ORIGINAL: rhinobones
In the New Patch thread post #44 you stated, “I have no good information about deployment at the regimental scale so I go with divisional”. That almost sounds like your base maneuver unit is the division. I’m probably misreading your intent; please clarify.
I have found only a few maps that display where individual manuever regiments on either side are deployed. These cover small areas and only one or two divisions on each side. Even less information is to be had for division/corps/army/force level support elements. So, where do you put all of that? It amounts to a huge amount of units. WitE uses a simple assignment method where you simply assign support elements to forces with no physical units involved. TOAW has no such function.
What I have done is to start the game one week before the invasion begins. For the Axis all support elements are stacked with or in the vicinity of a parent HQ unless it is specifically assigned to a different HQ when the invasion began. This one week pre invasion allows the Axis player to move support elements to areas where manuever elements belonging to a HQ are positioned. For instance if a division is part of a corps that is part of an army that is part of an army group then those support elements belonging to the corps, army or army group can be moved to the division's deployment area to support the division. Otherwise I would be dictating to the Axis player where they have to use support elements without any concrete proof that is actually where those support elements were deployed.
Further, since I don't have enough information to deploy divisonal manuever regiments divisions have deployment areas. The regiments and divisional support elements and any higher level support elements belonging to the division's hierarchy can also be deployed in that area.
I can't see any other way to deploy support elements or a division's regiments without just guessing where all of these support elements and regiments went. I feel that would be unfair to the Axis player. On a map with a larger scale it might not matter as much but when you get down to 2.5km per hex and one day turns it makes a big difference. Divisions are still deployed in areas where they appear to belong. It's not like entire army groups are allowed to redeploy. The Axis player will have to be somewhat effiecient in moving the support elements since they would want artillery to be above 100% supply. I'll probably increase Axis supply until 22 June to help with that. And honestly, the Germans didn't even have many of their divisions in their jumping off points a week before the invasion.
