Search found 32 matches

by Limelight
Tue Oct 04, 2011 10:52 am
Forum: The War Room
Topic: stack movement
Replies: 3
Views: 272

stack movement

Is there a way to move all the units in a hex at once?
by Limelight
Sat Sep 10, 2011 11:33 am
Forum: The War Room
Topic: off topic...
Replies: 8
Views: 326

RE: off topic...

Heh....been job hunting for 8 months. I'm clean as a whistle atm.

Seriously it is there. The mouth, Eye and Eyebrow line up above the E in Executing. A Big honking nose above the 'ing' in playing.
by Limelight
Sat Sep 10, 2011 11:25 am
Forum: The War Room
Topic: next newbie question.....Sea Supply
Replies: 10
Views: 288

RE: next newbie question.....Sea Supply

Okay cool- least I finally figured out what I was missing in that...Damaged City. Much better than having to manually supply like I was worried about.
by Limelight
Fri Sep 09, 2011 6:43 pm
Forum: The War Room
Topic: AI question
Replies: 8
Views: 319

RE: AI question

<r> Speaking of Challenging Starts....ouch.<br/>
<br/>
XX Large, Normal World, 8 Players, the 7 AI are +.<br/>
<br/>
<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/26899/3E7838D32A6D4115AD2EE490B69AE9CE.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums ...
by Limelight
Fri Sep 09, 2011 6:33 pm
Forum: The War Room
Topic: off topic...
Replies: 8
Views: 326

RE: off topic...

<r> Ahhhhhhh!!<br/>
<br/>
I was using the 'fast reply' and clicking the 'add image' button.<br/>
<br/>
Thanks!<br/>
<br/>
It's a face in profile looking to the left.<br/>
<br/>
I think it's taunting me as the AI runs it's turns lol.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums ...
by Limelight
Fri Sep 09, 2011 6:29 pm
Forum: The War Room
Topic: next newbie question.....Sea Supply
Replies: 10
Views: 288

RE: next newbie question.....Sea Supply

<r> Josh, Appreciate the questions - made me think it thru again <E>:)</E><br/>
<br/>
The 3 Spots =<br/>
<br/>
1) A single unit (20 Rifles - HQ is Supreme) on a coastal city of a 3 hex island. The unit is 7 sea hexes away from the Supreme HQ (also in a coastal city) that has 2 Cargo Ships in it ...
by Limelight
Fri Sep 09, 2011 12:51 pm
Forum: The War Room
Topic: off topic...
Replies: 8
Views: 326

RE: off topic...

Thanks Rufus, XnView did the trick.

Now unfortunately I'm stymied by the 'Add Images'. I'm used to being able to 'Browse' down to find the image/pic I want to insert, but this forum needs it to have an http (internet?) address?

by Limelight
Thu Sep 08, 2011 7:30 pm
Forum: The War Room
Topic: off topic...
Replies: 8
Views: 326

off topic...

Does anyone else see the face (side profile) in the background on the screen where you wait for the AI's to take their turn?

Just above the bar that flashes all the steps, just past halfway across it.

Which leads me to, how do you screenshot in AT:G?
by Limelight
Thu Sep 08, 2011 6:09 pm
Forum: The War Room
Topic: AI question
Replies: 8
Views: 319

RE: AI question

I've been using 4+ AI without the Map Loop so we each get a corner to start in. Quick question - Is there a way to change the starting Nations?


by Limelight
Thu Sep 08, 2011 5:55 pm
Forum: The War Room
Topic: next newbie question.....Sea Supply
Replies: 10
Views: 288

RE: next newbie question.....Sea Supply

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Keunert<br/>
<br/>
cargo ship won't help you with this as far as i know. <e>[/quote]</e></QUOTE>
<br/>
Hmm, The in game info on them says they count as an 'HQ'....wonder in what form they mean that. If cargo ships don't auto help with overseas supply - that ...
by Limelight
Thu Sep 08, 2011 4:09 pm
Forum: The War Room
Topic: next newbie question.....Sea Supply
Replies: 10
Views: 288

next newbie question.....Sea Supply

<t> I had 3 overseas spots that needed Supply. Total requested by those spots was 305 and I had 2 Cargo ships in my Supreme HQ (200 supply possible for each, 400 total right?) <br/>
<br/>
Each spot got exactly 1/2 what it had requested (152 total). I lost no supply due to enemy interdiction ...
by Limelight
Thu Sep 08, 2011 4:02 pm
Forum: The War Room
Topic: AI question
Replies: 8
Views: 319

RE: AI question

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Josh<br/>
<br/>
I must say though that in my latest random AI+ game this issue has saved my butt sofar [:D] I'm facing hordes and hordes of Inf, even Inf guns II, no way I would be able to stop these *if* they had a sound supply route / phew. <e>[/quote]</e ...
by Limelight
Wed Sep 07, 2011 1:17 pm
Forum: The War Room
Topic: AI question
Replies: 8
Views: 319

AI question

<t> I like to play 'Civ' style - No Roads, One City, Stone Age. But I suspect that the AI is handicapped by the 'no roads' setting. They never seem to have roads up to the front and have their front lines slowly fade away due to supply issues. <br/>
<br/>
I know AI is difficult to code in complex ...
by Limelight
Fri Sep 02, 2011 2:13 pm
Forum: The War Room
Topic: upgrade oil
Replies: 3
Views: 240

RE: upgrade oil

<t> v2.08, stock. &nbsp; Tested it on 2 diff spots now.<br/>
<br/>
I find that the tendency of the AI to build factories right at the Front Lines to be far more exploitative, tbh. I initially only&nbsp; built 2 Tank Factories and now have 8. Along with 4 Aircraft and 7 Gun Factories, all captured ...
by Limelight
Fri Sep 02, 2011 1:27 pm
Forum: The War Room
Topic: upgrade oil
Replies: 3
Views: 240

upgrade oil

<t> My Engineer is sitting on a Oil (1 level) spot and I can't upgrade it. Plenty of PP and EP but the button is greyed out and says "Location cannot be repaired". The green bar on the right side of the Hex (Health, right?) is full and green. <br/>
<br/>
It is a spot I captured a few turns ago. Is ...
by Limelight
Fri Sep 02, 2011 12:01 am
Forum: The War Room
Topic: Rangers
Replies: 2
Views: 234

RE: Rangers

cool - prob won't make it this game...that stone age setting really puts a crimp in the whole upgrading thing lol
by Limelight
Thu Sep 01, 2011 6:02 pm
Forum: The War Room
Topic: Rangers
Replies: 2
Views: 234

Rangers

Just noticed that there is no upgrade (like Rifles II) for Rangers. Are they a dead end and I'm better off building Rifles II at that point?
by Limelight
Sat Aug 27, 2011 9:46 pm
Forum: The War Room
Topic: generic.at2
Replies: 0
Views: 185

generic.at2

<r> Sorry - more newbie spam guys....<br/>
<br/>
Just noticed (and read up on) the 'generic.at2' option in Random Game setup. It appears to make the AI stronger? Is that it's main function?<br/>
<br/>
Edit - Okay, never mind. I thought it was just a toggle for an on/off setting, experimentation ...
by Limelight
Sat Aug 27, 2011 9:36 pm
Forum: The War Room
Topic: Is 2.08 safe?
Replies: 4
Views: 249

RE: Is 2.08 safe?

Appreciate that info! Mostly wanted the Ranger Bug-fix that Vic mentioned would be in 2.07, so I went ahead and grabbed 2.08.

Again, thanks!


Edit - Deleted silly question - found the answer.
by Limelight
Sat Aug 27, 2011 9:18 pm
Forum: The War Room
Topic: Unexplained losses in production
Replies: 4
Views: 252

RE: Unexplained losses in production

<t> yeah - same continent - connected by roads, although possibly a very circuitous route. All safely behind my lines. The only thing I can think of then is perhaps I moved the HQ one hex ahead of my road-building Engineers accidentally for a turn. <br/>
<br/>
It is a relief to know that the ...

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