Search found 141 matches

by NickGen
Sun May 15, 2022 8:34 am
Forum: WEGO World War II: Stalingrad: Tech Support
Topic: Some Editor Bug
Replies: 1
Views: 1073

Some Editor Bug

Hi,
I found what seems to be a bug in the editor,
when I want to set the unit colors.

First: if I want to "Set all units color to this units colors"
then all units lose the color of the name bar.

https://i.postimg.cc/Sj4M2Mhn/Editor1.png
My original unit:

https://i.postimg.cc/YLtRbDLV/Editor2 ...
by NickGen
Tue May 03, 2022 4:30 pm
Forum: WEGO World War II: Stalingrad: Mods and Scenarios
Topic: First screenshot of my project
Replies: 25
Views: 3733

Re: First screenshot of my project



Hi,
For now,
I decided that the Helicos were either armored vehicles or reconnaissance,
but it would be interesting to have a class of their own,
so that they can move over every type of terrain without penalties (1 point per hex).
For anti-aircraft, it would be interesting if they could ...
by NickGen
Mon May 02, 2022 7:54 pm
Forum: WEGO World War II: Stalingrad: Mods and Scenarios
Topic: First screenshot of my project
Replies: 25
Views: 3733

Re: First screenshot of my project

Hi,

Here are two new screenshots of the progress of my project:

Image
URSS Army icons

Image
URSS Army Pictures

I still have to make the Soviets counters, then I can
dedicate myself to the OOB of the Soviets
by NickGen
Tue Apr 26, 2022 5:56 pm
Forum: WEGO World War II: Stalingrad: Mods and Scenarios
Topic: First screenshot of my project
Replies: 25
Views: 3733

Re: First screenshot of my project


to Brian : "it would be interesting to be able to create new types of units (among others helicopter and Sam)"

What sort of units and what capabilities would they have?
Cheers,
brian


Hi,
For now,
I decided that the Helicos were either armored vehicles or reconnaissance,
but it would be ...
by NickGen
Fri Apr 22, 2022 8:39 am
Forum: WEGO World War II: Stalingrad: Mods and Scenarios
Topic: First screenshot of my project
Replies: 25
Views: 3733

Re: First screenshot of my project


Tac Air? As in Avalon Hill's Tac Air? I love that game. I bought Danube Front just to play its Scenario # 12 on it. Great idea and a great looking project so far!


Yes it's him :)
Closer to the original,
within the current limitations of the game engine and editor.

but i thought to extend the ...
by NickGen
Thu Apr 21, 2022 7:52 pm
Forum: WEGO World War II: Stalingrad: Mods and Scenarios
Topic: First screenshot of my project
Replies: 25
Views: 3733

Re: First screenshot of my project

Hi all,

Here are some screenshots of the progress of my project.
Disregard unit values, it's not definitive at all.

https://i.postimg.cc/kB9c18ym/Unit1.png
some unit in editor

https://i.postimg.cc/0zX0y41k/Unit2.png

https://i.postimg.cc/Q9Q6Cqqf/Unit3.png

https://i.postimg.cc/w392FL2d ...
by NickGen
Wed Apr 20, 2022 9:12 pm
Forum: WEGO World War II: Stalingrad: Mods and Scenarios
Topic: First screenshot of my project
Replies: 25
Views: 3733

Re: First screenshot of my project


Hi,
For the Unit Type Pic (in the "Army Table" Tab), if you pick say "arty_803" for the allies (side 1 -> army1), then

The picture (that appears on the right hand display) is unitIcons/picsArmy1/arty_803

the counter picture icon is - unitIcons/army1/arty_803
the small (zoomed out) icon is ...
by NickGen
Tue Apr 19, 2022 5:44 pm
Forum: WEGO World War II: Stalingrad: Mods and Scenarios
Topic: First screenshot of my project
Replies: 25
Views: 3733

Re: First screenshot of my project

Nice!

Thanks,
I am in the process of creating the new icons and
new pictures for the usa, but i find it hard to do
recognize new units in the editor.
if I just replace the image of an existing icon,
it works fine, but if i want to create a totaly new icon,
it dont work.

during my tests, I ...
by NickGen
Sun Apr 17, 2022 11:38 am
Forum: WEGO World War II: Stalingrad: Mods and Scenarios
Topic: First screenshot of my project
Replies: 25
Views: 3733

Re: First screenshot of my project

First test of unit counter :
I didn't have it easy, but I think
I finally figured out how it works.

Image
by NickGen
Sat Apr 16, 2022 8:24 pm
Forum: WEGO World War II: Stalingrad: Mods and Scenarios
Topic: New Interface
Replies: 10
Views: 2266

New Interface

Hi ,
I am trying to create an interface
a bit more modern, just for fun, but
if you are interested and if I manage to finish it,
I will make it available to the community.

Image
Main screen

Image
Play choice
by NickGen
Sat Apr 16, 2022 2:34 pm
Forum: WEGO World War II: Stalingrad: Mods and Scenarios
Topic: First screenshot of my project
Replies: 25
Views: 3733

Re: First screenshot of my project


I lot of detail in the map. Are the tiles part of the mod you are working on? There is a nice gradient of terrain between hexes. If so, the tiles might be cool for designers to use now especially in more wooded sectors.

Kevin


No, sorry,
for the moment the editor tiles
are unchanged, I created ...
by NickGen
Fri Apr 15, 2022 10:59 pm
Forum: WEGO World War II: Stalingrad: Mods and Scenarios
Topic: First screenshot of my project
Replies: 25
Views: 3733

Re: First screenshot of my project

here is a screenshot of a larger part of the map
Image
by NickGen
Fri Apr 15, 2022 5:52 pm
Forum: WEGO World War II: Stalingrad: Mods and Scenarios
Topic: First screenshot of my project
Replies: 25
Views: 3733

Re: First screenshot of my project

kevinkins wrote: Fri Apr 15, 2022 3:35 pm Nice bridges. Where did the underlying map come from is that a mod or import.

Kevin
Thank you, I wanted to make icons a little more "modern",
I intend eventually to redo almost all the graphics

This is a map I made for my mod project, which will be a cold war mod
by NickGen
Fri Apr 15, 2022 9:42 am
Forum: WEGO World War II: Stalingrad: Mods and Scenarios
Topic: First screenshot of my project
Replies: 25
Views: 3733

First screenshot of my project

Hi,
Here is a first screenshot of my project,
I must say that the editor is quite pleasant to use
when you start to master it.

https://i.ibb.co/4WBKptx/New-Terrain-Icons.png



I created new icons for the bridges, too bad
that the engine automatically scales the icons, I would have liked
let them ...
by NickGen
Thu Apr 14, 2022 7:41 am
Forum: WEGO World War II: Stalingrad
Topic: Questions before possible purchase
Replies: 11
Views: 1186

Re: Questions before possible purchase

(Dates and sides appear to be hardcoded)
[/quote]
Oh, I can add that to the patch so they can be settable.
Cheers,
Brian
[/quote]

Hi Brian,
do you have an idea of a date for the patch you are talking about?
This would be a great addition for modding possibilities...
by NickGen
Wed Apr 13, 2022 8:38 am
Forum: WEGO World War II: Stalingrad: Editor and Campaign Editor
Topic: Editor map help
Replies: 6
Views: 1267

Re: Editor map help

governato wrote: Tue Apr 12, 2022 10:15 pm an eraser tool is on my wish list tooo. I think BK is adding it.

At the moment if it's too late for ctrl-z the only way I am aware of is to use "invalid terrain" and erase the hex and all hexsides info.

somewhereinrussia.png
Yes, it works, thank you for this trick !
by NickGen
Tue Apr 12, 2022 9:43 pm
Forum: WEGO World War II: Stalingrad: Editor and Campaign Editor
Topic: Editor map help
Replies: 6
Views: 1267

Re: Editor map help

Yes, I know I can do ctrl-Z,
but if I later want to go back to the path of the river to modify it,
I can no longer do ctrl-Z... it would be useful to have a "erazer" tool

I actually think for the placement of "contents", I hadn't placed a basic terrain yet, that's why it not working
by NickGen
Tue Apr 12, 2022 6:57 pm
Forum: WEGO World War II: Stalingrad: Editor and Campaign Editor
Topic: Editor map help
Replies: 6
Views: 1267

Editor map help

Hi,
I'm trying to create my first map with the editor, but I have a few questions:
Is it possible to delete a river hexside once it is placed? I haven't found how to do it.

How are placed the "contents" elements on the map ?
When I click with the right button, nothing happens.I think I will soon ...
by NickGen
Thu Apr 07, 2022 7:26 am
Forum: WEGO World War II: Stalingrad
Topic: Questions before possible purchase
Replies: 11
Views: 1186

Re: Questions before possible purchase

benpark wrote: Wed Apr 06, 2022 8:05 pm We definitely need a Mods and Scenarios forum for this one.
+1 :D
yes, i totally agree,
and a manual for the editor would be really useful.
by NickGen
Wed Apr 06, 2022 7:20 pm
Forum: WEGO World War II: Stalingrad
Topic: Questions before possible purchase
Replies: 11
Views: 1186

Re: Questions before possible purchase

Hi,
Thanks a lot for your answers,
I cracked and bought the game :D
after trying the intro scenario,
I must say that the game is really interesting and addictive.

I am in the process of discovering the editor, and indeed,
I couldn't find a manual for this part.

The editor looks very complete but ...

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