Search found 74 matches

by biddrafter2
Wed Aug 07, 2024 3:47 pm
Forum: The Operational Art of War IV
Topic: About the possibility of open Source code
Replies: 149
Views: 30911

Re: About the possibility of open Source code



Predicting when a project will be done is a fool's errand. My post allows fans to at least know that a significant update is still being worked on.
Matrix frowns on premature discussion of an update's details for reasons I've listed before. They feel that there is a golden moment for that. And ...
by biddrafter2
Fri May 03, 2024 7:00 pm
Forum: The Operational Art of War IV
Topic: Lost in scale
Replies: 17
Views: 1644

Re: Lost in scale



This is why I want to make a game on a spherical hex map that allows mouse roller zooming to multiple levels. The time dimension shrinks in proportion to the X Y scale.


How does that work? You can play the game at both the Army/Corp level and the division/regiment at the same time?


Yes ...
by biddrafter2
Fri May 03, 2024 6:57 pm
Forum: The Operational Art of War IV
Topic: Updates?
Replies: 12
Views: 997

Re: Updates?


I was just wondering if this game is still being updated and supported; or should we expect to see TOAW5 at some point in the near future? And what changes would people like to see made to this game to make it better?


Depends who you ask. My opinion is that the game is dead. It is possible it ...
by biddrafter2
Thu May 02, 2024 1:02 am
Forum: The Operational Art of War IV
Topic: Lost in scale
Replies: 17
Views: 1644

Re: Lost in scale

"It has to do with realism.

Say you have a a 1km scale map and company sized units. Perfect.
But then you set the turn scale at one month. This means that the movement allowance will be however far a motorized unit can move in one month per turn."

Excellent points by RedAss.

This is why I want to ...
by biddrafter2
Tue Feb 13, 2024 11:23 pm
Forum: The Operational Art of War IV
Topic: So, when is the new patch coming out?
Replies: 140
Views: 8235

Re: So, when is the new patch coming out?

Just wanted to say hello to this thread from the future, February 2024.
by biddrafter2
Wed Sep 27, 2023 11:37 pm
Forum: Mods and Scenarios
Topic: How to make maps using overlays?
Replies: 11
Views: 1252

Re: How to make maps using overlays?

I suggest using QGIS. You can import layers, reproject them, and overlay a hex grid.

Attached an example I made with an export from QGIS and some import code I wrote in c#. The attached map is entirely auto generated. Not saying it does this by default, but an example of how QGIS can help you split ...
by biddrafter2
Sat May 21, 2022 9:52 pm
Forum: The Operational Art of War IV
Topic: Wow!! Did we luck out!
Replies: 25
Views: 2131

Re: Wow!! Did we luck out!


Again when it comes to software development it’s not about back ups or making copies of files, it’s al about putting the project under source control on a secure server. Plain and simple.


100%. There are a ton of excellent reasons to do this and no reasons not too. In the old days the tools ...
by biddrafter2
Wed May 11, 2022 1:17 am
Forum: The Operational Art of War IV
Topic: Wow!! Did we luck out!
Replies: 25
Views: 2131

Re: Wow!! Did we luck out!

Um.... this game isn't using source control? :? :? :? :?

This is so basic a mistake that I can't even make a snarky comment.
by biddrafter2
Thu Apr 28, 2022 4:15 pm
Forum: The Operational Art of War IV
Topic: map making?
Replies: 27
Views: 1985

Re: map making?


This has already been done and is being done at an even larger scale at this very moment. It is an old argument that's been regulated to the Museum of Prehistoric Rhetoric. ;)


When I was working on the old Diamond Mind baseball game I created code that would centralize multiple season sims, or ...
by biddrafter2
Fri Apr 22, 2022 2:07 pm
Forum: The Operational Art of War IV
Topic: map making?
Replies: 27
Views: 1985

Re: map making?

I think everyone agrees those additional hex properties would be wonderful to have. We could also have a Python tool that takes known source GIS data, a map projection, map boundaries, and hex grid size and have it auto generate a map that imports into TOAW directly. Incredible time savings by ...
by biddrafter2
Thu Apr 21, 2022 9:31 pm
Forum: The Operational Art of War IV
Topic: map making?
Replies: 27
Views: 1985

Re: map making?

Been awhile but was curious if I could generate pre-filled hex layers based on GIS intersections and filters. Turns out you can!

QGIS 3.24.1

Vector maps from here https://www.naturalearthdata.com/downloads/10m-physical-vectors/

First image is standard vector display (if the attachments order ...
by biddrafter2
Tue Oct 26, 2021 7:18 pm
Forum: The Operational Art of War IV
Topic: Barbarossa
Replies: 32
Views: 1285

RE: Barbarossa

Beautiful work Lobster.
by biddrafter2
Sun Oct 10, 2021 4:55 pm
Forum: Mods and Scenarios
Topic: Earth v1_3
Replies: 6
Views: 595

RE: Earth v1_3

ORIGINAL: andy77
And how Britain and Italy look like - you can't look without tears))

Equal area at 200km is a cruel mistress. Interestingly, UK is bigger in my map than it is in real life [;)]
by biddrafter2
Sun Oct 10, 2021 4:49 pm
Forum: Mods and Scenarios
Topic: Earth v1_3
Replies: 6
Views: 595

RE: Earth v1_3

<r>
<QUOTE><s>[quote]</s>ORIGINAL: lion_of_judah<br/>
<br/>
This scenario looks rather interesting. Any time frame when this will be ready?
<e>[/quote]</e></QUOTE>
<br/>
Not sure. I've been doing a hotseat playtest and it seems to be working, although I have a list of 20 small issues to ...
by biddrafter2
Fri Sep 24, 2021 1:35 pm
Forum: Mods and Scenarios
Topic: Earth v1_3
Replies: 6
Views: 595

RE: Earth v1_3

<r> And a wider scale view. Sorry for the enormous images! I didn't realize that the forum would not scale or iframe images from my widescreen monitor.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/23726/4D45A537BF174289A64C979C2CC617AA.jpg"><s>[img]</s><URL url="https://www ...
by biddrafter2
Fri Sep 24, 2021 1:34 pm
Forum: Mods and Scenarios
Topic: Earth v1_3
Replies: 6
Views: 595

Earth v1_3

<r> Hi All,<br/>
<br/>
Thought I'd share some screens of a scenario I've been working on. It is (obviously!) a hypothetical, designed around my personal beer and pretzels approach to wargaming. <br/>
<br/>
The main design consideration was randomized starting positions for units. If the whole ...
by biddrafter2
Fri Sep 10, 2021 12:29 pm
Forum: The Operational Art of War IV
Topic: Unit size just a label?
Replies: 5
Views: 301

RE: Unit size just a label?

I appreciate it Golden! I never realized how little I knew about TOAW until I started trying to build a scenario and interacting with the force editor.
by biddrafter2
Fri Sep 10, 2021 2:00 am
Forum: The Operational Art of War IV
Topic: Unit size just a label?
Replies: 5
Views: 301

RE: Unit size just a label?

Thanks for confirming my suspicions Lobster!
by biddrafter2
Fri Sep 10, 2021 1:24 am
Forum: The Operational Art of War IV
Topic: Unit size just a label?
Replies: 5
Views: 301

Unit size just a label?

<t> Apologies if this is in the manual and I've missed it, but is the unit size label in the attached image just a label? Does anything actionable follow on from it being Army Group versus Corps, for example?<br/>
<br/>
Asking because I made a test scenario with units with same equipment and ...
by biddrafter2
Fri Jun 18, 2021 1:23 pm
Forum: The Operational Art of War IV
Topic: Message for Ralph Tricky
Replies: 130
Views: 3515

RE: Message for Ralph Tricky

<r>
<QUOTE><s>[quote]</s>ORIGINAL: cathar1244<br/>
<br/>
@Ben<br/>
<br/>
Mmm, there is a java-based one that is somewhat popular. Can't recall the name of it at the moment.<br/>
<br/>
Cheers
<e>[/quote]</e></QUOTE>
<br/>
I've always wanted to mess with Triple A but have never had the time ...

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