Search found 59 matches

by evilferretvictim
Sun Jun 03, 2007 3:47 am
Forum: UFO: Extraterrestrials
Topic: What's Coming in the very Soon to be Released Patch
Replies: 21
Views: 870

RE: What's Coming in the very Soon to be Released Patch

<r>
<QUOTE><s>[quote]</s>ORIGINAL: NefariousKoel<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: dbt1949<br/>
There's always a little DNA left so they can "rebuild" them.
<e>[/quote]</e></QUOTE>
<br/>
Bigger, better, faster, stronger! [:D]<br/>

<e>[/quote]</e></QUOTE>
<br/>
Like Vin Diesel ...
by evilferretvictim
Tue May 15, 2007 12:59 am
Forum: UFO: Extraterrestrials
Topic: Edit saves, changing date?
Replies: 1
Views: 205

RE: Edit saves, changing date?

<t> Using the Xbig app I was able to look at my saves.... If I looked at it right, my next era isn't coming until October... (Perhaps because of my slow pace?). I tried to change it, and the game crashes when trying to load the saves... Even if I made simple changes such as changing my money. <br ...
by evilferretvictim
Sun May 13, 2007 6:56 pm
Forum: UFO: Extraterrestrials
Topic: Edit saves, changing date?
Replies: 1
Views: 205

Edit saves, changing date?

Basically, I screwed up and need to change the date in my save so I don't get pwned by cruisers. I suppose it's cheating, but I'm in a tough spot right now. Thx.
by evilferretvictim
Sun May 13, 2007 5:34 pm
Forum: UFO: Extraterrestrials
Topic: How to capture 'live' aliens? (Stun RL only??)
Replies: 17
Views: 346

RE: How to capture 'live' aliens? (Stun RL only??)

Stun grenades don't seem to work for me... Granted I've only tried to use them a few times, but each time the alien will just stand there and laugh at me. Are stun rockets more effective? Haven't tried them yet...
by evilferretvictim
Sun May 13, 2007 4:56 am
Forum: UFO: Extraterrestrials
Topic: Tech Tree
Replies: 5
Views: 240

RE: Tech Tree

<t> Wow.... I didn't think they added THAT much to the game. After looking at a list from UFO Defense I'm going to guess it's a little more than twice as much.. Glad to see they're going beyond plasma weapons. I feel like I haven't even started the game yet..LOL. <br/>
<br/>
My question is, are ...
by evilferretvictim
Sun May 13, 2007 2:35 am
Forum: UFO: Extraterrestrials
Topic: Ability to pick mod features?
Replies: 2
Views: 194

RE: Ability to pick mod features?

Hmm...perhaps I spoke too soon~ I just installed the "Ease of Use" mod, cool to see he gave people the options right from the game menu :)
by evilferretvictim
Sun May 13, 2007 2:09 am
Forum: UFO: Extraterrestrials
Topic: Tech Tree
Replies: 5
Views: 240

RE: Tech Tree

What do you mean exactly by *figured out*?
by evilferretvictim
Sun May 13, 2007 2:02 am
Forum: UFO: Extraterrestrials
Topic: Ability to pick mod features?
Replies: 2
Views: 194

Ability to pick mod features?

<t> To make it short... After looking at some of the mods that are coming out I'm noticing that there are some features I like, while others I don't like included in them. I was wondering if it would be possible for someone to make a 3rd party app that let you *tick* which features you want in the ...
by evilferretvictim
Sat May 12, 2007 7:46 pm
Forum: UFO: Extraterrestrials
Topic: Silent Storm engine, why not?
Replies: 18
Views: 882

RE: Silent Storm engine, why not?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: LarkinVB<br/>
<br/>
Because the performace (FPS) of this engine was very bad even on decent systems ?<br/>

<e>[/quote]</e></QUOTE>
<br/>
Performance is bad? Huh? I run Silent Storm on a 1.6Ghz laptop with a 9600 Pro GPU and 4200RPM HDD. It will make the ...
by evilferretvictim
Sat May 12, 2007 6:47 pm
Forum: UFO: Extraterrestrials
Topic: Silent Storm engine, why not?
Replies: 18
Views: 882

Silent Storm engine, why not?

<t> To make it short: I don't understand why none of the *X-Com clone* developers have looked into using the Silent Storm engine. I really doubt Nival would charge too much for it, and it would be perfect for an X-Com remake. In CCs case, they could have saved themselves the trouble of creating an ...
by evilferretvictim
Tue May 08, 2007 6:42 am
Forum: UFO: Extraterrestrials Support
Topic: Whole computer fried
Replies: 11
Views: 222

RE: Whole computer fried

Your card obviously overheated and may have literally fried itself. For some reason UFO:ET makes my laptop GPU run pretty damn hot.
by evilferretvictim
Sun May 06, 2007 7:27 pm
Forum: After Action Reports
Topic: Second Run-Through
Replies: 25
Views: 1232

RE: Second Run-Through

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Texashawk<br/>
<br/>
Well, I seem to remember you needed a hell of a lot of elerium-121(?) to keep the alien technologies moving. So I don't know if it's wise to sell off a whole lot of alien stuff...
<e>[/quote]</e></QUOTE>
<br/>
I remember you needed it to ...
by evilferretvictim
Sun May 06, 2007 6:05 am
Forum: After Action Reports
Topic: Second Run-Through
Replies: 25
Views: 1232

RE: Second Run-Through

<t> Wait a minute.... I just realized... In X-Com you needed to keep alien equipment in order to manufacture certain stuff~ (I could be thinking of a different game, but pretty sure X-Com had this) As far as I can tell, in UFO:ET it just takes money... ? So, there's no reason to keep alien tech once ...
by evilferretvictim
Sat May 05, 2007 6:59 pm
Forum: Mods and Tweaks
Topic: MODing
Replies: 55
Views: 1377

RE: MODing

Alright....but I believe there are only 24 soldiers built for the game~&nbsp; So if you enable death you're also going to have to give soldiers the ability to come back to life after awhile.... Er I suppose that's the same as the hospital :)&nbsp;
by evilferretvictim
Sat May 05, 2007 4:55 am
Forum: After Action Reports
Topic: Ah memories...
Replies: 4
Views: 487

RE: Ah memories...

Makes you want to kick the pilots ass. &nbsp;
by evilferretvictim
Sat May 05, 2007 4:03 am
Forum: UFO: Extraterrestrials
Topic: Sales so far?
Replies: 5
Views: 216

RE: Sales so far?

<t> Although I hate to say it, I'd guess no more than 1,000 have downloaded from Matrix so far (Doubt even that many). &nbsp; This game as absolutely NO advertisment at all~ &nbsp; I try to do my part and *pimp* the game on forums I'm a regular at (GameSpot mostly)... &nbsp; The vast majority of ...
by evilferretvictim
Sat May 05, 2007 1:46 am
Forum: UFO: Extraterrestrials
Topic: buildings at other bases
Replies: 21
Views: 440

RE: buildings at other bases

<t> Well, after looking through the files I believe there are only 24 soldiers in total as it is. Since you can no longer buy them like they were nothing, you are going to be hurting to even protect your main base if you have a few complete failure missions during gameplay. <br/>
<br/>
In X-Com ...
by evilferretvictim
Sat May 05, 2007 1:24 am
Forum: UFO: Extraterrestrials
Topic: buildings at other bases
Replies: 21
Views: 440

RE: buildings at other bases

No... I believe the other bases are there so you can *secure* the territory and have wider rader/air support around the globe. &nbsp; Not that it matters....Hell I can barely afford 2 bases :)&nbsp;
by evilferretvictim
Fri May 04, 2007 11:51 pm
Forum: UFO: Extraterrestrials
Topic: So, any reviews yet?
Replies: 14
Views: 293

RE: So, any reviews yet?

<r> So far it's almost exactly what I expected. There are a few things left out such as reserve APs, and not having the ability to build more than one full base <E>:(</E> It feels like I'm playing X-Com all over again, which is a great feeling. I give it a 9/10, it would easily be 10/10 if they had ...
by evilferretvictim
Fri May 04, 2007 10:06 pm
Forum: The War Room
Topic: Kill a Hallucinoid, Research it ASAP
Replies: 17
Views: 432

RE: Kill a Hallucinoid, Research it ASAP

<t> Halluciniods are pathetic by themselves.... My first alien base was a Halliciniod base, along with a few of those annoying pod things (forget what they're called). It was a cake walk...Probably the easiest mission I've ever done so far. I think they're AI needs a bit of tweaking, or perhaps they ...

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