The Longest Day v5.50.11b Public Beta

Based on Atomic Games’ award-winning Close Combat series, Close Combat: The Longest Day brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Longest Day remake comes with a brand new Grand Campaign that covers all the airborne and beach landings, expanded map sizes, new hand-drawn historical maps, illumination during night battles and much more!
Amgot
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RE: The Longest Day v5.50.11b Public Beta

Post by Amgot »

ORIGINAL: Andrew Williams

Amgot

If you upgrade to v5.50.11can you please report back that the fix is in.

thanks

A bit late I know but I installed patch v5.50.11 and this is indeed fixed. It's weird because the change log doesn't mention any map fixes.
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Jagdhund
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BUG? AFV Sneak

Post by Jagdhund »

It seems the sneak command for vehicles has changed. It used to be that the command would cause the vehicle to back up. It still does that BUT at the end of the move the vehiicle turns to face the direction of travel thus exposing the rear armor to the threat. I used to be able to give a AFV a sneak command when there was a AT team attack and move of to other units and now I have to baby sit it. This is new in the beta patch. Can anyone confirm this for me? Great patch otherwise!! Thanks guys!

-Jagdhund
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Jagdhund
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Panzershrek change?

Post by Jagdhund »

Several times I have had tanks killed by panzershreks and way over their operational range. (i.e. 280 yds or m?) According to use documents from 1945 it's max range was 120 M (130 yds)

See http://www.lonesentry.com/manuals/tme30 ... 2sub7.html

Did you guys change something?

-Jagdhund
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Jagdhund
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RE: Panzershrek change?

Post by Jagdhund »

Yep just tested it and a Shrek crew fired at a tank at 232 yds hit it and damaged it. Way beyond the stated range!
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tigercub
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RE: Panzershrek change?

Post by tigercub »

Max range is about 170m during the war to hit some thing....but a Target was knocked out at a range of 1000m fired from a hill so i read in 1944...I also read an account of a shrek hitting a sherman it blowup (100feet into the air)the hull landing on the next sherman in the colum Destorying it as well in a ball of flame....infantry Aces was the book.
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Jagdhund
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RE: Panzershrek change?

Post by Jagdhund »

ORIGINAL: tigercub

Max range is about 170m during the war to hit some thing....but a Target was knocked out at a range of 1000m fired from a hill so i read in 1944...I also read an account of a shrek hitting a sherman it blowup (100feet into the air)the hull landing on the next sherman in the colum Destorying it as well in a ball of flame....infantry Aces was the book.

Yeah there are exceptional stories for most weapons in WW II but I was looking at the US Armys analysis of a captures weapon which I believe more than the greman statements of range, though in this instance the US Army agreed with the German assessment of its capabilities. Check out this link as its a reprint of Dept. of Defense analysis not a story in someone's book.

See http://www.lonesentry.com/manuals/tme30 ... 2sub7.html
Iron Stringbean
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RE: Panzershrek change?

Post by Iron Stringbean »

The range at which the "Long Range" modifier ends for the shreck is 250 according the weapons.txt. According to the scale at http://users.stargate.net/~mcconmy/probability.htm, there's a %2 chance of a hit in perfect conditions between 100 and 250 (on a bell curve scale I think...). After 250, there should barely be any chance of getting a hit. Not sure why you're getting such atypical results. Do you have any mods installed?
Amgot
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RE: Panzershrek change?

Post by Amgot »

During a H2H GC (playing as the Allies) with the latest patch, my opponent regularly destroyed my tanks with his Schreks at more than 250m. It was pretty annoying and the Panzerschreks, along with the MG42, dominated the battlefield.


Iron Stringbean
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RE: Panzershrek change?

Post by Iron Stringbean »

Haha this completely contradicts this thread: tm.asp?m=2698367

Tejszd
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RE: Panzershrek change?

Post by Tejszd »

Good find/point, Iron_Stringbean. The randomness in CC can be frustrating but is also what makes the game so repayable and results in two posts complaining about the same thing but from opposite sides.... [X(]
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Andrew Williams
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RE: Panzershrek change?

Post by Andrew Williams »

[:'(]


Also both refer to the latest patch so data should be the same... except one is tLD and the other LSA.

What, if any, differences could be effecting the outcome?
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tigercub
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RE: Panzershrek change?

Post by tigercub »

250m shots is crazy stuff ...but the MG42 was the fear of allied infantryman it was that good.

http://www.youtube.com/watch?v=BxDauR7R ... ure=relmfu
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Iron Stringbean
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RE: BUG? AFV Sneak

Post by Iron Stringbean »

ORIGINAL: Jagdhund

It seems the sneak command for vehicles has changed. It used to be that the command would cause the vehicle to back up. It still does that BUT at the end of the move the vehiicle turns to face the direction of travel thus exposing the rear armor to the threat. I used to be able to give a AFV a sneak command when there was a AT team attack and move of to other units and now I have to baby sit it. This is new in the beta patch. Can anyone confirm this for me? Great patch otherwise!! Thanks guys!

-Jagdhund

I just ran into this problem. A normal move order does the same thing.
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RD Oddball
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RE: BUG? AFV Sneak

Post by RD Oddball »

We'll look into it. Thanks. Any particular situation required to replicate this or will it occur any time a sneak command is issued on any type of terrain? Obviously the sneak command has to be issued more or less directly behind the vehicle but any details other than that?
Iron Stringbean
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RE: BUG? AFV Sneak

Post by Iron Stringbean »

ORIGINAL: RD_Oddball

We'll look into it. Thanks. Any particular situation required to replicate this or will it occur any time a sneak command is issued on any type of terrain? Obviously the sneak command has to be issued more or less directly behind the vehicle but any details other than that?

I started a quick battle to run some tests, and the results were inconclusive at best. Place a sneak order behind them, sometimes they would back up and stay straight, other times they would turn the wrong direction when the reached the destination, and other times they would turn right away like it was a move fast order. I tried different distances, different angles of the move order, and even left/right, vs. up/down, and I kept getting random results...
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RD Oddball
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RE: BUG? AFV Sneak

Post by RD Oddball »

Thanks Stringbean. That's likely why it slipped by testing. Was not easy to replicate but we were able to. It's slated for being fixed next chance we get.
Imperial Dane
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RE: BUG? AFV Sneak

Post by Imperial Dane »

Just a curiosity, but has the Ai suddenly ceased to a larger degree in using smoke ? Tried this patch out to see if the AI somehow offered a wee bit more resistance and well.. I can't help but notice that smoke usage has dropped dramatically.
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