Search found 139 matches

by ggm
Mon Jan 24, 2022 12:28 am
Forum: General Discussion
Topic: What Book Are You Reading at the moment?
Replies: 3268
Views: 116856

RE: What Book Are You Reading at the moment?

I believe in God, I respect the Court, Fear the Police, and pray to the Nomads every night for justice.
by ggm
Tue Dec 07, 2021 3:05 pm
Forum: Story and Stratagem (S&S) Editor
Topic: [Mod] Ammo Depot acts as Ammo Factory
Replies: 8
Views: 4728

RE: [Mod] Ammo Depot acts as Ammo Factory

Bunkers don't seem to have defence bonuses.

Bunker Level 6 doesn't produce any research.
by ggm
Tue Dec 07, 2021 11:12 am
Forum: War Room
Topic: [Mod]CMod - An SE gameplay mod
Replies: 35
Views: 13942

bump

bump
by ggm
Mon Dec 06, 2021 10:19 am
Forum: War Room
Topic: [Mod]CMod - An SE gameplay mod
Replies: 35
Views: 13942

RE: [Mod]CMod - An SE gameplay mod

Catastareoid,

Is Cmod compatible with easy logistics. I am having some difficulties getting it to work with easy logistics.

great mod.

what does luxury goods do in production?
by ggm
Thu May 13, 2021 5:37 am
Forum: Tech Support
Topic: motorized manpads
Replies: 4
Views: 315

motorized manpads

motorized infantry with manpads not given trucks 1.09 slows unit to foot movement.

ggm
by ggm
Thu Apr 22, 2021 11:30 pm
Forum: Tech Support
Topic: City display problem on huge maps late game
Replies: 0
Views: 204

City display problem on huge maps late game

<t> Hello Vic, I love your game, and all the updates you've made are excellent.<br/>
<br/>
One small peeve, The left hand city display only show about 20~25 of the largest of cities, a problem if you spam cities. Also in the assets city management screen selecting a city should bounce you to that ...
by ggm
Thu Dec 24, 2020 9:56 pm
Forum: Tech Support
Topic: model design
Replies: 0
Views: 174

model design

please make a confirm screen for land model designs like you did for air designs


ggm
by ggm
Wed Dec 23, 2020 8:37 pm
Forum: Tech Support
Topic: city list
Replies: 0
Views: 96

city list

I play on huge planets, and the city list for all my cities gets cut off after about twenty cities. can you make they side bar of cities scrollable so that we can jump to all the cut off lower tiered cities?

thanx in advance

ggm
by ggm
Sat Sep 26, 2020 2:24 am
Forum: Tech Support
Topic: sidebar town populations
Replies: 1
Views: 272

sidebar town populations

The sidebar should be scroll-able for town. I played past winning and eventually the number of towns got cut off from the bottom.

Also it should be easier to see what techs are being researched. maybe an asterix besides the tech being researched
by ggm
Sat Sep 26, 2020 1:17 am
Forum: Suggestions and Feedback
Topic: High-speed train and refocusing cost
Replies: 1
Views: 323

RE: High-speed train and refocusing cost

I concur having to tear down and rebuild trains is a pain.
by ggm
Sun Jun 28, 2020 7:14 pm
Forum: Shadow Empire
Topic: Aircraft
Replies: 34
Views: 1843

RE: Aircraft

Helicopters(scout, transport and attack) and hovercraft. IFVs. deeper immersion with tank MGs and spaced armour skirts and reactive armour options.
by ggm
Thu Apr 12, 2012 1:13 am
Forum: Scenario Design and Modding
Topic: RHS Level I Updates Suspended
Replies: 801
Views: 27408

RE: RHS Maps, Reveal Codes and Off Map Matters

Longtime fan el cid,

any chance i could get a copy of yours RHS files to poke about?

ggm

ps I pm you with my email
by ggm
Sat Dec 17, 2011 11:04 pm
Forum: Advanced Tactics Series
Topic: Helicopters
Replies: 9
Views: 389

RE: Helicopters

If done some basic modding for helicopters in my bombur + mod mod. could anyone explain how the halftrack protection factors work?

id like to use them for my IFV and armoured helicopters.

ggm
by ggm
Fri Dec 02, 2011 12:52 am
Forum: Mods and Scenarios
Topic: Global Domination, 1938
Replies: 33
Views: 843

RE: Global Domination, bombur

<t> bombur,<br/>
<br/>
I got your tech files, but I cant get the map to work. the map is a default map with two players....<br/>
but i cant build anything. suggestions?<br/>
<br/>
<br/>
ggm<br/>
<br/>
never mind i figured it out.... random game with mod bombur 1930.<br/>
<br/>
37 mm at gun ...
by ggm
Tue Nov 29, 2011 9:53 am
Forum: Mods and Scenarios
Topic: Global Domination, 1938
Replies: 33
Views: 843

RE: Global Domination, 1938 for ernie and bombur

<t> noticed that inf 3 does not upgrade to inf 4 WAD?<br/>
night bomber 1 has no upgrade path.<br/>
<br/>
ggm<br/>
<br/>
can't wait for next evolution<br/>
<br/>
perhaps the bombur mod could be extended into the future:<br/>
<br/>
helicopters transporters, attack helicopters, ground attack ...
by ggm
Tue Nov 22, 2011 7:46 pm
Forum: Mods and Scenarios
Topic: Global Domination, 1938
Replies: 33
Views: 843

RE: Global Domination, 1938

Bombur can't wait to see the new files.

ernieschwitz any chance for an early preview of your work.

I am pretty good a digging through the files for errors.

ggm


by ggm
Tue Nov 22, 2011 7:32 am
Forum: Mods and Scenarios
Topic: Global Domination, 1938
Replies: 33
Views: 843

RE: Global Domination, 1938

any change of getting a copy of the new gd1938 0.40 and bombur mod 2.&nbsp; It would be nice to see things like helicopter transports ( like trucks with recon and no move penalties), air helicopters, and AT missiles.

just some thoughts.

ggm
by ggm
Sat Nov 05, 2011 7:38 pm
Forum: Mods and Scenarios
Topic: Global domination uploaded
Replies: 34
Views: 996

RE: Global domination v1.06

Will see about renaming

ggm

by ggm
Wed Nov 02, 2011 7:03 am
Forum: Mods and Scenarios
Topic: Global domination uploaded
Replies: 34
Views: 996

RE: Global domination v1.06

SFT 123 Torpedo bomber VIII combat landscape mods are all set to 0 except plains

ggm
by ggm
Sat Oct 22, 2011 1:37 pm
Forum: Mods and Scenarios
Topic: Global domination uploaded
Replies: 34
Views: 996

RE: Global domination v1.06

Global domination tech tree has 2-3 errors so far. (Rockets while in the artillery group are motorized. perhaps they should be vehicles?) SP artillery II spawns SPAA II. Submarine VIII is grouped with supplies and PP.

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