Search found 29 matches

by Amgot
Fri Apr 10, 2020 9:40 am
Forum: Mods and Scenarios
Topic: LSA Meuse Mod (Work in Progress)
Replies: 29
Views: 2727

RE: LSA Meuse Mod (Work in Progress)

Great to see that this is still in the works Tejszd. Definitely my most awaited LSA mod, I played the TLD version and it was already great.
by Amgot
Sun Jun 16, 2013 7:32 am
Forum: Close Combat Series
Topic: Close Combat Last Stand Arnhem v5.60.53 update
Replies: 6
Views: 730

RE: Close Combat Last Stand Arnhem v5.60.53 update

Is it possible to install the patch in the middle of a H2H GC or will it make it impossible to load the savegame?
by Amgot
Sat Jun 15, 2013 8:48 pm
Forum: Opponents Wanted
Topic: PBEM opponent wanted (Fall Gelb, Husky or Creta)
Replies: 0
Views: 596

PBEM opponent wanted (Fall Gelb, Husky or Creta)

<t> Hi,<br/> <br/> I'm getting back to BiI and BiN after a two-year break and am looking for an experienced opponent for some PBEM. I should be able to do 3/4 turns a week for the next three weeks at least.<br/> <br/> Would really enjoy playing some Fall Gelb, preferably as the Allies. Otherwise, I'...
by Amgot
Wed Nov 02, 2011 9:05 am
Forum: Mods and Scenarios
Topic: Meuse Mod Question - Strat Map Preview
Replies: 8
Views: 167

RE: Meuse Mod Question - Strat Map Preview

Well, the maps do look absolutely fantastic, so if he doesn't read this, please do congratulate him on our behalf!
by Amgot
Wed Oct 19, 2011 12:43 pm
Forum: Mods and Scenarios
Topic: Meuse Mod Quesiton 2 - OVM with or without Trees?
Replies: 9
Views: 319

RE: Meuse Mod Quesiton 2 - OVM with or without Trees?

Trees for me too.

It's great to see Meuse is still worked on!
by Amgot
Tue Sep 20, 2011 3:42 am
Forum: Mods and Scenarios
Topic: TLD for LSA...Matrix, may I?
Replies: 73
Views: 1357

RE: TLD for LSA...Matrix, may I?

Looks great TAIL_GUNNER!

How's the general progress so far? Do you have any ETA for a first playable version?
by Amgot
Fri Aug 05, 2011 6:00 am
Forum: Mods and Scenarios
Topic: TLD for LSA...Matrix, may I?
Replies: 73
Views: 1357

RE: TLD for LSA...Matrix, may I?

Those guns look great to me. This mod would hugely enhance TLD's GC!
by Amgot
Mon Apr 25, 2011 9:40 am
Forum: Close Combat: The Longest Day
Topic: The Longest Day v5.50.11b Public Beta
Replies: 39
Views: 1005

RE: Panzershrek change?

During a H2H GC (playing as the Allies) with the latest patch, my opponent regularly destroyed my tanks with his Schreks at more than 250m. It was pretty annoying and the Panzerschreks, along with the MG42, dominated the battlefield.


by Amgot
Sun Mar 20, 2011 10:28 am
Forum: Close Combat: The Longest Day
Topic: New Public Beta v5.50.13b Available!
Replies: 6
Views: 347

RE: New Public Beta v5.50.13b Available!

<r> Thanks for the patch. So there is no chance to replace the original La Fiere map with the more accurate one made by AT-Norden as suggested here <URL url="http://www.matrixgames.com/forums/tm.asp?m=2368734"><LINK_TEXT text="tm.asp?m=2368734">http://www.matrixgames.com/forums/tm.asp?m=2368734</LIN...
by Amgot
Sun Mar 20, 2011 10:24 am
Forum: Close Combat: The Longest Day
Topic: The Longest Day v5.50.11b Public Beta
Replies: 39
Views: 1005

RE: The Longest Day v5.50.11b Public Beta

<r> <QUOTE><s>[quote]</s>ORIGINAL: Andrew Williams<br/> <br/> Amgot<br/> <br/> If you upgrade to v5.50.11can you please report back that the fix is in.<br/> <br/> thanks<br/> <e>[/quote]</e></QUOTE> <br/> A bit late I know but I installed patch v5.50.11 and this is indeed fixed. It's weird because t...
by Amgot
Tue Mar 15, 2011 7:29 am
Forum: Close Combat: Last Stand Arnhem
Topic: MOTARS VS AT GUNS
Replies: 32
Views: 947

RE: MOTARS VS AT GUNS

<r> <QUOTE><s>[quote]</s>ORIGINAL: RD_Oddball<br/> <br/> Thanks for the feedback on this Iron Stringbean.<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: Iron Stringbean<br/> Are there plans to bring this tweak to tLD and WaR as well? <e>[/quote]</e></QUOTE> <br/> To my recollection this is the first time...
by Amgot
Sun Feb 27, 2011 10:43 am
Forum: Mods and Scenarios
Topic: GJS mod update
Replies: 54
Views: 1118

RE: GJS mod update

Thanks for the update Cathartes! And you Tejszd, go back to work on Meuse!&nbsp;[;)]
by Amgot
Sun Jan 16, 2011 12:25 pm
Forum: Close Combat: Wacht am Rhein
Topic: Godly Mortars
Replies: 33
Views: 930

RE: Godly Mortars

Thanks Andrew. I fear I'm entirely new to CC modding, so could you tell me how to do that? I'm reasonably tech-savvy, so it shouldn't be to hard for me to understand how it works.
by Amgot
Fri Jan 14, 2011 12:15 pm
Forum: Close Combat: Wacht am Rhein
Topic: Godly Mortars
Replies: 33
Views: 930

RE: Godly Mortars

<t> Could anyone tell me how to edit the accuracy of mortars in WaR? I've just done a quick test and found that I could destroy an enemy ATG (on the other side of the map and upon which my mortar has no LOS) in one to five rounds, giving the ATG a life expectancy of a couple of seconds once spotted....
by Amgot
Thu Dec 30, 2010 8:29 am
Forum: Mods and Scenarios
Topic: Update on mods available
Replies: 19
Views: 970

RE: Update on mods available

Great news Andrew, thanks very much for your hard work. I'm looking forward to the ModSwap version.
by Amgot
Thu Dec 23, 2010 9:32 am
Forum: Close Combat: Wacht am Rhein
Topic: Recommendations for a balanced GC
Replies: 1
Views: 126

Recommendations for a balanced GC

<r> I'm about to start a H2H GC with the latest beta patch - I have never played the game. Anything I should know in particular regarding the general balance of the campaign? What are your recommended settings (timer, difficulty, ...)?<br/> <br/> Also, two additional questions:<br/> <br/> 1. Would y...
by Amgot
Wed Dec 22, 2010 10:46 am
Forum: Close Combat: Wacht am Rhein
Topic: Wacht am Rhein v4.50.12 Public Beta
Replies: 12
Views: 468

RE: Wacht am Rhein v4.50.12 Public Beta

Just a quick check: does this beta patch includes all previous updates (i.e you just need to install the game and then add this patch)?
by Amgot
Tue Dec 21, 2010 1:53 pm
Forum: Close Combat: The Longest Day
Topic: The Longest Day v5.50.11b Public Beta
Replies: 39
Views: 1005

RE: The Longest Day v5.50.11b Public Beta

Will do but I have to finish a GC with the v5.50.09b patch first.

Edit: Just to make sure, the v5.50.09b beta patch includes all previous updates right? As in, there is no need to first install the latest official patch v5.50.07 and then the latest beta patch?
by Amgot
Sun Dec 19, 2010 12:11 am
Forum: Close Combat: The Longest Day
Topic: The Longest Day v5.50.11b Public Beta
Replies: 39
Views: 1005

RE: The Longest Day v5.50.11b Public Beta

Oh my bad then. Was playing a GC with the v5.50.09b patch (which was the latest patch when I started my GC) and it still wasn't fixed. I though this new beta patch didn't fix it because there isn't anything about it in the changelog, but you're right, I should have checked first.

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