Search found 120 matches

by mmacguinness
Sun Sep 20, 2026 10:27 pm
Forum: Armored Brigade II
Topic: Spotting recon/scout units at long range is too easy in the NTC map.
Replies: 4
Views: 2035

Re: Spotting recon/scout units at long range is too easy in the NTC map.

Well, I first mentioned this problem on the AB forum in August 2021, that's 5 years now.

You're the expert, if you say it can't be easily changed then so be it.

That does however seem to be inconsistent with the fact that custom maps can be made. My reference to a "global" change was meant to be ...
by mmacguinness
Sun Sep 06, 2026 3:05 am
Forum: Armored Brigade II
Topic: Spotting recon/scout units at long range is too easy in the NTC map.
Replies: 4
Views: 2035

Re: Spotting recon/scout units at long range is too easy in the NTC map.

It's been a while now.

Since the cause of the spotting issue on the NTC map is the fact that the Cover and Concealment values for all tiles are set to 0, making it essentially a glass-like surface, surely this could be easily and quickly fixed as an interim measure pending a more comprehensive ...
by mmacguinness
Wed Feb 19, 2025 2:56 am
Forum: Armored Brigade II
Topic: No trenches/foxholes and no digging in?
Replies: 18
Views: 5833

Re: No trenches/foxholes and no digging in?

"But wasn't tacops's unit representation on level higher than AB?"

Short answer, no. Same level.

Long answer:
TacOps managed individual vehicles and 2 to 4 man fire-teams.
Units of the same type could be joined into larger sized units or split into smaller ones.

If you refer to the set up ...
by mmacguinness
Tue Feb 18, 2025 6:47 am
Forum: Armored Brigade II
Topic: No trenches/foxholes and no digging in?
Replies: 18
Views: 5833

Re: No trenches/foxholes and no digging in?

"the need for additional engine mechanics, such as trench clearing and their directional properties as structures. Pretty complex with the current code"

Maybe, maybe not. But you're the developer, so it's your call.

Design of models and simulations is very challenging. Some level of abstraction ...
by mmacguinness
Mon Feb 17, 2025 5:52 am
Forum: Armored Brigade II
Topic: No trenches/foxholes and no digging in?
Replies: 18
Views: 5833

Re: No trenches/foxholes and no digging in?

"Could it be that this game merely simulates encounters and the defense and offense battles in a rush situation?"

Mostly. But the mission generator also includes Several levels of Defend

1. Defend
2. Defend: Dug-in
3. Defend: Fortified
4. Defend: Dug-in+Fortified
AB2 Mission Generator - Defend ...
by mmacguinness
Wed Dec 18, 2024 7:39 am
Forum: Armored Brigade II
Topic: Spotting recon/scout units at long range is too easy in the NTC map.
Replies: 4
Views: 2035

Spotting recon/scout units at long range is too easy in the NTC map.

Spotting recon/scout units at long range is too easy in the NTC map.
I first posted about this on the AB forum over three years ago, but got no reaction from the AB team. I assumed it would be fixed in AB2, but it has not been.
For example: The scout team with SOP Cover:Hold:Hold is taken under fire ...
by mmacguinness
Fri Nov 29, 2024 10:52 am
Forum: Armored Brigade II
Topic: 3D graphic landscape
Replies: 4
Views: 1083

Re: 3D graphic landscape

OK. Got it. Thanks.
by mmacguinness
Thu Nov 28, 2024 2:51 pm
Forum: Armored Brigade II
Topic: 3D graphic landscape
Replies: 4
Views: 1083

3D graphic landscape

Pre-release videos showed 3D animations of AB battles and firefights.

Find function finds 2 references to 3D in the manual:
1. On page 4, in the Introduction: "within a new, more immersive 3D graphic landscape."
2. In Section 6 CREDITS

The manual does not include any instruction how to access the ...
by mmacguinness
Tue Feb 06, 2024 6:18 am
Forum: Tech Support
Topic: Floating Decoys
Replies: 0
Views: 442

Floating Decoys

CMO appears to treat EW Successes by Floating Decoys as clean misses.

Yet, is it not to be expected that an ASM that has been spoofed by such a decoy would actually impact the decoy or the sea in close proximity to it?

In my limited experience, that is exactly what happens.
In 1987, I worked on ...
by mmacguinness
Mon Dec 18, 2023 11:30 pm
Forum: Tech Support
Topic: Anti-ship missile terminal phase target selection
Replies: 19
Views: 3532

Re: Anti-ship missile terminal phase target selection

"1) The Ford can absorb a huge amount of damage and remain partially functional. Most hits seem to destroy parked aircraft though."

A very complacent conclusion.

First response: destroyed aircraft means reduced capability of the CV, plus the other damage/

My experience is that few strikes destroy ...
by mmacguinness
Mon Dec 18, 2023 11:05 pm
Forum: Tech Support
Topic: Anti-ship missile terminal phase target selection
Replies: 19
Views: 3532

Re: Anti-ship missile terminal phase target selection

I included Egyptian and Syrian systems and the Arab Fishing Fleet specifically to create a complex environment.
Because, real life is complex.
In this complex environment, most of which is non belligerent, the results i have seen are much less favorable to USN than what you report of the stripped ...
by mmacguinness
Wed Dec 13, 2023 2:01 pm
Forum: Tech Support
Topic: Anti-ship missile terminal phase target selection
Replies: 19
Views: 3532

Re: Anti-ship missile terminal phase target selection

Oops. Don't upload much.
Here it is:
002 2023 Deterence Rev.09B.zip
(808.47 KiB) Downloaded 127 times
by mmacguinness
Wed Dec 13, 2023 1:53 pm
Forum: Tech Support
Topic: Anti-ship missile terminal phase target selection
Replies: 19
Views: 3532

Re: Anti-ship missile terminal phase target selection

Well, the scenario doesn't tell anyone the questions I have. So, first the questions.
And the logged events do not include the terminal phase target selection process by the missiles which is what I'm questioning.

Attached is the scenario with the suffix changed to jpg to allow attaching.

And, FYI ...
by mmacguinness
Wed Dec 13, 2023 11:24 am
Forum: Tech Support
Topic: Anti-ship missile terminal phase target selection
Replies: 19
Views: 3532

Re: Anti-ship missile terminal phase target selection

12 Backfires with 2 Kinzhals each ex Engels air base on ASuW mission v CVN 78 Ford group South of Cyprus.
Ford, Normandy, Ramage, Carney, Hudner & Roosevelt.

Backfire in single aircraft flights and off-axis attack at 1000nm permitted to achieve dispersion of attack vector
or
Backfire in multi ...
by mmacguinness
Thu Nov 30, 2023 1:38 pm
Forum: Tech Support
Topic: Anti-ship missile terminal phase target selection
Replies: 19
Views: 3532

Re: Anti-ship missile terminal phase target selection

I created a scenario with a group of civilian ships positioned quite closed together.
The Kinzhals each selected a different target.

What I believe is happening in strikes against USN TFs is that the software assumes the Russian missile will stupidly and invariably select the ship with the largest ...
by mmacguinness
Sun Nov 05, 2023 10:36 am
Forum: Tech Support
Topic: Anti-ship missile terminal phase target selection
Replies: 19
Views: 3532

Anti-ship missile terminal phase target selection

How does CMO manage anti-ship missile terminal phase target selection from multiple potential targets in a group?

So far as I can see, it appears to simply select the ship that is closest to the missile's course and all missiles in that salvo from the same platform, following the same course ...
by mmacguinness
Wed Nov 01, 2023 8:34 am
Forum: Command: Modern Operations series
Topic: Simulation shows Ireland can’t defend against unarmed plane
Replies: 12
Views: 1995

Re: Simulation shows Ireland can’t defend against unarmed plane

Wow! Someone actually ran a simulation to show the blindingly obvious?

Ireland has never had an effective air defense, ever.

IAC PC-7s have 2 hard-points for rocket or machine gun pods, but they are slower than most jets.
The Magisters they replaced had machine guns and hardpoints bu weren't any ...
by mmacguinness
Tue Sep 12, 2023 11:32 pm
Forum: Armored Brigade
Topic: Storming the Gap Novel - Armored Brigade inside
Replies: 2
Views: 2037

Re: Storming the Gap Novel - Armored Brigade inside

I posted a scenario based on one of the battles in this book a couple of years ago.

Defense of the Bridge at Eichhoffsseidlung, just west of Bad Hersfeld.

https://www.matrixgames.com/forums/view ... 1#p4769371
by mmacguinness
Tue Sep 12, 2023 11:21 pm
Forum: Armored Brigade
Topic: Side Unit Icon Colours
Replies: 3
Views: 2153

Re: RE: Side Unit Icon Colours


That would require a new set of icons too, because they don't use the NATO icons. We use the NATO standard.

Not all countries are NATO or WP factions, there are neutrals too.


I disagree.
It is not necessary to use Soviet icons. Though some might like it as an option, all I'm on about is the ...
by mmacguinness
Tue Sep 12, 2023 11:09 pm
Forum: Armored Brigade
Topic: Spotting recon units at long range is too easy in the NTC map:
Replies: 4
Views: 2553

Re: Spotting recon units at long range is too easy in the NTC map:

I do not agree.

The problem is not the lack of hasty emplacements, but in setting the Concealment Factor for desert tiles and desert rough tiles to zero.
Amazingly, even the rough terrain tiles I checked have zero Concealment.

Essentially, AB assumes a smooth or glassy surface where concealment is ...

Go to advanced search