Search found 274 matches

by MikeAP
Sat Nov 29, 2025 10:28 pm
Forum: Requested Features and Ideas
Topic: Recommendation: UI / Quick Orders
Replies: 5
Views: 177

Re: Recommendation: UI / Quick Orders

The other feature worth noting is the ability to quickly assign new routes from an existing waypoint.

If you are moving a unit into an known with known enemy you can quickly issue a MARCH route and then have it switch to an ENGAGE route - all with a few clicks.

This is currently possible with FC ...
by MikeAP
Sat Nov 29, 2025 9:44 pm
Forum: Requested Features and Ideas
Topic: Recommendation: UI / Quick Orders
Replies: 5
Views: 177

Re: Recommendation: UI / Quick Orders

The Steel Beasts way - this works VERY well and I could see this being a much better solution for rapidly issuing orders in FC
SB Routes-Waypoints.png
SB Routes-Waypoints.png (872.08 KiB) Viewed 76 times
by MikeAP
Sat Nov 29, 2025 2:08 pm
Forum: Requested Features and Ideas
Topic: Recommendation: Attack sounds playing twice
Replies: 2
Views: 107

Re: Recommendation: Attack sounds playing twice


The game attempts to play the all shots fired in an engagement, and filters out some of the redundant shots.

I've only ever noticed two playing and I'm giving totally honest feedback: it doesn't sound good. I would highly recommend just using one shot sound. It sounds as if the the sounds aren't ...
by MikeAP
Sat Nov 29, 2025 2:04 pm
Forum: Requested Features and Ideas
Topic: Recommendation: UI / Quick Orders
Replies: 5
Views: 177

Re: Recommendation: UI / Quick Orders


Do note that there is a quick way to adjust the SOP for all movement waypoints together, using right mouse button

Absolutely, but it is still additional clicking when you want to give a movement order. You issue the type of movement (assault, hasty, deliberate), then manipulate SOP. It would be ...
by MikeAP
Fri Nov 28, 2025 4:30 pm
Forum: Requested Features and Ideas
Topic: Recommendation: Attack sounds playing twice
Replies: 2
Views: 107

Recommendation: Attack sounds playing twice

It seems that every time a unit fires its weapon then I hear the sound twice.

I'd recommend just playing the sound once. It sounds odd hearing it twice.
by MikeAP
Fri Nov 28, 2025 4:27 pm
Forum: Requested Features and Ideas
Topic: Recommendation: UI / Quick Orders
Replies: 5
Views: 177

Re: Recommendation: UI / Quick Orders

FCCW_QuickOrders.png
FCCW_QuickOrders.png (1.59 MiB) Viewed 172 times
by MikeAP
Fri Nov 28, 2025 4:25 pm
Forum: Requested Features and Ideas
Topic: Recommendation: UI / Quick Orders
Replies: 5
Views: 177

Recommendation: UI / Quick Orders

A recommendation to add quick orders for routes and waypoints once you right click on a unit so the player doesn't have to adjust the SOP for every movement.
by MikeAP
Fri Nov 28, 2025 4:19 pm
Forum: Requested Features and Ideas
Topic: Recommendation: Check Mark to ID current SOP
Replies: 2
Views: 135

Recommendation: Check Mark to ID current SOP

Is it possible to get a check mark to identify which SOP the unit is using?
CheckSOP.png
CheckSOP.png (533.37 KiB) Viewed 135 times
by MikeAP
Mon Apr 03, 2017 11:35 pm
Forum: Close Combat – The Bloody First
Topic: Any news about game modes, multiplayer, singleplayer?
Replies: 12
Views: 654

RE: Any news about game modes, multiplayer, singleplayer?

<r> <QUOTE><s>[quote]</s>ORIGINAL: PipFromSlitherine<br/>
<br/>
Not on release, though we can see what players ask for post-release. Anything beyond 1v1 has progressively smaller player-bases and likelihood of game completion in our experience.
<e>[/quote]</e></QUOTE>
<br/>
Hey man, 1993 called ...
by MikeAP
Sat Sep 19, 2015 2:23 pm
Forum: Requested Features and Ideas
Topic: UI Concept Suggestion
Replies: 44
Views: 2356

RE: UI Concept | Suggestions

Image

You should create a mapping tutorial. This is such a wonderful, and realistic looking map.
by MikeAP
Sat Sep 19, 2015 3:35 am
Forum: Requested Features and Ideas
Topic: UI Concept Suggestion
Replies: 44
Views: 2356

RE: UI Concept | Suggestions

The UI looks clean and very appealing.

I absolutely love the realistic mapping style. Graphical effects similar to the last Close Combat would be lovely with this style.
by MikeAP
Sat Sep 19, 2015 3:11 am
Forum: Mods and Scenarios
Topic: Redrawing Red Storm maps
Replies: 69
Views: 3478

RE: Redrawing Red Storm maps

<r> <IMG src="http://www.matrixgames.com/forums/upfiles/31564/DD2F256C7B214303BFC848894F418CF4.jpg"><s>[img]</s><URL url="http://www.matrixgames.com/forums/upfiles/31564/DD2F256C7B214303BFC848894F418CF4.jpg"><LINK_TEXT text="upfiles/31564/DD2F256C7B214303BFC848894F418CF4.jpg">http://www.matrixgames ...
by MikeAP
Sat Dec 27, 2014 11:26 am
Forum: Flashpoint Campaigns Classic
Topic: Helicopters in FPC
Replies: 136
Views: 4575

RE: Helicopters in FPC

ORIGINAL: LuckyJim1010
And the consensus seems to be "Yep we would have fired at the Helicopters"

There are doctrinal procedures for firing main gun, coax, and caliber 50 at rotary AND fixed wing aircraft.

by MikeAP
Sun Nov 23, 2014 10:01 pm
Forum: Tech Support
Topic: Incorrect Symbol for MG
Replies: 3
Views: 164

RE: Incorrect Symbol for MG

ORIGINAL: Capn Darwin

APP-6 Mil Symbols for Land Based Systems

Indeed it does.

Im accustomed to FM 1-02 Operational Terms and Graphics
by MikeAP
Sun Nov 23, 2014 9:36 pm
Forum: Tech Support
Topic: Incorrect Symbol for MG
Replies: 3
Views: 164

Incorrect Symbol for MG

<r> Infantry with Machine Guns are showing the incorrect NATO symbol for the machine gun.<br/>
<br/>
The is a rifle<br/>
<IMG src="http://fce-study.netdna-ssl.com/images/upload-flashcards/front/0/9/54990966_m.jpg"><s>[img]</s><URL url="http://fce-study.netdna-ssl.com/images/upload-flashcards ...
by MikeAP
Sun Nov 23, 2014 9:23 pm
Forum: Requested Features and Ideas
Topic: NATO Unit Icons
Replies: 5
Views: 2862

NATO Unit Icons

<r> Any consideration given to changing units' map icons to NATO icons?<br/>
<br/>
I like seeing the vehicle silhouettes in the subunit viewer, but I would prefer something more realistic for the map.<br/>
<br/>
Maybe add an option to view map units as NATO icons?<br/>
<br/>
<IMG src="http ...
by MikeAP
Fri Aug 15, 2014 9:37 pm
Forum: Flashpoint Campaigns Classic
Topic: Red Storm would sell better if OTS...
Replies: 49
Views: 964

RE: Red Storm would sell better if OTS...

Any chance we would see smoother unit movement. It would be nice to see continuous smooth movement versus the intermittent movement we have now
by MikeAP
Fri Aug 15, 2014 9:27 pm
Forum: Mods and Scenarios
Topic: Experimenting with new markers
Replies: 15
Views: 567

RE: Experimenting with new markers

ORIGINAL: rjlee

Yes, they are replacements for the little red and blue crosses.


Digging the smoke!
by MikeAP
Wed Aug 13, 2014 10:50 pm
Forum: Mods and Scenarios
Topic: New map rework: Hameln (RS9)
Replies: 19
Views: 1051

RE: New map rework: Bad Neustadt (RS1)

I can actually see elevation!
by MikeAP
Sun Aug 03, 2014 8:13 am
Forum: Flashpoint Campaigns Classic
Topic: Reloading ATGMs
Replies: 23
Views: 618

RE: Reloading ATGMs

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Mad Russian<br/>
<br/>
I was hoping for someone with some experience with Soviet equipment to chime here on this. We have some interest from that part of the world.<br/>
<br/>
Good Hunting.<br/>
<br/>
MR
<e>[/quote]</e></QUOTE>
<br/>
<br/>
Good luck ...

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