Search found 77 matches

by donnie_1974_texas
Thu Aug 09, 2007 8:27 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Quesion on land movement...HELP...
Replies: 5
Views: 109

RE: Quesion on land movement...HELP...

<t> Well, the bombardment I did was not intended to cancel movement anyway. But, I simply thought that with 12,000+ troops in Madioen and 60,000 troops one hex behind them moving into Madioen that the 12 allied units would not simply be able to move into Madioen and then right through it ...
by donnie_1974_texas
Thu Aug 09, 2007 6:42 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Quesion on land movement...HELP...
Replies: 5
Views: 109

RE: Quesion on land movement...HELP...

<r> And here is the situation 2 turns ago - note my troops moving between Kragen and Madioen...any ideas why ZOCs were ignored? I thought my blocking force in the mountains of Madioen would have stopped this move from the north of the island to the south or at least my 60,000 troops moving from ...
by donnie_1974_texas
Thu Aug 09, 2007 6:37 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Quesion on land movement...HELP...
Replies: 5
Views: 109

Quesion on land movement...HELP...

<r> In one of my PBEM games I have invaded Java. Can someone explain this?<br/>
<br/>
1. Madioen is seized by paratroopers. About 10,000 troops are flown in in the past week.<br/>
<br/>
2. Two day turns.<br/>
<br/>
3. About 6 days ago Kragen is invaded by a large number of Japanese troops ...
by donnie_1974_texas
Thu Aug 09, 2007 6:04 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Aircraft Upgrade Paths
Replies: 4
Views: 104

Aircraft Upgrade Paths

<t> How does the game know what type of aircraft an airgroup can accept, especially with PDU on?<br/>
<br/>
For example, IJ Navy transport groups can only accept Thora, Tina, Mavis, and Tabby transports...but when I look in the editor I notice that each of these only upgrade to themselves.<br ...
by donnie_1974_texas
Mon Aug 06, 2007 11:49 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: AA Units
Replies: 6
Views: 119

AA Units

<r> It appears that airfield attacks due an inordinate amount of damage to flak units. For example, in my game against Jari I have 4 flak units (regiments and battalions), 1 special base force, 1 full base force, and one IJN base force as well as two coastal gun regiments (32 4.7" DP guns each) at ...
by donnie_1974_texas
Mon Aug 06, 2007 5:06 pm
Forum: After Action Reports
Topic: How to mess up japan, course 101 BigB Mod vs Aztez
Replies: 82
Views: 1600

RE: How to mess up japan, course 101 BigB Mod vs Aztez

<t> Almost laughable…How do you stop this? Those are not rookie fighter pilots either (XP of no lower than 75...).<br/>
<br/>
This happens every turn…<br/>
<br/>
It would not matter if I had 200 fighters on CAP over those ships, the bombers are damaged, but, damage doesn’t cause them to turn ...
by donnie_1974_texas
Tue Jul 31, 2007 8:35 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Bombing Alt vs enemy shipping Question
Replies: 75
Views: 1057

RE: Bombing Alt vs enemy shipping Question

<t> Exactly! In fact the B-29 was designed for long range high altitude, high speed (for a bomber) bombing runs. At 30,000 feet, a lot of times the CAP could not get up to altitude fast enough to make a coordinated attack.<br/>
<br/>
Flak was relatively ineffective at this altitude.<br/>
<br ...
by donnie_1974_texas
Tue Jul 31, 2007 5:10 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Bombing Alt vs enemy shipping Question
Replies: 75
Views: 1057

RE: Bombing Alt vs enemy shipping Question

<t> Correct. The switch from 30,000 feet + down to night bombing at 7,000 feet was because the accuracy of the B29 at that altitude was very poor due to the high winds from the jet stream over Japan. I am not sure whether the AA was less effective at 7,000 feet because it was a switch to night or ...
by donnie_1974_texas
Tue Jul 31, 2007 4:36 pm
Forum: After Action Reports
Topic: How to mess up japan, course 101 BigB Mod vs Aztez
Replies: 82
Views: 1600

RE: How to mess up japan, course 101 BigB Mod vs Aztez

<t> But the nice thing is that you can play with the Japanese production system. 30 days and we will be producing 1,100 planes/month and ramping up to about 1,800 a month by the end of 1942. We have cut some other expenditures out and concentrated on a few airframes and just Nak and Mitsubish ...
by donnie_1974_texas
Tue Jul 31, 2007 4:36 pm
Forum: After Action Reports
Topic: How to mess up japan, course 101 BigB Mod vs Aztez
Replies: 82
Views: 1600

RE: How to mess up japan, course 101 BigB Mod vs Aztez

<t> Well, yes. That seems to be the case. Aztez snuck another strike of 12 B-17s against my TFs at Palembang and they scored 5 hits. Of course, 50 Zeros and Oscars intercepted them and damaged them all. But, as my experience indicates, they will be back.<br/>
<br/>
I guess my only return play is ...
by donnie_1974_texas
Tue Jul 31, 2007 2:06 am
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: on fragments and rebuilding
Replies: 20
Views: 312

RE: on fragments and rebuilding

<t> Correct.&nbsp; No losses had been sustained.&nbsp; So the summary rulings are:<br/>
1)&nbsp; Divided units, if one section is lost, will not rebuild.<br/>
2)&nbsp; Fragments and their parents will accept replacements up to the TOE of the unit, but not beyond.<br/>
3)&nbsp; Some not understood ...
by donnie_1974_texas
Tue Jul 31, 2007 12:24 am
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: on fragments and rebuilding
Replies: 20
Views: 312

RE: on fragments and rebuilding

<t> Just ran a 30 day test in the home islands. Had a fast transport squadron of 4 DD's pick up some of Yokusaka base force and take it to Osaka. Set it and the parent on accept replacements and no other units doing so. Ran for 30 days. No change. The fragment and the parent total up to the TOE of ...
by donnie_1974_texas
Mon Jul 30, 2007 11:43 pm
Forum: After Action Reports
Topic: How to mess up japan, course 101 BigB Mod vs Aztez
Replies: 82
Views: 1600

RE: How to mess up japan, course 101 BigB Mod vs Aztez

<t> Updates.<br/>
<br/>
A long time in updating. So in about two months of game time here is what has happened.<br/>
<br/>
Burma<br/>
<br/>
Not much. Aztez had 31 units entrenched in Mandalay and a level 5 airfield there when we started. Not enough troops available to try and knock him out. He ...
by donnie_1974_texas
Mon Jul 30, 2007 10:15 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: on fragments and rebuilding
Replies: 20
Views: 312

RE: on fragments and rebuilding

<t> Well, I would think the fragment would not, but what about the parent in the case that it still has fragments on the map?<br/>
&nbsp;<br/>
Basically, is it possible that units could be become oversized this way, several fragments being split off, and then the parent being allowed replacements ...
by donnie_1974_texas
Mon Jul 30, 2007 10:04 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: on fragments and rebuilding
Replies: 20
Views: 312

RE: on fragments and rebuilding

<t> Another question then.<br/>
<br/>
What if the fragment still lives or takes a little damage. Lets say that a piece of Unit X is air transported to a remote location, engaged, and a part of it destroyed. For example:<br/>
<br/>
Unit X is in Palembang and has a strength of 100.<br/>
<br/>
10 ...
by donnie_1974_texas
Mon Jul 30, 2007 9:40 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: on fragments and rebuilding
Replies: 20
Views: 312

on fragments and rebuilding

What if in shipping a land combat unit, a fragment on a ship gets destroyed. Will the parent unit be able to rebuild to full strength?
by donnie_1974_texas
Mon Jul 30, 2007 6:17 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Bombing Alt vs enemy shipping Question
Replies: 75
Views: 1057

RE: Bombing Alt vs enemy shipping Question

<t> I have to agree with Castor on this one. I do not see many instances of B17s or other heavies hitting too many fast moving ships, admittedly in the Pacific they weren't used this way that often - perhaps there is a reason why?<br/>
<br/>
Interestingly enough, like I said before, if, as a ...
by donnie_1974_texas
Sun Jul 29, 2007 10:35 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: combat summaries and animations
Replies: 7
Views: 150

RE: combat summaries and animations

OK, update/reinstall did not work. I pulled up a save from about 10 turns ago, and it works fine.

It seems to be something associated with the save file itself perhaps? Why would this be the case?
by donnie_1974_texas
Sun Jul 29, 2007 8:04 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: combat summaries and animations
Replies: 7
Views: 150

RE: combat summaries and animations

<t> Update #2. I copied the combat replay from the game in question and pasted it in the save directory of another install of WitP I have. Same result. It is the only one that I cannot see any form of animation or detail on. Even fails to report altitudes of bombers in the combat report text file ...
by donnie_1974_texas
Sun Jul 29, 2007 7:05 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: combat summaries and animations
Replies: 7
Views: 150

RE: combat summaries and animations

<t> Shameless bump. Any other ideas?<br/>
<br/>
Two more turns and no effect - I noticed I do not even get all the detail in the combar report I used to (altitudes, etc.). I sort of need to figure this out, there is too much intel in the combat reports and animations as to what is going on and ...

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