<t> When you watch the replay, you get messages for your own bases only. But the operations report contains messages for all bases. And you can always check the exact size of any base on the map, of course.<br/>
<br/>
I don't think there is a rationale for this. They just didn't program any fog of ...
Search found 286 matches
- by Bogo Mil
- Mon May 31, 2010 11:28 am
- Forum: War in the Pacific: Admiral's Edition
- Topic: Rationale For Magical Base Expansion Knowledge?
- Replies: 14
- Views: 263
- by Bogo Mil
- Wed May 19, 2010 11:27 am
- Forum: The War Room
- Topic: Japanese Auto Victory--Anyone?
- Replies: 50
- Views: 831
RE: Japanese Auto Victory--Anyone?
<r> <QUOTE><s>[quote]</s>ORIGINAL: vettim89<br/>
As this is modable, it might be better to give the Japanese a better chance. Right now bases that are infinitely valuable to Japan do not have very VP values. Palembang comes to mind.
<e>[/quote]</e></QUOTE>
I don't think so. Palembang is vital for ...
As this is modable, it might be better to give the Japanese a better chance. Right now bases that are infinitely valuable to Japan do not have very VP values. Palembang comes to mind.
<e>[/quote]</e></QUOTE>
I don't think so. Palembang is vital for ...
- by Bogo Mil
- Thu May 06, 2010 11:43 am
- Forum: After Action Reports
- Topic: You Just Did What? Me vrs the EAI
- Replies: 11
- Views: 318
RE: You Just Did What? Me vrs the EAI
<r>
<QUOTE><s>[quote]</s>ORIGINAL: Paul McNeely<br/>
This battle was the next of my lessons in: AV is meaningless. It also is at extreme variance with what 30 years of war gaming tells me should happen when a battalion or two of armoured cars, pardon me: Japanese “tanks”, and crap loads of ...
<QUOTE><s>[quote]</s>ORIGINAL: Paul McNeely<br/>
This battle was the next of my lessons in: AV is meaningless. It also is at extreme variance with what 30 years of war gaming tells me should happen when a battalion or two of armoured cars, pardon me: Japanese “tanks”, and crap loads of ...
- by Bogo Mil
- Thu May 06, 2010 8:00 am
- Forum: War in the Pacific: Admiral's Edition
- Topic: HDML and ML
- Replies: 19
- Views: 306
RE: HDML and ML
Another use: Escort of crippled warships. The HDML would slow down most ships because of the frequent refuellings, but 1 hex is always possible. So if a ship can't make more than 1 hex per phase because of damage, there is no negative effect and you don't need DDs for escort.
- by Bogo Mil
- Tue May 04, 2010 4:40 am
- Forum: After Action Reports
- Topic: Here we go again! tc464 (A) vs. Mike (J) - No tc464
- Replies: 1228
- Views: 14258
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464
<t> You can crossload fuel (but not oil!) into the cargo bay, 1t fuel uses 2t space. Thus the ship can carry some 3000t fuel - much better than 5400t ressources plus 300t oil. If you make the valuable fast xAKs more vulnerable by loading liquids, you should load enough to make it worthwhile.<br ...
- by Bogo Mil
- Mon May 03, 2010 10:55 am
- Forum: After Action Reports
- Topic: Here we go again! tc464 (A) vs. Mike (J) - No tc464
- Replies: 1228
- Views: 14258
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464
<r> I just catched up, great AAR so far! [&o]<br/>
<QUOTE><s>[quote]</s>ORIGINAL: Mike Solli<br/>
I like the Kyushu class for resource movement from hubs to the HI. It has a speed of 18 kts, so it can keep up with fast TKs and it also carries a small amount of liquid (300 tons), so it can ...
<QUOTE><s>[quote]</s>ORIGINAL: Mike Solli<br/>
I like the Kyushu class for resource movement from hubs to the HI. It has a speed of 18 kts, so it can keep up with fast TKs and it also carries a small amount of liquid (300 tons), so it can ...
- by Bogo Mil
- Tue Apr 27, 2010 5:58 am
- Forum: War in the Pacific: Admiral's Edition
- Topic: How works naval reaction for battleships ?
- Replies: 9
- Views: 276
RE: How works naval reaction for battleships ?
<t> I have seen a surface TF reacting once. The TF (a CL and a couple of DDs) was at PM, "remain in station", homeport was Townsville. They reacted to a Japanese SC TF including Yamato and another BB and were completely wiped out...<br/>
<br/>
Maybe that's the trick: Don't sit in your homeport ...
<br/>
Maybe that's the trick: Don't sit in your homeport ...
- by Bogo Mil
- Mon Apr 19, 2010 9:41 am
- Forum: War in the Pacific: Admiral's Edition
- Topic: Oscar v B17E
- Replies: 121
- Views: 2571
RE: Oscar v B17E
<t> Training increases skill fast and experience very slowly. Combat increases exp fast (especially there is some real opposition, not only an undefended airfield) and skill slowly. To become a true elite unit, the pilots need both. <br/>
<br/>
In the real war, the Axis believed in combat ...
<br/>
In the real war, the Axis believed in combat ...
- by Bogo Mil
- Mon Apr 19, 2010 8:21 am
- Forum: War in the Pacific: Admiral's Edition
- Topic: AE/AKE Census
- Replies: 28
- Views: 402
RE: AE/AKE Census
This would have been my first thought: I have minus 64k supplies? Ok, let's go to SF and load 64k to be empty again. Maybe I did too much math in the past [;)].
Just curious: When you loaded the ships to 1800 - did it use 1800 supllies from the base or >65k?
Just curious: When you loaded the ships to 1800 - did it use 1800 supllies from the base or >65k?
- by Bogo Mil
- Mon Apr 19, 2010 7:31 am
- Forum: War in the Pacific: Admiral's Edition
- Topic: Oscar v B17E
- Replies: 121
- Views: 2571
RE: Oscar v B17E
<t> What do you do in a training day? You fly to a practice area nearby, drop a bomb, turn around, drop another, repeat until the bomb bay is empty. Then you land and you might even have time for a second flight this day. Thus you practised a dozen bombing runs or more. And there will be an ...
- by Bogo Mil
- Mon Apr 12, 2010 11:29 am
- Forum: War in the Pacific: Admiral's Edition
- Topic: Fuel Supply allies
- Replies: 76
- Views: 2823
RE: Fuel Supply allies
<t> Another trick to make the small ports more useful for refuelling: If a transport TF with a fuel loaded tanker is docked at a port (unloading or not), it works like a replenishment TF with an AO: Another TF in the hex can "refuel at sea", and it will do so from the cargo of the docked tanker ...
- by Bogo Mil
- Thu Mar 12, 2009 8:49 am
- Forum: Scenario Design
- Topic: RHS solo play
- Replies: 14
- Views: 379
RE: RHS solo play
<t> I aborted my game against AI (MAIO) in August 42. Japan still has oil and ressources, but the economy is broken nethertheless. All engine pools are empty, HI pool is empty, many important aircraft pools are empty (Zero, Betty, ...). There is a huge pool of naval shipyard points.<br/>
<br ...
<br ...
- by Bogo Mil
- Thu Mar 12, 2009 7:53 am
- Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
- Topic: AR and capitol ship repair
- Replies: 37
- Views: 372
RE: AR and capitol ship repair
<t> The manual says that docked ships don't repair below 5 sys damage - but I have seen such repairs. It seems to be slower, though. Maybe the check is made for the "free repair", but not for the shipyard repair. Or vice versa. It's against the manual, so it's a bug (in the game or in the manual ...
- by Bogo Mil
- Thu Feb 26, 2009 8:58 am
- Forum: Scenario Design
- Topic: CHS IATB beta release
- Replies: 22
- Views: 410
RE: CHS IATB announced
<t> I think it doesn't fit together well: There are no replacement pilots, so the Japanese player must do on map training - fine. But if there are no land based navy units, how would you ever train pilots for the CVs? Which airgroups can you put on these converted escort carriers? I don't think this ...
- by Bogo Mil
- Fri Feb 20, 2009 9:21 am
- Forum: War in the Pacific: Admiral's Edition
- Topic: Land Unit Fragments
- Replies: 9
- Views: 309
RE: Land Unit Fragments
But you still have to keep a fragment if you plan to rebuild a unit? It would be quite cool, if an empty fragment would appear at a home base (Tokyo, S.F., Aden, ...) if a unit was destroyed.
- by Bogo Mil
- Fri Feb 20, 2009 8:52 am
- Forum: War in the Pacific: Admiral's Edition
- Topic: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)
- Replies: 576
- Views: 7848
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)
<r> <QUOTE><s>[quote]</s>ORIGINAL: Don Bowen<br/>
Some old programmer truths:
<e>[/quote]</e></QUOTE>
The famous Twelve Networking Truths, listed in <LINK link="http://www.isi.edu/in-notes/rfc1925.txt"><s>[link=http://www.isi.edu/in-notes/rfc1925.txt]</s>RFC 1925<e>[/link]</e></LINK>, apply not ...
Some old programmer truths:
<e>[/quote]</e></QUOTE>
The famous Twelve Networking Truths, listed in <LINK link="http://www.isi.edu/in-notes/rfc1925.txt"><s>[link=http://www.isi.edu/in-notes/rfc1925.txt]</s>RFC 1925<e>[/link]</e></LINK>, apply not ...
- by Bogo Mil
- Fri Feb 20, 2009 8:00 am
- Forum: After Action Reports
- Topic: Forlorn Hopes: The Japanese Respond
- Replies: 2232
- Views: 22033
RE: ASW Update
<t> I think it's better to go for India than Ceylon. Dan can ignore the capture of Ceylon. Supplies can be shipped from Caclutta to malaya/Indochina, so his huge Asian army is not cut off.<br/>
<br/>
Dan wants to win by points, and if you can run wild in India, you may "borrow" a lot of points ...
<br/>
Dan wants to win by points, and if you can run wild in India, you may "borrow" a lot of points ...
- by Bogo Mil
- Fri Feb 20, 2009 7:20 am
- Forum: Scenario Design
- Topic: On map production of specific armement or vehicles
- Replies: 4
- Views: 163
RE: On map production of specific armement or vehicles
You should test if the tanks are really used from the pool by new units or units which receive replacements. I'm afraid these factories produce large pools to look at, but outfitting the LCUs still uses the vehicle pool, not the device pool (at least for Japan).
- by Bogo Mil
- Mon Feb 16, 2009 12:59 pm
- Forum: Scenario Design
- Topic: Some tricks for the engine
- Replies: 24
- Views: 397
RE: Some tricks for the engine
<t> Do these ships have sys damage? How large is the port there? Ships must be disbanded, so the port should be at least size 3, I think. I don't know if it works for ships which start the game disbanded in a smaller port.<br/>
<br/>
If you put the ships in a large yard (e.g. Osake), will they ...
<br/>
If you put the ships in a large yard (e.g. Osake), will they ...
- by Bogo Mil
- Mon Feb 16, 2009 12:52 pm
- Forum: Scenario Design
- Topic: The Short Victorious War Trial Balloon
- Replies: 9
- Views: 212
RE: The Short Victorious War Trial Balloon
<t> It always hurts to take things away, I know. But the limited slots hurt, too. These are only ideas how to free some slots. Forcing an end of the war in 1943 is an act of "crippeling", too.<br/>
<br/>
<br/>
I know your motto "Get the data right - and (someone else) will make the code right ...
<br/>
<br/>
I know your motto "Get the data right - and (someone else) will make the code right ...
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