combat summaries and animations

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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donnie_1974_texas
Posts: 77
Joined: Sun Feb 11, 2007 4:42 pm

combat summaries and animations

Post by donnie_1974_texas »

For the last three game turns (6 days) in one of my PBEMs I have been unable to see combat summaries or animations. All the settings are on, the delays are adjusted upwards, etc. I load up any other game and I can watch the action with my settings, but, this PBEM I cannot. I am Japan. Has anyone seen this before?
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rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: combat summaries and animations

Post by rtrapasso »

ORIGINAL: donnie_1974_texas

For the last three game turns (6 days) in one of my PBEMs I have been unable to see combat summaries or animations. All the settings are on, the delays are adjusted upwards, etc. I load up any other game and I can watch the action with my settings, but, this PBEM I cannot. I am Japan. Has anyone seen this before?

Yes - you probably started a scenario with "historical first turn".

It may take several turns for the animations to start up... some players complain they never do.

EDIT: if this is happening in the MIDDLE of a game, it is possible that settings from different games are getting confused. Best way to prevent that is to keep separate games in separate folders, each with a complete set of WITP files in it (i.e. - after installation, copy the entire WITP folder into another folder... do not try a second installation.)
donnie_1974_texas
Posts: 77
Joined: Sun Feb 11, 2007 4:42 pm

RE: combat summaries and animations

Post by donnie_1974_texas »

Rtrapasso - thanks for the quick reply.

I have three games going - two are in this directory (although one is just beginning and I have not mailed the first turn yet - no historical 1st turn start) and all of my setting have always been the same - anims/summaries on, all delays to either 0.1 or 0.6 seconds. The third game uses AB's map and is in a completely different directory (not a reinstall, a copy).

Problem is still there. Is there any other way around it? I really need to see the intel provided by watching the replay for land attack information. I have tried restarting the computer, restarting the game, saving the game to a different save game file, etc.
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rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: combat summaries and animations

Post by rtrapasso »

ORIGINAL: donnie_1974_texas

Rtrapasso - thanks for the quick reply.

I have three games going - two are in this directory (although one is just beginning and I have not mailed the first turn yet - no historical 1st turn start) and all of my setting have always been the same - anims/summaries on, all delays to either 0.1 or 0.6 seconds. The third game uses AB's map and is in a completely different directory (not a reinstall, a copy).

Problem is still there. Is there any other way around it? I really need to see the intel provided by watching the replay for land attack information. I have tried restarting the computer, restarting the game, saving the game to a different save game file, etc.

Don't know of anything else to try... sometimes the settings take a few turns to take effect, so you might try sticking it out for a bit to see if this happens.
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pompack
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Location: University Park, Texas

RE: combat summaries and animations

Post by pompack »

ORIGINAL: rtrapasso
ORIGINAL: donnie_1974_texas

Rtrapasso - thanks for the quick reply.

I have three games going - two are in this directory (although one is just beginning and I have not mailed the first turn yet - no historical 1st turn start) and all of my setting have always been the same - anims/summaries on, all delays to either 0.1 or 0.6 seconds. The third game uses AB's map and is in a completely different directory (not a reinstall, a copy).

Problem is still there. Is there any other way around it? I really need to see the intel provided by watching the replay for land attack information. I have tried restarting the computer, restarting the game, saving the game to a different save game file, etc.

Don't know of anything else to try... sometimes the settings take a few turns to take effect, so you might try sticking it out for a bit to see if this happens.

And it certainly can't hurt to leave the "Historic First Turn" switch in the OFF position. It is not supposed to have any effect except when starting a new scenario, but you never can tell
donnie_1974_texas
Posts: 77
Joined: Sun Feb 11, 2007 4:42 pm

RE: combat summaries and animations

Post by donnie_1974_texas »

Shameless bump. Any other ideas?

Two more turns and no effect - I noticed I do not even get all the detail in the combar report I used to (altitudes, etc.). I sort of need to figure this out, there is too much intel in the combat reports and animations as to what is going on and with one big invasion operation going on with another 2 days away I can't really not have any idea what's happening. Even the message delays don't seem to change much for me.

How about a complete reinstall, has anyone shown that to work? I tried saving the game in different slots and that did no good either.
donnie_1974_texas
Posts: 77
Joined: Sun Feb 11, 2007 4:42 pm

RE: combat summaries and animations

Post by donnie_1974_texas »

Update #2. I copied the combat replay from the game in question and pasted it in the save directory of another install of WitP I have. Same result. It is the only one that I cannot see any form of animation or detail on. Even fails to report altitudes of bombers in the combat report text file...Any ideas?
donnie_1974_texas
Posts: 77
Joined: Sun Feb 11, 2007 4:42 pm

RE: combat summaries and animations

Post by donnie_1974_texas »

OK, update/reinstall did not work. I pulled up a save from about 10 turns ago, and it works fine.

It seems to be something associated with the save file itself perhaps? Why would this be the case?
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