Kill a Hallucinoid, Research it ASAP
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Kill a Hallucinoid, Research it ASAP
Get that Mind Shield
PSI Attacks sucks ass
PSI Attacks sucks ass
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RE: Kill a Hallucinoid, Research it ASAP
Halluciniods are pathetic by themselves.... My first alien base was a Halliciniod base, along with a few of those annoying pod things (forget what they're called). It was a cake walk...Probably the easiest mission I've ever done so far. I think they're AI needs a bit of tweaking, or perhaps they're purposely dumb. I would imagine they could do some serious damage combined with other aliens though. I'm holding off on the mind shield until they start to become a problem.
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RE: Kill a Hallucinoid, Research it ASAP
Ya they drop like a brick
Its just highly annoying when they panick your soldiers, especially when one of them is in view of another alien you failed to gun down on your previous turn.
Its just highly annoying when they panick your soldiers, especially when one of them is in view of another alien you failed to gun down on your previous turn.
RE: Kill a Hallucinoid, Research it ASAP
What happens when soldiers panic?
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RE: Kill a Hallucinoid, Research it ASAP
ORIGINAL: evilferretvictim
Halluciniods are pathetic by themselves.... My first alien base was a Halliciniod base, along with a few of those annoying pod things (forget what they're called). It was a cake walk...Probably the easiest mission I've ever done so far. I think they're AI needs a bit of tweaking, or perhaps they're purposely dumb. I would imagine they could do some serious damage combined with other aliens though. I'm holding off on the mind shield until they start to become a problem.
Halluciniods are the BIG LUMBERING GIANTS with a CLAW correct? I just had a 4 man team and AFV over-run by 7+ of those beasties! You aren't one of those fellows that said this game is too easy are you?
No offense but after a good 7 hours of playing I doubt your conclusions.
RE: Kill a Hallucinoid, Research it ASAP
I thought I'd go ahead and get mind shields cause I was ahead and about to fire most of my salaried workers. So now I have enough mind shields for 12 but can't figure out how to use them. Looks like they go on your head but there is no slot for them. How do you equip or use them [&:]
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RE: Kill a Hallucinoid, Research it ASAP
ORIGINAL: valiant
I thought I'd go ahead and get mind shields cause I was ahead and about to fire most of my salaried workers. So now I have enough mind shields for 12 but can't figure out how to use them. Looks like they go on your head but there is no slot for them. How do you equip or use them [&:]
Just put it somewhere in your inventory (ie: belt pouch).
Hallucinoids aren't the problem, as they can only attack in melee. The problem is later on when you meet the Ethereals/Phantoms, whom can also perform PSI attacks, but can do it from anywhere much more powerful as long as an alien is in your sights.
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RE: Kill a Hallucinoid, Research it ASAP
Someday soon you will wish you had a battle with just Hallucinoids. All they do is charge your line. Later, metal machines are going to be a pain.[:'(]
RE: Kill a Hallucinoid, Research it ASAP
ORIGINAL: GalacticOrigins
Someday soon you will wish you had a battle with just Hallucinoids. All they do is charge your line. Later, metal machines are going to be a pain.[:'(]
Oh boy....now there is an encouraging thought! I better get those plasma thingies that fire the green stuff to work soon or Esperanza is toast.
RE: Kill a Hallucinoid, Research it ASAP
I've tweaked their AI so in the latest version of my mod so they are much more formiddable. If you play at the higher AI levels and you do not have a significant numerical superiority when you come across a group of them I expect you will get ass-munched...unlike in the unmodded game where they are indeed a push-over. I am only in month-2 in my game and after running a few missions against them I decided their AI needed some serious fixing.
You can find the mod here:
http://www.ufo-extraterrestrials.com/fo ... php?t=1691
You can find the mod here:
http://www.ufo-extraterrestrials.com/fo ... php?t=1691
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RE: Kill a Hallucinoid, Research it ASAP
re Hallies
they are supposed to be easy. harder enemies are around the corner
wait until the machines with long-range mega hitting weapons show up
unless you have the right weapons, they are a pain
With the mod, fighting the machines in a large, open map is suicide. Even with the right rockets. Note, these enemies take 12-20 hits to drop with any of the 3 main rifle-types you have available. Only the right weapon will take them out. This weapon is great but short range. Now, with the mod, they group up ... I lost the whole team on a terror mission (I actually by-passed that save, since I also had the bman mod's not set the way I want them, had perm death on, I not like that in current game). The aliens also retreat after shooting, so it is even harder to close.
The battle I had was unwinnable. I had 6 kills leaving 14 or so aliens. And that was my best squad. I seldom lose fights, but the mod makes the game much more lethal. Grenades, alien teamwork, and alien retreating after shooting are big changes. (The aliens used to stay at range or even close after they shot, at least allowing you to nail them).
I am not certain at this point. Yeah, I like the mod. But wow!
they are supposed to be easy. harder enemies are around the corner
wait until the machines with long-range mega hitting weapons show up
unless you have the right weapons, they are a pain
With the mod, fighting the machines in a large, open map is suicide. Even with the right rockets. Note, these enemies take 12-20 hits to drop with any of the 3 main rifle-types you have available. Only the right weapon will take them out. This weapon is great but short range. Now, with the mod, they group up ... I lost the whole team on a terror mission (I actually by-passed that save, since I also had the bman mod's not set the way I want them, had perm death on, I not like that in current game). The aliens also retreat after shooting, so it is even harder to close.
The battle I had was unwinnable. I had 6 kills leaving 14 or so aliens. And that was my best squad. I seldom lose fights, but the mod makes the game much more lethal. Grenades, alien teamwork, and alien retreating after shooting are big changes. (The aliens used to stay at range or even close after they shot, at least allowing you to nail them).
I am not certain at this point. Yeah, I like the mod. But wow!
RE: Kill a Hallucinoid, Research it ASAP
Maybe the number of alien in each type of craft should be reduced somewhat to compensante for their combat AI improvements. Not hard to do in a mod I suppose: BMan could you add this (as a new BMan setup option )?
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RE: Kill a Hallucinoid, Research it ASAP
ORIGINAL: PDiFolco
Maybe the number of alien in each type of craft should be reduced somewhat to compensante for their combat AI improvements. Not hard to do in a mod I suppose: BMan could you add this (as a new BMan setup option )?
I would like to see the following:
When you are almost done with a mission and have it won, the game adds 1-3 more aliens for you to hunt down. Very annoying. However, many times the new alien is a commander that you might need to capture.
I just lost another Terror mission to the machines. Had it won, then more were added to the battle - behind me, of course. I had 1 soldier left, my Commander, and she had critical 3 (no way to heal self). I lost it. Could not find the alien. Had the right weapon equipped, too.
Maybe a mod could let the commander aliens be added, but in a battle with no commander type aliens present (like brown Hall monsters and machines), the extra aliens are not added?
RE: Kill a Hallucinoid, Research it ASAP
With a proper;y secured perimeter. I have never have aline pop up on me. They are sneaky though and will sometime move around your LOS and come at you from behind.
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RE: Kill a Hallucinoid, Research it ASAP
ORIGINAL: Wiz33
With a proper;y secured perimeter. I have never have aline pop up on me. They are sneaky though and will sometime move around your LOS and come at you from behind.
Yeah, I know ... but with only one soldier left kinda hard to do .. [:(][:D]
RE: Kill a Hallucinoid, Research it ASAP
The game pops up aliens in your back when you've a mission won ?? Pretty lame, I don't want that !! [:@]
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RE: Kill a Hallucinoid, Research it ASAP
AFAIK *all* aliens are placed at mission start. No aliens are ever spawned during the battle. When you "have it won" ie only 1-2 aliens left, they will come out of their hiding places and bee-line torwards your troops. Most likely you missed one hiding and once you wiped all the others he came charging out from your behind.
RE: Kill a Hallucinoid, Research it ASAP
Ah that's ok, it looks like I've misunderstood GalacticOrigins post [;)]
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