Search found 34 matches

by Slush
Fri Aug 20, 2021 7:38 am
Forum: Gary Grigsby's War in the East 2
Topic: Building the red army
Replies: 17
Views: 672

RE: Building the red army

BTW: Top tip for the Soviet player in 1944'ish, when playing against the AI. Disband the airforce - especially if you're using AI assist. That will dramatically improve your supply situation and speed up the final push into Germany.
by Slush
Thu Aug 19, 2021 4:35 am
Forum: Gary Grigsby's War in the East 2
Topic: Building the red army
Replies: 17
Views: 672

RE: Building the red army

The early tank corps are weak and brittle. Bolster them with a motorised brigade or two. It's also a good idea to let the tank corps operate alongside a cavalry corps or two, they are a great early subsitute for the mech corps.
by Slush
Tue Jul 13, 2021 7:01 am
Forum: The War Room
Topic: What's the optimum size of the late-war Soviet army?
Replies: 5
Views: 476

What's the optimum size of the late-war Soviet army?

<t> In my modified 1941 Soviet GC (I got a sudden victory in 1943 and had to do the sav->scn trick), it’s June 1944. The lumbering beast, that is my Soviet field army, has grown to 8.7 mio. men with a further million in reserve. Total Soviet forces are 11+ mio.<br/>
<br/>
Obviously, it makes it ...
by Slush
Thu Jul 08, 2021 4:45 am
Forum: Gary Grigsby's War in the East 2
Topic: Thinking of buying the game. Can anyone explain how much freedom the player has in terms of outcomes
Replies: 11
Views: 581

RE: Thinking of buying the game. Can anyone explain how much freedom the player has in terms of outcomes

<t> Well, first of it’s not a sand box game. It’s pretty much history on rails; a reenactment of the real thing. The victory point system is tied directly to historical performance; overperform, and you will “win”; underperform, and you will “lose”. Underperforming also means taking a different ...
by Slush
Tue Jul 06, 2021 4:15 am
Forum: The War Room
Topic: Balanced or Not or I suck at the game??
Replies: 10
Views: 601

RE: Balanced or Not or I suck at the game??

Just a question, since I haven't tried: Is it possible to set the German AI lower than 100, so you don't have to yank up the Soviet one in order to increase difficulty?
by Slush
Fri Jun 18, 2021 5:15 am
Forum: The War Room
Topic: 1st time playing russian
Replies: 5
Views: 573

RE: 1st time playing russian

<r> Are you playing against the AI?<br/>
<br/>
A possible strategy is to put the survival of your 1941 army first. Put up a layered defence at key terrain and river lines, avoid to fight in clear terrain whenever possible. Keep all mobile units as reserves to support the front, and let them rest ...
by Slush
Thu Jun 17, 2021 6:49 am
Forum: Gary Grigsby's War in the East 2
Topic: Is there any way to stop sudden victory
Replies: 9
Views: 841

RE: Is there any way to stop sudden victory

<t> Thanks for all the help!<br/>
<br/>
It doesn't quite work, though. When I modify my save game, all cities that had a historical city ownership change turn up with 100 % railyard and manpower damage. I could of course just edit all those hundreds of locations, but ... really, I just wanted to ...
by Slush
Wed Jun 16, 2021 11:58 am
Forum: Gary Grigsby's War in the East 2
Topic: Is there any way to stop sudden victory
Replies: 9
Views: 841

Is there any way to stop sudden victory

<t> So I sunk countless hours into playing the Soviets in the 1941 GC. I was doing rather well, and looking forward to the summer campaign of 1944, where I hoped to roll into Berlin.<br/>
<br/>
Then boom! I achieved a decisive victory and it's game over. Bummer.<br/>
<br/>
I thought sudden ...
by Slush
Wed Jun 16, 2021 4:24 am
Forum: Feature Suggestions
Topic: Dynamic National Morale
Replies: 14
Views: 747

RE: Dynamic National Morale

<t> +1<br/>
<br/>
WiTE2 is a great game, no doubt about it, but it's also still history on rails. I hope future improvements will include events that are more tied to the strategic situation in the game, rather than what how it was historically. This is not meant to disparage the current state of ...
by Slush
Thu Jun 10, 2021 8:01 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2588
Views: 174620

RE: Truck Summary in logistics Phase Report is hard to understand:

<r>
<QUOTE><s>[quote]</s>ORIGINAL: loki100<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Slush<br/>
<br/>
Soviet artillery division need to placed 1 hex away from the frontline, right? Do they only support units in their own formation or any combat unit within their range?
<e>[/quote]</e ...
by Slush
Thu Jun 10, 2021 6:20 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2588
Views: 174620

RE: Truck Summary in logistics Phase Report is hard to understand:

Soviet artillery division need to placed 1 hex away from the frontline, right? Do they only support units in their own formation or any combat unit within their range?
by Slush
Thu Jun 10, 2021 4:20 am
Forum: The War Room
Topic: Building the soviet army 2.0 in wite 2.0- discussion
Replies: 5
Views: 623

RE: Building the soviet army 2.0 in wite 2.0- discussion

<t> I changed my mind, now that my game has moved on to July 1943. Those tank battalions should be disbanded ASAP; you can more than make up for the missing tank strength in heavy and medium tank regiments.<br/>
<br/>
Now I generally disband every battalion sized unit. They are too small to make a ...
by Slush
Wed Jun 02, 2021 10:29 am
Forum: Gary Grigsby's War in the East 2
Topic: How much would you pay for War in Europe 1... in 10 years?
Replies: 12
Views: 596

RE: How much would you pay for War in Europe 1... in 10 years?

In 10 years? Well, if everything is going according to the plans of my Vogon overlords, I will be able to pay you 2 human slaves. PM if interested.
by Slush
Wed Jun 02, 2021 4:57 am
Forum: The War Room
Topic: Building the soviet army 2.0 in wite 2.0- discussion
Replies: 5
Views: 623

RE: Building the soviet army 2.0 in wite 2.0- discussion

<r> <QUOTE><s>[quote]</s>ORIGINAL: vilcum<br/>
<br/>
This is a set of question to the big soviet kahunas of the forum to try to know in advance how much has changed the building of the soviet juggernaut in 42/42<br/>
<br/>
I am aware that timing and details are fully dependant on the way the 41 ...
by Slush
Thu May 27, 2021 4:19 am
Forum: Feature Suggestions
Topic: Conditionals triggers for HQ removal/renaming
Replies: 4
Views: 241

RE: Conditionals triggers for HQ removal/renaming

<r> <br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Slush<br/>
<br/>
Hi<br/>
<br/>
I'm playing the Soviets in the 1941 GC vs Axis AI.<br/>
<br/>
The Fascists hordes never managed to break my defensive lines guarding Crimea. But still, at the date Sevastopol historically fell, the heroic Crimean ...
by Slush
Wed May 26, 2021 5:26 am
Forum: Feature Suggestions
Topic: Conditionals triggers for HQ removal/renaming
Replies: 4
Views: 241

Conditionals triggers for HQ removal/renaming

<t> Hi<br/>
<br/>
I'm playing the Soviets in the 1941 GC vs Axis AI.<br/>
<br/>
The Fascists hordes never managed to break my defensive lines guarding Crimea. But still, at the date Sevastopol historically fell, the heroic Crimean front gets dissolved. I also had a Voronezh front pop up even ...
by Slush
Wed May 12, 2021 6:15 am
Forum: Tech Support
Topic: [WAD] Unlimited Guards Rifle Corps in late '41/early '42?
Replies: 10
Views: 495

RE: Unlimited Guards Rifle Corps in late '41/early '42?

Well, after little Jim got the coughing disease and got fired by Mr. Gamfield the chimney sweeper, a cheque would sure bring joy, but to be honest, I’ll be damned if I know. I just tried it, and it worked.
by Slush
Wed May 12, 2021 4:50 am
Forum: Tech Support
Topic: [WAD] Unlimited Guards Rifle Corps in late '41/early '42?
Replies: 10
Views: 495

RE: Unlimited Guards Rifle Corps in late '41/early '42?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: loki100<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Slush<br/>
<br/>
Hi<br/>
<br/>
Playing as the Soviets in the 1941 GC, I've been waiting for the news update saying that I can create rifle corps.<br/>
<br/>
So for shits and giggles, I put two guards ...
by Slush
Wed May 12, 2021 4:15 am
Forum: Tech Support
Topic: [WAD] Unlimited Guards Rifle Corps in late '41/early '42?
Replies: 10
Views: 495

[WAD] Unlimited Guards Rifle Corps in late '41/early '42?

<t> Hi<br/>
<br/>
Playing as the Soviets in the 1941 GC, I've been waiting for the news update saying that I can create rifle corps.<br/>
<br/>
So for shits and giggles, I put two guards rifle divisions and a normal rifle division in the same hex and click 'merge'. Much to my surprise that gave ...

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