Search found 1758 matches

by Magpius
Sat Jun 20, 2026 12:48 pm
Forum: MODS and Scenarios
Topic: Big World Map
Replies: 4
Views: 307

Re: Big World Map

AMAZING
by Magpius
Thu Jun 04, 2026 11:58 pm
Forum: Shadow Empire
Topic: Planet shrinkage
Replies: 2
Views: 252

Re: Planet shrinkage

I've never understood why the planet generation process had to be fully randomised. A series of slider bars for each characteristic alongside a tick box for optional randomising would allow for the testing of different strategies on similar or identical planets. When undertaking a detailed planet ...
by Magpius
Sat May 30, 2026 2:45 am
Forum: WarPlan
Topic: ??
Replies: 3
Views: 307

Re: ??

I suggest you delete the weather.png file from your game campaign folder that you installed the mod into. The game should then resort to the default weather graphic.
by Magpius
Mon May 11, 2026 10:39 pm
Forum: AAR
Topic: AAR -Petedalby (Axis) vs Taifun (Allies)
Replies: 91
Views: 2824

Re: AAR -Petedalby (Axis) vs Taifun (Allies)

Love an old-school AAR thread, (maps and commentary).
Thanks for taking the time to do this.
Subscribed.
by Magpius
Fri Jan 23, 2026 2:16 am
Forum: Scenario Design and Modding
Topic: Napoleonic command mod
Replies: 41
Views: 4473

Re: Napoleonic command mod (in work)

Amazing work. Opens up a new world of possibilities.
by Magpius
Sun Dec 28, 2025 11:41 am
Forum: Tech Support
Topic: GUI Request
Replies: 5
Views: 834

Re: GUI Request

Would be cool, but I think we're in agreeance, it's not really a priority.
Cheers.
by Magpius
Sat Dec 27, 2025 4:19 am
Forum: Tech Support
Topic: GUI Request
Replies: 5
Views: 834

Re: GUI Request

After:
After.png
After.png (8.51 MiB) Viewed 782 times
But yeah, if it's way too much then that's okay.
It's a minor quibble.
by Magpius
Sat Dec 27, 2025 4:18 am
Forum: Tech Support
Topic: GUI Request
Replies: 5
Views: 834

Re: GUI Request

Before:
Before.png
Before.png (9.61 MiB) Viewed 782 times
by Magpius
Tue Dec 23, 2025 12:17 am
Forum: Tech Support
Topic: GUI Request
Replies: 5
Views: 834

GUI Request

Would it be possible to place the information panels on the left side of the screen under the menu bars, rather than currently right justified?
On wide screen monitors, having all the fine print text grouped closer together would make content easier to scan/ read.
(currently it feels like I'm at a ...
by Magpius
Sun Nov 23, 2025 11:15 pm
Forum: Scenario Design and Modding
Topic: Ancient Battlefield Mod for SC3 WIE - Ready to download
Replies: 54
Views: 6131

Re: Glory of field

Get well soon.
Recovery is something not to be rushed.
by Magpius
Sun Oct 19, 2025 11:37 am
Forum: Tech Support
Topic: Ultra Wide HD Screen 3440x1440 Support?
Replies: 2
Views: 3168

Re: Ultra Wide HD Screen 3440x1440 Support?

Bumping this in the hope it may getback on a wishlist.
by Magpius
Fri Sep 19, 2025 11:11 am
Forum: Tigers on the Hunt
Topic: TOTH II
Replies: 21
Views: 6610

Re: TOTH II

Thank you Peter.
hahaha
Read the manual!
Yes time to do so!
Apologies everyone.
by Magpius
Tue Sep 09, 2025 6:26 am
Forum: Tigers on the Hunt
Topic: TOTH II
Replies: 21
Views: 6610

Question.

This may well be a dumb question, and probably has already been answered...
But why does the computer player require me to press the AI button.
Is there a reason why this is not automated?
Could it be toggled or have a slider to pause or modify the speed between opp. units moving.
Thanks.
by Magpius
Sun Aug 24, 2025 4:20 am
Forum: Mods and Scenarios
Topic: The TOTH Organisation
Replies: 117
Views: 10903

Re: The TOTH Organisation

Thank you Sir, an honour.
(Still map tweaking, and a question, is swamp a disused terrain type? I could not see it when using the editor.)
by Magpius
Fri Aug 22, 2025 4:06 am
Forum: Scenario Design and Modding
Topic: Strategic Roman Empire
Replies: 5
Views: 961

Re: Strategic Roman Empire

:o
Formidable!
(subscribed)
by Magpius
Fri Aug 15, 2025 12:27 am
Forum: General Discussion
Topic: TacOps
Replies: 6
Views: 1842

Re: TacOps

Indeed.
Part blessing, part curse.
by Magpius
Thu Aug 14, 2025 3:27 am
Forum: General Discussion
Topic: TacOps
Replies: 6
Views: 1842

Re: TacOps

Take a look in the Grogheads forum threads.
The mere fact that the update patch has moved on from -AH to -AL is heart warming.
A graphics update seems unlikely, but it's just nice to know it is continuing on; much like your good work with EiANW.
by Magpius
Wed Aug 13, 2025 4:41 am
Forum: General Discussion
Topic: TacOps
Replies: 6
Views: 1842

TacOps

Anyone else as stoked to see that TacOps still has a pulse?
It appears that Major H is still dabbling with code.
The game still plays as well on Win 11, as it did when it was released in 1994.
I mean, I was playing TacOps before, Strategic Command European Theatre and People's Tactics, and it's ...
by Magpius
Tue Aug 12, 2025 12:49 pm
Forum: Mods and Scenarios
Topic: Yet another map mod
Replies: 2
Views: 1103

Re: Yet another map mod (updated & improved)

Been working more on this.
My most cardboard like mod. (still tweaking).
2025-08-12_22-28.png
2025-08-12_22-28.png (363.13 KiB) Viewed 791 times
Downloadable image here...
Terrain.png
Terrain.png (4.93 MiB) Viewed 791 times
by Magpius
Tue Aug 12, 2025 12:30 am
Forum: Tigers on the Hunt
Topic: New expansion
Replies: 18
Views: 5640

Re: New expansion

Thank you Peter for the encore performance.
A standing ovation from us all.

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