Search found 266 matches

by MikeAP
Mon Apr 03, 2017 11:35 pm
Forum: Close Combat – The Bloody First
Topic: Any news about game modes, multiplayer, singleplayer?
Replies: 12
Views: 555

RE: Any news about game modes, multiplayer, singleplayer?

<r> <QUOTE><s>[quote]</s>ORIGINAL: PipFromSlitherine<br/>
<br/>
Not on release, though we can see what players ask for post-release. Anything beyond 1v1 has progressively smaller player-bases and likelihood of game completion in our experience.
<e>[/quote]</e></QUOTE>
<br/>
Hey man, 1993 called ...
by MikeAP
Sat Sep 19, 2015 2:23 pm
Forum: Requested Features and Ideas
Topic: UI Concept Suggestion
Replies: 44
Views: 1852

RE: UI Concept | Suggestions

Image

You should create a mapping tutorial. This is such a wonderful, and realistic looking map.
by MikeAP
Sat Sep 19, 2015 3:35 am
Forum: Requested Features and Ideas
Topic: UI Concept Suggestion
Replies: 44
Views: 1852

RE: UI Concept | Suggestions

The UI looks clean and very appealing.

I absolutely love the realistic mapping style. Graphical effects similar to the last Close Combat would be lovely with this style.
by MikeAP
Sat Sep 19, 2015 3:11 am
Forum: Mods and Scenarios
Topic: Redrawing Red Storm maps
Replies: 69
Views: 2947

RE: Redrawing Red Storm maps

<r> <IMG src="http://www.matrixgames.com/forums/upfiles/31564/DD2F256C7B214303BFC848894F418CF4.jpg"><s>[img]</s><URL url="http://www.matrixgames.com/forums/upfiles/31564/DD2F256C7B214303BFC848894F418CF4.jpg"><LINK_TEXT text="upfiles/31564/DD2F256C7B214303BFC848894F418CF4.jpg">http://www.matrixgames ...
by MikeAP
Sat Dec 27, 2014 11:26 am
Forum: Flashpoint Campaigns Classic
Topic: Helicopters in FPC
Replies: 136
Views: 4018

RE: Helicopters in FPC

ORIGINAL: LuckyJim1010
And the consensus seems to be "Yep we would have fired at the Helicopters"

There are doctrinal procedures for firing main gun, coax, and caliber 50 at rotary AND fixed wing aircraft.

by MikeAP
Sun Nov 23, 2014 10:01 pm
Forum: Tech Support
Topic: Incorrect Symbol for MG
Replies: 3
Views: 140

RE: Incorrect Symbol for MG

ORIGINAL: Capn Darwin

APP-6 Mil Symbols for Land Based Systems

Indeed it does.

Im accustomed to FM 1-02 Operational Terms and Graphics
by MikeAP
Sun Nov 23, 2014 9:36 pm
Forum: Tech Support
Topic: Incorrect Symbol for MG
Replies: 3
Views: 140

Incorrect Symbol for MG

<r> Infantry with Machine Guns are showing the incorrect NATO symbol for the machine gun.<br/>
<br/>
The is a rifle<br/>
<IMG src="http://fce-study.netdna-ssl.com/images/upload-flashcards/front/0/9/54990966_m.jpg"><s>[img]</s><URL url="http://fce-study.netdna-ssl.com/images/upload-flashcards ...
by MikeAP
Sun Nov 23, 2014 9:23 pm
Forum: Requested Features and Ideas
Topic: NATO Unit Icons
Replies: 5
Views: 2408

NATO Unit Icons

<r> Any consideration given to changing units' map icons to NATO icons?<br/>
<br/>
I like seeing the vehicle silhouettes in the subunit viewer, but I would prefer something more realistic for the map.<br/>
<br/>
Maybe add an option to view map units as NATO icons?<br/>
<br/>
<IMG src="http ...
by MikeAP
Fri Aug 15, 2014 9:37 pm
Forum: Flashpoint Campaigns Classic
Topic: Red Storm would sell better if OTS...
Replies: 49
Views: 825

RE: Red Storm would sell better if OTS...

Any chance we would see smoother unit movement. It would be nice to see continuous smooth movement versus the intermittent movement we have now
by MikeAP
Fri Aug 15, 2014 9:27 pm
Forum: Mods and Scenarios
Topic: Experimenting with new markers
Replies: 15
Views: 446

RE: Experimenting with new markers

ORIGINAL: rjlee

Yes, they are replacements for the little red and blue crosses.


Digging the smoke!
by MikeAP
Wed Aug 13, 2014 10:50 pm
Forum: Mods and Scenarios
Topic: New map rework: Hameln (RS9)
Replies: 19
Views: 883

RE: New map rework: Bad Neustadt (RS1)

I can actually see elevation!
by MikeAP
Sun Aug 03, 2014 8:13 am
Forum: Flashpoint Campaigns Classic
Topic: Reloading ATGMs
Replies: 23
Views: 469

RE: Reloading ATGMs

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Mad Russian<br/>
<br/>
I was hoping for someone with some experience with Soviet equipment to chime here on this. We have some interest from that part of the world.<br/>
<br/>
Good Hunting.<br/>
<br/>
MR
<e>[/quote]</e></QUOTE>
<br/>
<br/>
Good luck ...
by MikeAP
Sat Aug 02, 2014 11:03 am
Forum: Tech Support
Topic: 2.03 Sound Woes...still
Replies: 7
Views: 152

RE: Better 2.04 sound use!

Capn,

Movement audio is fixed in 2.04. Thank you very much. The battlefield comes alive.

I will continue to post the smaller sound bugs that I find.



-Infantry mortars are using the autocannon sound.
by MikeAP
Sat Aug 02, 2014 10:42 am
Forum: Flashpoint Campaigns Classic
Topic: Your thoughts on the 2.04 Update
Replies: 43
Views: 494

RE: Your thoughts on the 2.04 Update

The new ICM animation is great!

It needs its own sound effect though.

Edit - Infantry mortars are playing the auto cannon sound
by MikeAP
Sat Aug 02, 2014 10:17 am
Forum: Flashpoint Campaigns Classic
Topic: Reloading ATGMs
Replies: 23
Views: 469

RE: Reloading ATGMs

<r> <QUOTE><s>[quote]</s>ORIGINAL: Mad Russian<br/>
<br/>
Again, 'I think', the M901 lowered the mast back into the vehicle to reload it. That too may not be correct.<br/>
<br/>
Good Hunting.<br/>
<br/>
MR
<e>[/quote]</e></QUOTE>
<br/>
It did.<br/>
<br/>
The M2/M3/M1134 also swivel so the ...
by MikeAP
Sat Aug 02, 2014 10:07 am
Forum: Flashpoint Campaigns Classic
Topic: Reloading ATGMs
Replies: 23
Views: 469

RE: Reloading ATGMs

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Mad Russian<br/>
<br/>
Would the same hold true for Soviet ATGM reloads. For say the BMP-2? I would 'think', always a dangerous situation, that the Soviet reload times would be comparable to NATO reload times.
<e>[/quote]</e></QUOTE>
<br/>
<br/>
Actually no ...
by MikeAP
Sat Aug 02, 2014 1:23 am
Forum: Mods and Scenarios
Topic: Adventures in amateur topography
Replies: 14
Views: 377

RE: Adventures in amateur topography

Love the artwork! Very subtle and soft. The elevation contour lines are great!
by MikeAP
Sat Aug 02, 2014 1:21 am
Forum: Flashpoint Campaigns Classic
Topic: Reloading ATGMs
Replies: 23
Views: 469

RE: Reloading ATGMs

Depends on the ATGM type and platform.

In real life my guys can do it fairly quickly, but we're kind of different, given our unique platform
by MikeAP
Wed Jul 30, 2014 10:25 pm
Forum: Flashpoint Campaigns Classic
Topic: Waypoints. How many do you really need?
Replies: 25
Views: 411

RE: Waypoints. How many do you really need?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Mad Russian<br/>
<br/>
the intent of the game where you are the overall commander and get into micromanaging where you are every Sgt E5 on the map.<br/>
<br/>
Good Hunting.<br/>
<br/>
MR
<e>[/quote]</e></QUOTE>
<br/>
<br/>
But you still have to manage ...
by MikeAP
Mon Jul 28, 2014 10:50 pm
Forum: Flashpoint Campaigns Classic
Topic: How hard would it be to make a Middle East Mod?
Replies: 44
Views: 655

RE: How hard would it be to make a Middle East Mod?

Thank you.

I may design one of the modern National Training Center, and it's several cities.

It's just a very large project

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