Search found 117 matches

by mtvaill
Tue Mar 18, 2008 3:14 pm
Forum: Advanced Tactics Series
Topic: Public Beta v1.15 Uploaded!
Replies: 12
Views: 189

RE: Public Beta v1.15 Uploaded!

ORIGINAL: Greg Wilcox

• ZoC checks on hexes due to air recon missions is stopped.

Does this mean we can now do air recon over or at least across the territory of a regime we are not at war with? If so, yay!
by mtvaill
Thu Feb 28, 2008 12:16 am
Forum: Advanced Tactics Series
Topic: Can you model spies?
Replies: 6
Views: 124

RE: Can you model spies?

<t> Perhaps you could pattern the spies after air units, with recon points and the ability to attack bridges and such, but without the chance for anti-air units to counterattack or for enemy air units to intercept.&nbsp; That way they wouldn't have to control hexes, although they also wouldn't be ...
by mtvaill
Wed Feb 27, 2008 11:52 pm
Forum: Advanced Tactics Series
Topic: Land Mines
Replies: 16
Views: 155

RE: Land Mines

<t> I like the movement point cost idea. Seille has a point when he says it would be difficult to balance damage-wise. I suggest it should cost a decent amout of engineering points to lay the field as well, to reflect the difficulty covering an entire hex with mines. Perhaps there could be a counter ...
by mtvaill
Wed Feb 27, 2008 11:32 pm
Forum: Opponents Wanted
Topic: European Diplomacy multiplayer
Replies: 145
Views: 1748

RE: European Diplomacy multiplayer

Turn 8 has been sent to the Balkans.&nbsp; The Italian Foreign Office expresses regret for the delay.
by mtvaill
Mon Feb 25, 2008 7:12 pm
Forum: Opponents Wanted
Topic: European Diplomacy multiplayer
Replies: 145
Views: 1748

RE: European Diplomacy multiplayer

Sorry for the delay, but Italy has been really busy the past few days.&nbsp; Hope to get the turn in today or tomorrow.
by mtvaill
Tue Feb 12, 2008 12:36 am
Forum: Opponents Wanted
Topic: European Diplomacy multiplayer
Replies: 145
Views: 1748

RE: European Diplomacy multiplayer

I see there's a beta 1.11 patch available, are we going to implement this or wait?
by mtvaill
Mon Feb 11, 2008 11:07 pm
Forum: Advanced Tactics Series
Topic: Editing attributes on units of random scenarios
Replies: 2
Views: 86

RE: Editing attributes on units of random scenarios

The best way would be to make a copy of the generic.ptmaster masterfile, then in the copy edit the units you wish to change.&nbsp; When you start a random scenario, use the edited masterfile and your altered units should be available.
by mtvaill
Mon Feb 11, 2008 11:05 pm
Forum: Opponents Wanted
Topic: European Diplomacy multiplayer
Replies: 145
Views: 1748

RE: European Diplomacy multiplayer

Turn 7 off to the Balkans.
by mtvaill
Sat Feb 09, 2008 10:39 pm
Forum: Advanced Tactics Series
Topic: New Crete scenario version, now with German AI
Replies: 3
Views: 75

New Crete scenario version, now with German AI

<t> I have uploaded to the community site a new version of Operation Merkur: Germany Invades Crete. This new version is located in the Sandbox section. German AI will now play a halfway decent game against a human Allied defender.<br/>
<br/>
Allied AI will come along in a later version, for now ...
by mtvaill
Sat Feb 09, 2008 10:11 pm
Forum: Opponents Wanted
Topic: European Diplomacy multiplayer
Replies: 145
Views: 1748

RE: European Diplomacy multiplayer

Turn 6 sent to Balkans.
by mtvaill
Wed Jan 30, 2008 11:20 pm
Forum: Opponents Wanted
Topic: European Diplomacy multiplayer
Replies: 145
Views: 1748

RE: European Diplomacy multiplayer

Turn 5 sent to Balkans.
by mtvaill
Mon Jan 28, 2008 7:02 pm
Forum: Advanced Tactics Series
Topic: oil and beans and bullits?
Replies: 13
Views: 84

RE: oil and beans and bullits?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: tweber<br/>
<br/>
I thought about Oil but felt the scenario was complicated enough. I think an interesting way to implement Oil would be to count the oil hexes that a power has. If they have enough, ship, air, wheel, and tracked mobility is unimpeded. If it is ...
by mtvaill
Sun Jan 27, 2008 5:03 pm
Forum: Advanced Tactics Series
Topic: What does mobilize mean?
Replies: 18
Views: 191

RE: What does mobilize mean?

Vic, tweber, seille, somebody, could you clear this up please?
by mtvaill
Fri Jan 25, 2008 7:54 pm
Forum: Advanced Tactics Series
Topic: What does mobilize mean?
Replies: 18
Views: 191

RE: What does mobilize mean?

<t> I think it means the % of units that will be 'stationed' behind front lines to guard VP areas (cities, ports, etc) versus the % that will be 'mobilized' - i.e. sent to the front lines to either attack along the front (when AI is in offensive mode) or defend the front (when the AI is on the ...
by mtvaill
Wed Jan 23, 2008 4:32 pm
Forum: Mods and Scenarios
Topic: Operation Merkur: Germany Invades Crete -- Released!
Replies: 18
Views: 286

RE: Operation Merkur: Invasion of Crete

Okay, I uploaded a new archive.
by mtvaill
Wed Jan 23, 2008 3:32 pm
Forum: Mods and Scenarios
Topic: Operation Merkur: Germany Invades Crete -- Released!
Replies: 18
Views: 286

RE: Operation Merkur: Invasion of Crete

Hmm, I thought I selected the 'keep the paths' option; I'll check on that.
by mtvaill
Wed Jan 23, 2008 12:27 am
Forum: Mods and Scenarios
Topic: Operation Merkur: Germany Invades Crete -- Released!
Replies: 18
Views: 286

RE: Operation Merkur: Invasion of Crete

<t> After tweaking a bunch of rulevars as outlined in your tutorial (and using an event to simulate paradrops) the German AI is actually humming along fairly well.&nbsp; I just need to tweak a little bit more so they'll keep larger units, and they should be good.&nbsp; Then it's on to the ...
by mtvaill
Wed Jan 23, 2008 12:25 am
Forum: Mods and Scenarios
Topic: About supply in operational warfare
Replies: 11
Views: 119

RE: About supply in operational warfare

<t> welcome!&nbsp; You'll find it's quite easy to overextend your supply lines in this game.&nbsp; You can tune your scenarios to increase or decrease the effective supply range by changing the action point cost of transporting supply over various terrain types, as well.&nbsp; The editor really is ...

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