Search found 12 matches

by bbarr97
Thu Dec 27, 2007 4:56 pm
Forum: Mods and Scenarios
Topic: More Control over Combat Resolution
Replies: 1
Views: 149

More Control over Combat Resolution

Is there a script that will allow me to modify the results of a combat result or allow you to choose which units were destroyed?

To rephrase my question. I want to be able to select which units are destroyed for combat. Anyway I can modify the game to accomplish this?
by bbarr97
Mon Dec 24, 2007 4:53 am
Forum: Mods and Scenarios
Topic: Hex Facing Script for units possible?
Replies: 10
Views: 362

RE: Hex Facing Script for units possible?

<t> I have an interesting idea but I am not sure it will work.<br/>
<br/>
I am going to have unit stats and combat in the game but I also wanted to have the option to choose what units died.<br/>
<br/>
I.E.&nbsp; If two stacks start a fight can I right a script that lets me designate which units ...
by bbarr97
Mon Dec 24, 2007 4:01 am
Forum: Mods and Scenarios
Topic: Hex Facing Script for units possible?
Replies: 10
Views: 362

RE: Hex Facing Script for units possible?

<t> I am going to do Federation and Empire. I want to try and stay as close to the rules as possible which was why I was asking so many questions. I went ahead and bought AT about an hour ago and have been reading on on F&E rules to see what I can do.<br/>
<br/>
Any help would greatly appreciated ...
by bbarr97
Sun Dec 23, 2007 10:45 pm
Forum: Mods and Scenarios
Topic: Hex Facing Script for units possible?
Replies: 10
Views: 362

RE: Hex Facing Script for units possible?

<t> I agree that they do. Trying to figure out the flexibility of the game engine.<br/>
<br/>
How modable are the game rules?<br/>
<br/>
1. Can I define my own combat percentages or create new attack tables? Or would I have to extrapolate using the current engine to try and achieve the same ...
by bbarr97
Sun Dec 23, 2007 8:36 pm
Forum: Mods and Scenarios
Topic: Hex Facing Script for units possible?
Replies: 10
Views: 362

Hex Facing Script for units possible?

<t> I do not own the game and I am trying to determine if I want to buy it. I already started an earlier thread about making a space empire type mod. Another question I have is if you can script it so hex facing matters? Or is that already a feature of the game? (i.e. firing arcs and site range)</t>
by bbarr97
Sun Dec 23, 2007 2:20 am
Forum: Mods and Scenarios
Topic: Possible to make space combat mod?
Replies: 14
Views: 621

RE: Possible to make space combat mod?

Those don't look bad at all. Great background and better than traditional strategy symbols of squares with dots.

I wasn't planning on making anything that good.
by bbarr97
Sat Dec 22, 2007 8:59 pm
Forum: Mods and Scenarios
Topic: Possible to make space combat mod?
Replies: 14
Views: 621

RE: Possible to make space combat mod?

<t> cbelva,<br/>
<br/>
Sounds impressive what you have done so far. My first step now is to buy the game. I have been nervous about spending that much money but now it sounds like what I need so it might be worth it. I am going to dig up some of my counters and start scanning them in tonight to ...
by bbarr97
Sat Dec 22, 2007 3:31 pm
Forum: Mods and Scenarios
Topic: Possible to make space combat mod?
Replies: 14
Views: 621

RE: Possible to make space combat mod?

<r> cbelva,<br/>
<br/>
That looks very nice and along the lines of what I was wanting to do.<br/>
<br/>
My plane was to take various counters from the actually game and just scan them in and edit. I also have some of the larger MegaHex counters that have more colorful pictures.<br/>
<br/>
Is ...
by bbarr97
Sat Dec 22, 2007 3:47 am
Forum: General Discussion
Topic: Easiest and Most modable game
Replies: 25
Views: 352

RE: Easiest and Most modable game

Thanks for all the help.&nbsp; Already over at the sites and forum seeing what I can find out.
by bbarr97
Sat Dec 22, 2007 3:44 am
Forum: Mods and Scenarios
Topic: Possible to make space combat mod?
Replies: 14
Views: 621

Possible to make space combat mod?

<t> A divergence from what most people look for in here but I was looking for a game that I could mod into a space combat game. Any advice regarding this would be great.<br/>
<br/>
Can I do the following to mod advanced tactics?<br/>
<br/>
1. Create new tile sets (easy for my needs, black, maybe ...
by bbarr97
Fri Dec 21, 2007 9:29 pm
Forum: General Discussion
Topic: Easiest and Most modable game
Replies: 25
Views: 352

RE: Easiest and Most modable game

Thanks for the tip.&nbsp;

So I shouldn't have any problems repainting the hexes to something else and importing my own icons?
by bbarr97
Fri Dec 21, 2007 7:50 pm
Forum: General Discussion
Topic: Easiest and Most modable game
Replies: 25
Views: 352

Easiest and Most modable game

<t> Howdy,<br/>
<br/>
Haven't played many games from Matrix and hoping someone could tell me which of the top down hex based movement games is the most modable.<br/>
<br/>
I want to be able to change the maps to a space theme and change the icons (tanks, men, whatever) to ships. Does one of the ...

Go to advanced search