Search found 4 matches

by drOlive
Thu Feb 28, 2008 11:49 pm
Forum: Advanced Tactics Series
Topic: makeshift ports
Replies: 4
Views: 71

RE: makeshift ports

<t> AFAIK hq is not able to supply across land on another island. That is what gives you problems. Try moving hqs on B and C to ports and see what happens.<br/>
If you want to keep them mobile, you'll have to set up another proxy hq to be in port, so it can receive supplies from the higher one and ...
by drOlive
Sat Feb 09, 2008 5:26 pm
Forum: Opponents Wanted
Topic: game with pairs on a large random 'sea' map
Replies: 38
Views: 517

RE: game with pairs on a large random 'sea' map

<r> You're right Boethos. I set the wrapping map and that confused me later on, so player 1 and 3 are the same. Actually player 1 is in the center forest island starting at the Arion city.<br/>
On further inspection I found out that for example, player 6 has two towns with 2000pp on the same island ...
by drOlive
Fri Feb 08, 2008 2:42 pm
Forum: Opponents Wanted
Topic: game with pairs on a large random 'sea' map
Replies: 38
Views: 517

RE: game with pairs on a large random 'sea' map

<t> I'd rather not play shrouded map, as we might restart a game a couple of times just to make sure no one starts with city island.<br/>
It would be easier if one player ran a random map creation until he gets somewhat balanced positions and share the first turn open for everyone to see, that is ...
by drOlive
Thu Feb 07, 2008 12:27 am
Forum: Opponents Wanted
Topic: game with pairs on a large random 'sea' map
Replies: 38
Views: 517

RE: game with pairs on a large random 'sea' map

Count me in.
It could be interesting with enough players for 2 vs 2, or more.
My preference would be only people's republic ai(++), 4-5 towns per player and lots of water :)

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