Search found 483 matches

by Khanti
Mon Nov 03, 2025 1:43 pm
Forum: Scenario Design and Modding
Topic: Drive_to_St_Vith scenario with new libraries
Replies: 8
Views: 621

Re: Drive_to_St_Vith scenario with new libraries

I'm not complaining.
I've modified the game's libraries and I'm using them for its scenarios.
I actually have a new version ;-)
I'll post it soon.
Now I'm testing it out.
by Khanti
Mon Nov 03, 2025 1:39 pm
Forum: Scenario Design and Modding
Topic: Drive_to_St_Vith scenario with new libraries
Replies: 8
Views: 621

Re: Drive_to_St_Vith scenario with new libraries

Or here. Artillery fire vs. enemy unit.
11 mortars shoot at trucks.
Yes, sometimes they shoot other things. 
Sometimes. 
by Khanti
Mon Nov 03, 2025 1:29 pm
Forum: Scenario Design and Modding
Topic: Drive_to_St_Vith scenario with new libraries
Replies: 8
Views: 621

Re: Drive_to_St_Vith scenario with new libraries



5. War against trucks is over
No more war against trucks (I've removed special susceptibility to being targeted from ALL units).
Now it's just random; trucks are still often hit with shells, but because they are numerous.
Technically, in troop types libraries, values are zeroed (Ranged Target Mod ...
by Khanti
Tue Oct 28, 2025 9:18 am
Forum: Scenario Design and Modding
Topic: Drive_to_St_Vith scenario with new libraries
Replies: 8
Views: 621

Re: Drive_to_St_Vith scenario with new libraries

Troop Types library. Many changes were made. Still, many things can be rethought.

Some equipment goes to "field gun", some to "heavy artillery". All theoretically can go to "artillery" but there are no units with "artillery". ;-)
So they are separated. Until I create "artillery".

BMW R75 and ...
by Khanti
Tue Oct 28, 2025 8:22 am
Forum: Scenario Design and Modding
Topic: Drive_to_St_Vith scenario with new libraries
Replies: 8
Views: 621

Re: Drive_to_St_Vith scenario with new libraries

What is "integrity window"?
This is the place where all equipment assigned to the unit should be displayed.
Not everything was always displayed in the scenarios, so I fixed it, and now I have everything in this window.
by Khanti
Mon Oct 27, 2025 9:37 pm
Forum: Scenario Design and Modding
Topic: Drive_to_St_Vith scenario with new libraries
Replies: 8
Views: 621

Re: Drive_to_St_Vith scenario with new libraries

I have finished the VP change; version 3 of the scenario is ready. There are practically no other changes.
On screen you can see the difference with VP locations.

Changed:
- Feldersatz battalion +10 infantry (so 200 total instead of 190) and more exp for Panzerschrecks (30 total), should be better ...
by Khanti
Mon Oct 27, 2025 9:34 pm
Forum: Scenario Design and Modding
Topic: Drive_to_St_Vith scenario with new libraries
Replies: 8
Views: 621

Re: Drive_to_St_Vith scenario with new libraries

How to load a scenario?
Copy it to the game directory, preferably to the ardennessscenarios subdirectory, then, when launching the game, select LOAD SCENARIO (on the left) instead of one of the standard scenarios.
by Khanti
Mon Oct 27, 2025 1:19 am
Forum: Scenario Design and Modding
Topic: Drive_to_St_Vith scenario with new libraries
Replies: 8
Views: 621

Re: Drive_to_St_Vith scenario with new libraries

I have no influence on the calculation tables in the game.
Since there's a rule that equipment can self-destruct, I've included some replacements in my version of the scenario.
That 5% of self-destructing equipment is noticeable. Because of this, I've added a few random replacements for Tiger 2.

5 ...
by Khanti
Mon Oct 27, 2025 1:07 am
Forum: Scenario Design and Modding
Topic: Drive_to_St_Vith scenario with new libraries
Replies: 8
Views: 621

Drive_to_St_Vith scenario with new libraries

Edited: ver. 2 replaced with ver 3.
Edited: images moved to another post (down)

Scenario: H3-Drive_to_St_Vith.dc4
Original author: Davide Gambina
Current version by: Khanti

This is a standard game scenario modified by me.
The map is mostly the same; only some victory points were moved to the ...
by Khanti
Thu Oct 23, 2025 8:06 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Suggestion wish list
Replies: 124
Views: 12162

Re: Suggestion wish list

@vic
SUGGESTION.
by Khanti
Sat Oct 18, 2025 2:58 pm
Forum: Advanced Tactics Series
Topic: Hide real time AI
Replies: 4
Views: 1216

Re: Hide real time AI

That is something helpful :-)
by Khanti
Sat Jul 26, 2025 8:17 pm
Forum: Tech Support
Topic: Pink background with white and yellow letters
Replies: 24
Views: 1464

Re: Pink background with white and yellow letters

Thank you BBfanboy for this -deepColor hint.
It works.
by Khanti
Tue Jul 15, 2025 10:57 am
Forum: Mods and Scenarios
Topic: Ostfront Deathmatch (new scen)
Replies: 29
Views: 1749

Re: Ostfront Deathmatch (new scen)

:D
This is an old game and I thought no one looks here anymore
I was wrong
There are two of us
:P
by Khanti
Mon Jul 14, 2025 7:08 pm
Forum: Mods and Scenarios
Topic: Ostfront Deathmatch (new scen)
Replies: 29
Views: 1749

Re: RE: Ostfront Deathmatch (new scen)



ORIGINAL: Hanti
So AI is a must.
And without AI - it's only beautiful but useless experience.


Well, I assume your opinions have been noted, but for this one you have but three choices: 1) Get the Captain to make an AI version (which will not be easy, not for the Captain, but for AT that ...
by Khanti
Mon Jul 14, 2025 7:00 pm
Forum: Mods and Scenarios
Topic: Ostfront vs. 0.96
Replies: 56
Views: 2871

Re: Ostfront vs. 0.96

What was changed are said below. You don't need to manually move every piece of equipment from backyard to front line HQ .
There are now hubs (each side has 2) when produced equipment comes and with TOE it can be sent automatically. AI fights as standard ATG AI. Nothing brilliant, but it works ...
by Khanti
Mon Jul 14, 2025 6:57 pm
Forum: Mods and Scenarios
Topic: Ostfront vs. 0.96
Replies: 56
Views: 2871

Re: Ostfront vs. 0.96



This is a fully functional Eastern Front 1941 campaign game, ending on the 7th January 1942. There are many fixes and enhancements to the earlier 0.9 test release, as well as several new units and graphics.

Notes

The scenario does not work with the AI.
The scenario is very large and ...
by Khanti
Tue Jun 24, 2025 10:26 pm
Forum: Mods and Scenarios
Topic: Napoleonic Europe
Replies: 68
Views: 27002

Re: Napoleonic Europe

1. Automatic transfer of units using TOE system. There are no transport as far as I see, so it will be helpful to just allow units transfer on their own (hint: Russia is vast).
2. Terrain appearance. It can be like 4 Seasons. Cosmetic but helpful.
3. Money. Maybe it is quote from Napoleon, maybe not ...
by Khanti
Sun Jun 22, 2025 9:03 am
Forum: Mods and Scenarios
Topic: 4 SEASONS ALTERNATE GRAPHICS
Replies: 90
Views: 10559

Re: 4 SEASONS ALTERNATE GRAPHICS

GaryChildress wrote: Fri Aug 16, 2024 10:00 am Here's a preview of some of the files.
I hope these beautiful pictures will finally find a way to be part of regular game. I use them in 4seasons, but they deserve to be part of the main game.
by Khanti
Tue May 27, 2025 4:22 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Decisive Campaigns: Ardennes Offensive - Update 1.07.01
Replies: 7
Views: 2610

Re: Decisive Campaigns: Ardennes Offensive - Update 1.07.01

Cool.

If there will be next patch please update it so artillery fire from afar will gets info "no return fire expected".
Picture shows artillery unit (range 4) shooting to tank battalion (max range 2).
by Khanti
Mon May 26, 2025 2:21 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Decisive Campaigns: Ardennes Offensive - Update 1.07.01
Replies: 7
Views: 2610

Re: Decisive Campaigns: Ardennes Offensive - Update 1.07.01

Found bug now in 1.07.01 but it could be earlier.
Arracourt scenario. Germans.
XLVII Korps, emergency unit card (12 pts).
It brings German unit as American under command of American HQ.
Sometimes it makes CTD.

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