Search found 217 matches

by Micke II
Wed Mar 23, 2016 3:43 pm
Forum: Tigers on the Hunt
Topic: Needs for improvement
Replies: 20
Views: 784

RE: Needs for improvement

<r>
<QUOTE><s>[quote]</s>ORIGINAL: barkhorn45<br/>
<br/>
How is wanting afv's like HT carry inf.trying to make toth exactly like asl?<br/>
Or for that matter #3 or 4?
<e>[/quote]</e></QUOTE>
<br/>
Infantry tranport on AFV was a characteristic of the Russian tank armies which started in mid ...
by Micke II
Wed Mar 23, 2016 2:53 pm
Forum: Tigers on the Hunt
Topic: Needs for improvement
Replies: 20
Views: 784

RE: Needs for improvement

<r> <QUOTE><s>[quote]</s>ORIGINAL: idjester<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Micke II<br/>
<br/>
i have bought this game 2 weeks ago and I have great fun with it. The new scenarios designed from the ASL scenarios are particularly <br/>
valuable.<br/>
This game has all ingredients to become ...
by Micke II
Tue Mar 22, 2016 7:23 pm
Forum: Tigers on the Hunt
Topic: Needs for improvement
Replies: 20
Views: 784

Needs for improvement

<t> i have bought this game 2 weeks ago and I have great fun with it. The new scenarios designed from the ASL scenarios are particularly <br/>
valuable.<br/>
This game has all ingredients to become a must, nevertheless a lot of improvemenents need to be implemented.<br/>
1/ pick up of several ...
by Micke II
Thu Nov 13, 2014 3:56 pm
Forum: After Action Reports
Topic: AAR - Wacht Am Rhein
Replies: 33
Views: 6055

RE: AAR - Wacht Am Rhein

A minor point but the pockets of Lorient and Saint Nazaire in West of France surrended on May 8th 1945. They were very strong fortress protecting submarines bases. Perhaps their defensive value should be increased.
by Micke II
Wed May 07, 2014 8:05 am
Forum: Scenario Design and Modding
Topic: Mouvement points in the editor
Replies: 5
Views: 373

RE: Mouvement points in the editor

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Red Lancer<br/>
<br/>
I'm afraid you can't - I too have tried and failed.<br/>
<br/>
MPs are hardcoded although you can set them in the Editor on T1.
<e>[/quote]</e></QUOTE>
<br/>
OK thank you. It's was also my observation.<br/>
<br/>
I have 4 others ...
by Micke II
Fri May 02, 2014 6:27 pm
Forum: Scenario Design and Modding
Topic: Mouvement points in the editor
Replies: 5
Views: 373

Mouvement points in the editor

<t> I am facing with a embarrasing problem.<br/>
<br/>
I create a new unit in the editor and determine the MP for this unit, let say 8 MP for a german infantry division. <br/>
During the first turn of the scenario the unit moves effectively 8 MP but during the first turn of the Soviet <br/>
the ...
by Micke II
Thu May 01, 2014 6:38 am
Forum: Scenario Design and Modding
Topic: Russians go first
Replies: 3
Views: 270

RE: Russians go first

OK thanks.

I have an another question. The supply of the units, which ever side, starts with a level of zero on the first turn. How to put the units with the desired level of supply and ammo ?
by Micke II
Thu May 01, 2014 5:28 am
Forum: Scenario Design and Modding
Topic: Russians go first
Replies: 3
Views: 270

Russians go first

In the editor where is the command determining which side goes first ?
by Micke II
Wed Apr 16, 2014 11:44 am
Forum: Scenario Design and Modding
Topic: Setting hex ownership
Replies: 2
Views: 274

RE: Setting hex ownership

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Red Lancer<br/>
<br/>
You first need to be set to the side to which you are changing ownership - so if you want to change hex ownership from Axis to Soviet the screen must be Red/Brown. You switch sides with hotkey-w. To change hex ownership hotkey -u
<e ...
by Micke II
Wed Apr 16, 2014 10:13 am
Forum: Scenario Design and Modding
Topic: Setting hex ownership
Replies: 2
Views: 274

Setting hex ownership

I have tried to follow the editor manual to set up hex ownership but nothing happened. Is there is a way to define ownership from the soviet side ?
by Micke II
Sun Mar 16, 2014 12:05 pm
Forum: Gary Grigsby's War in the East Series
Topic: Great War in the East 1914-1917
Replies: 3
Views: 167

Great War in the East 1914-1917

Do you think the WITE game system is suitable to design scenarios concerning the period 1914-1917 ?
Tannenberg, Brusilov offensive, Lodz battle, Galicia campaign ?

by Micke II
Sat Jul 20, 2013 5:29 am
Forum: War in the Pacific: Admiral's Edition
Topic: How long to build a base?
Replies: 77
Views: 5484

RE: How long to build a base?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: jmalter<br/>
<br/>
my best info gleaned from this forum:<br/>
<br/>
base damage repair is 'free' - no cost except for the engr unit(s) normal supply draw.<br/>
<br/>
base construction costs 1 supply per day per engr point involved in construction, in ...
by Micke II
Thu Jul 18, 2013 10:41 am
Forum: War in the Pacific: Admiral's Edition
Topic: How long to build a base?
Replies: 77
Views: 5484

RE: How long to build a base?

ORIGINAL: chemkid

really nice information - thanks a bundle! [:)]

enjoy the summer!
chem!


Yes but it does'nt answer my question.
by Micke II
Wed Jul 17, 2013 11:15 am
Forum: War in the Pacific: Admiral's Edition
Topic: How long to build a base?
Replies: 77
Views: 5484

RE: How long to build a base?

<t> I reopen this excellent thread because I discovered it just now through a link in the technical forum. <br/>
I thought to increase the size of a base was costly regarding supply consumption but assumption n°2 in the first post does not sustain this affirmation. <br/>
I have readen somewhere a ...
by Micke II
Fri Jul 12, 2013 9:36 am
Forum: War in the Pacific: Admiral's Edition
Topic: Ground combat mechanisms
Replies: 2
Views: 216

Ground combat mechanisms

<r> On the forum I have made a lot of extensive research about ground combat mechanisms but I have founded that this component of the game is the less documented. <br/>
So, I open a list of questions and I would ask to the members of the forum to answer with their knowledge or to provide a link if ...
by Micke II
Fri Jun 07, 2013 1:46 am
Forum: War in the Pacific: Admiral's Edition
Topic: Fall of Singapore
Replies: 8
Views: 286

RE: Fall of Singapore

<r> They are plenty more videos recently released from the Romano private collection on this link<br/>
<br/>
<LINK link="http://www.youtube.com/user/UnknownWW2InColor"><s>[link=http://www.youtube.com/user/UnknownWW2InColor]</s>http://www.youtube.com/user/UnknownWW2InColor<e>[/link]</e></LINK><br ...
by Micke II
Thu Jun 06, 2013 6:49 am
Forum: War in the Pacific: Admiral's Edition
Topic: Fall of Singapore
Replies: 8
Views: 286

Fall of Singapore

<r> <br/>
Amazing color movie from the japanese side. I don't know if it has been recently relased on youtube or if it's old stuff<br/>
<br/>
<URL url="http://www.youtube.com/watch?feature=player_embedded&v=s1u-GdEyfvQ"><LINK_TEXT text="http://www.youtube.com/watch?feature=pl ... 1u-GdEyfvQ">http ...
by Micke II
Tue Apr 30, 2013 3:14 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Japanese mine supply
Replies: 3
Views: 180

RE: Japanese mine supply

ORIGINAL: Saros

Type 3's can be used by betty/nell after their activation date via the city attack -> mine port option.
Yes, but what is the starting date for this type of operations ?
by Micke II
Tue Apr 30, 2013 4:11 am
Forum: War in the Pacific: Admiral's Edition
Topic: Japanese mine supply
Replies: 3
Views: 180

Japanese mine supply

<t> My game has reached June 1943 playing the japanese side. I try to improve the defence of atolls in the Pacific with mines. But availabilitie is scarce. <br/>
Yesterday I resupplied a mine layers TF in Kwajalein where AE are anchored. The mine layers received immediately from the AE their ...
by Micke II
Wed Apr 24, 2013 4:56 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Fortification outside a base
Replies: 26
Views: 381

RE: Fortification outside a base

Thank you, both of you, for your quick answer. What is the time required to reach a level 1,2.... ?
I suppose also that the building units must have a reasonable amount of supply.

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