we can do 20 1s or one 8? 20 does not equal ...

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