Search found 24 matches

by aesopo
Sun Sep 02, 2018 7:03 pm
Forum: Scenario Design and Modding
Topic: Fall Weiss II - WIE 14.0 - (Ready for Download)
Replies: 1140
Views: 53087

RE: Fall Weiss II

<t> Trying alternative strategies. Had axis and rejected Molotov deal. Soviet readiness still held around May 41. Went Benelux, Denmark, Norway route- left Yugo alone. Still ready to jump on USSR by then. There should be a massive jump in USSR readiness to make this gamey stratagem not work. In ...
by aesopo
Sat Aug 19, 2017 11:33 am
Forum: Strategic Command WWII War in Europe
Topic: Anti-aircraft/anti-tanks vs mobility techs
Replies: 8
Views: 165

RE: Anti-aircraft/anti-tanks vs mobility techs

Yes mobility increase should be due to hq attachment.
by aesopo
Fri Aug 18, 2017 3:34 pm
Forum: Strategic Command WWII War in Europe
Topic: Anti-aircraft/anti-tanks vs mobility techs
Replies: 8
Views: 165

Anti-aircraft/anti-tanks vs mobility techs

<t> The impact of anti-aircraft/anti-tank techs should be given more weight over mobility tech upgrades for infantry/tanks as they were in WW2. I have chosen to mod infantry/tank upgrades with anti-tank/anti-air and give .5 in attack/defense values. Removed mobility and replaced it with anti-tank ...
by aesopo
Sun Aug 13, 2017 3:36 pm
Forum: Scenario Design and Modding
Topic: GLOBAL CONFLICT Mod
Replies: 3
Views: 313

RE: GLOBAL CONFLICT Mod

<t> No worry. Hubert has this planned. WW1, Pacific, Global. Only wish 64-bit coding to enable grander scale maps. I mentioned before manpower, resources, attrition, adjacent attack support, adjacent defense support, ministers, more diplomatic options, peace options for land, etc. Would be ...
by aesopo
Tue Nov 29, 2016 2:18 pm
Forum: Scenario Design and Modding
Topic: Europe In Turnmoil Mod.
Replies: 159
Views: 5472

RE: Europe In Turnmoil Mod.

That is an easy fix thru combat stats. When will the mod come out?
by aesopo
Tue Dec 23, 2014 4:48 am
Forum: Commander - The Great War
Topic: Thoughts on 1.60 beta patch
Replies: 207
Views: 6396

RE: Thoughts on 1.60 beta patch

Any chance that the nato symbols for the units be replaced? They are way too ugly.
by aesopo
Wed Oct 15, 2014 2:48 pm
Forum: Commander - The Great War
Topic: Preliminary Open Beta Patch 1.6.0 Changelog notes
Replies: 51
Views: 1372

RE: Preliminary Beta Patch 1.6.0 Changelog notes

Great news. It would be even better if experience was finally included as it should be. Losing manpower/armies should also have a detrimental effect on national morale. Appreciate the efforts of the team.
by aesopo
Sat Mar 29, 2014 8:59 pm
Forum: Mods and Scenarios
Topic: 1914 Mod
Replies: 18
Views: 1212

RE: 1914 Mod

Hi Kirk,

Appreciate your efforts for this game. Your mod is a gem. Any updates?
by aesopo
Sun Feb 23, 2014 12:41 am
Forum: Commander - The Great War
Topic: Open Beta Patch 1.4.1
Replies: 130
Views: 3569

RE: Open Beta Patch 1.4.1

<t> I am in agreement that the German navy needs to take a more active role in harassing Brit transports in the channel by using captured naval ports as an anchor and utilizing the dirigible bomber in combination. With an all out thrust in the west and the Brits being delayed, the CP will have a ...
by aesopo
Fri Feb 07, 2014 7:54 pm
Forum: Commander - The Great War
Topic: UPDATE ON NEW PATCH.
Replies: 194
Views: 4057

RE: UPDATE ON NEW PATCH.

Scrolling is slow and the mouse jitters. Tried turning off vsync no use. Tried lowering graphic (lower screen resolution) details no use. Any suggestions? I have i7-2820qm, 16gb ram, win 7 64bit, and egpu 650TI 2gb.
by aesopo
Sun Jan 05, 2014 2:16 pm
Forum: Commander - The Great War
Topic: Good Or Bad 1.40 Open Beta Patch ?
Replies: 136
Views: 2031

RE: Good Or Bad 1.40 Open Beta Patch ?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: stockwellpete<br/>

<QUOTE><s>[quote]</s>ORIGINAL: kirk23<br/>
<br/>
The new Infantry v Garrison script settings, I'm play testing. Have the Infantry being twice the size and strength off the Garrison unit.<br/>
<br/>
Infantry costs 20PP, garrison costs ...
by aesopo
Tue Dec 31, 2013 12:44 am
Forum: Commander - The Great War
Topic: Good Or Bad 1.40 Open Beta Patch ?
Replies: 136
Views: 2031

RE: Good Or Bad 1.40 Open Beta Patch ?

CTD for central powers also around June 1915. Twice already and no amount of reloading allows me to continue beyond.
by aesopo
Sat Dec 28, 2013 4:30 am
Forum: Commander - The Great War
Topic: UPDATE ON NEW PATCH.
Replies: 194
Views: 4057

RE: UPDATE ON NEW PATCH.

You have to do the one question survey first.
by aesopo
Sat Sep 28, 2013 1:52 pm
Forum: World in Flames
Topic: When?
Replies: 3679
Views: 68679

RE: When?

Thanks Nielster. I thought there was not going to be ant AI at all. Mea culpa.
by aesopo
Fri Sep 27, 2013 2:10 am
Forum: World in Flames
Topic: When?
Replies: 3679
Views: 68679

RE: When?

Am I misunderstanding that there would be no AI? It would just be a digital board game and we waited how long for this?
by aesopo
Mon Sep 23, 2013 2:14 am
Forum: Strategic Command WWII War in Europe
Topic: Changes from SC2 to SC3
Replies: 36
Views: 1317

RE: Changes from SC2 to SC3

<t> Posted originally on slitherine: I followed Hubert over here from battlefront. Please, please have units adjacent to a unit contribute to the defense of an assaulted unit as it is historically so. The SC series were great and Hubert did great improvements (well except for losing the hex in my ...
by aesopo
Sat Dec 10, 2011 10:11 pm
Forum: Tech Support
Topic: Run time error
Replies: 1
Views: 116

Run time error

playing in windowed mode as the Italians- crashed in April of 1940- kept on reloading trying different preferences still fail.
by aesopo
Sat Dec 10, 2011 4:27 am
Forum: Time of Fury
Topic: early impressions
Replies: 15
Views: 241

RE: early impressions

<t> I find the AI lacking on axis and allied sides on this. AI would abandon forts to plug isolated gaps, moving away from the front, not using combined arms (air, land) to coordinate attacks. AI would put up fronts which is good but when your units are at 0 or 1 strength you don't waste them as ...
by aesopo
Sat Mar 22, 2008 7:37 pm
Forum: Democracy
Topic: crappy freakin game!
Replies: 5
Views: 1132

RE: crappy freakin game!

To be more balanced and fair: The game was more stable with my desktop although I did experience one crash in two hours of playing. I had a 512 high end video card on my desktop. Both my laptop and desktop have 2 gig RAM.
by aesopo
Sat Mar 22, 2008 4:40 am
Forum: Democracy
Topic: crappy freakin game!
Replies: 5
Views: 1132

crappy freakin game!

I got bamboozled again buying another game from this site. This game is buggy as hell, text disappears, freezes, crashes.
I have the latest drivers and I have geforce 7600 on my laptop. Give me back my money!

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