Search found 29 matches

by Manalishi
Wed Jan 06, 2010 4:58 am
Forum: WW2: Time of Wrath
Topic: Gameyness
Replies: 19
Views: 324

RE: Gameyness

<r> <QUOTE><s>[quote]</s>...how many board games have we played that disallowed a retreating unit to retreat through an enemy zoc and have to be eliminated instead?<e>[/quote]</e></QUOTE>
&nbsp;<br/>
Hehe. Nice. If anyone thinks it hurts to&nbsp;lose a unit&nbsp;because&nbsp;it's retreat is cut ...
by Manalishi
Tue Jan 05, 2010 4:36 am
Forum: WW2: Time of Wrath
Topic: Gameyness
Replies: 19
Views: 324

RE: Gameyness

<r> <QUOTE><s>[quote]</s>ORIGINAL: gwgardner<br/>
I suppose the reawakening of this thread is because I recently labeled the use of paratroopers to block the retreat of armored corps as gamey? Of course it's gamey. It exploits a game rule/game mechanism to do something that is completely ...
by Manalishi
Tue Jan 05, 2010 1:57 am
Forum: WW2: Time of Wrath
Topic: Gameyness
Replies: 19
Views: 324

RE: Gameyness

deleted by author
by Manalishi
Wed Dec 16, 2009 10:36 pm
Forum: WW2: Time of Wrath
Topic: Internal tension
Replies: 8
Views: 130

RE: Internal tension

Another reason we need full disclosure of events.
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&nbsp;&nbsp; <M>
by Manalishi
Wed Dec 16, 2009 1:36 am
Forum: WW2: Time of Wrath
Topic: I'm Shocked By Initial Shock
Replies: 36
Views: 476

RE: I'm Shocked By Initial Shock

Well... I was gonna say something, then realized it was pointless and contributed little to the discussion. Sorry.


<M>

by Manalishi
Sat Dec 12, 2009 11:43 pm
Forum: WW2: Time of Wrath
Topic: Transfer PP
Replies: 3
Views: 112

RE: Transfer PP

<t> PPs can be transferred by using Sea Transport Points on a one-for-one basis. Each STP can carry one PP. <br/>
&nbsp;<br/>
To do this, first check to see how many STPs the transferring nation has. If they have none, you may buy some. Then open the Fleet&nbsp;Map and select Convoys. In the ...
by Manalishi
Sat Dec 12, 2009 12:25 am
Forum: WW2: Time of Wrath
Topic: Strategic Bombers
Replies: 17
Views: 281

RE: Strategic Bombers

<t> Mike has the right of it. <br/>
&nbsp;<br/>
I would simplify and merely say that you should not think about&nbsp;the value of&nbsp;PP damage you are doing, but rather&nbsp;the quantity&nbsp;of resource points you are denying to the enemy. The value of the&nbsp;resource point&nbsp;is relative ...
by Manalishi
Wed Dec 09, 2009 11:50 pm
Forum: WW2: Time of Wrath
Topic: Cheezy Moves, Wished I Thought of Them.
Replies: 14
Views: 258

RE: Cheezy Moves, Wished I Thought of Them.

<t> doomtrader: I was just being sarcastic about the defender or capturer getting any PP value for an isolated unit. I truly think no one should get any, and as a house rule, to not allow the disbanding of isolated units. <br/>
&nbsp;<br/>
Furthermore, on that same note, I think a player should ...
by Manalishi
Sun Dec 06, 2009 6:27 am
Forum: WW2: Time of Wrath
Topic: Cheezy Moves, Wished I Thought of Them.
Replies: 14
Views: 258

RE: Cheezy Moves, Wished I Thought of Them.

<t> I agree that disbanding isolated units is pretty cheezy because if you cant get the unit out, how do you get the PP value out?&nbsp;As the engineer of the situation, I find it frustrating that&nbsp;the owning&nbsp;player can get ANY value from this predicament. I feel that if they disband an ...
by Manalishi
Sun Dec 06, 2009 1:13 am
Forum: WW2: Time of Wrath
Topic: Cheezy Moves, Wished I Thought of Them.
Replies: 14
Views: 258

RE: Cheezy Moves, Wished I Thought of Them.

<r> <QUOTE><s>[quote]</s>.. all he has to do is make sure the Axis army is in Vichy France at the time of surrender. The computer will knock all those German and Italian units into the deployment box. <e>[/quote]</e></QUOTE>
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Been checking on this and have discovered that it is true for ...
by Manalishi
Sat Dec 05, 2009 10:04 pm
Forum: The War Room
Topic: House Rule Suggestions
Replies: 11
Views: 929

RE: House Rule Suggestions

<r> Some new House Rule suggestions. <br/>
<br/>
<B><s>[b]</s>Isolated Units<e>[/b]</e></B><br/>
- A unit that is isolated (cannot trace a line of supply to a supply source) cannot be disbanded. <br/>
<br/>
<B><s>[b]</s>Isolated Leaders<e>[/b]</e></B> <br/>
- leaders attached to a unit that is ...
by Manalishi
Sat Dec 05, 2009 9:41 pm
Forum: WW2: Time of Wrath
Topic: Using Fighter units?
Replies: 10
Views: 164

RE: Using Fighter units?

<r> Seriously? There is only one way to play the game???<br/>
<br/>
Answer me this: <br/>
If Tom is irrefutably correct, then why on earth did the developers thoughtlessly allow visibility to be set to 20? <br/>
~<br/>
<br/>
If anyone wants to disregard the existing systems and mechanics in ...
by Manalishi
Sat Dec 05, 2009 6:40 pm
Forum: WW2: Time of Wrath
Topic: Tis the SEASON!
Replies: 5
Views: 105

RE: Tis the SEASON!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: AH4Ever<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Harbinger<br/>
<br/>
...says Oddball to Kelly....<br/>
<br/>
<I><s>[i]</s></I><QUOTE><s>[quote]</s><I>We see our role as essentially defensive in nature. While everyone's knocking themselves out to be ...
by Manalishi
Sat Dec 05, 2009 6:26 pm
Forum: WW2: Time of Wrath
Topic: house rules for my next game
Replies: 24
Views: 358

RE: house rules for my next game

<r> The upgrade to corps rule is kind of iffy, in my opinion. I understand the concept and reasoning, but am not sold on the application or net value with regard to actual playability. That does not make it a bad rule, it only means that I do not agree with it at this time.<br/>
<br/>
Seems like ...
by Manalishi
Sat Dec 05, 2009 2:08 am
Forum: WW2: Time of Wrath
Topic: house rules for my next game
Replies: 24
Views: 358

RE: house rules for my next game

<t> Seems to me that if someone wants to establish house rules that enhance their personal enjoyment of the game, then power to them. Play it the way you want to. That is why ya bought it. It is all about the fun. <br/>
<br/>
However, I dont agree with the assertion that all of these rules are ...
by Manalishi
Sat Dec 05, 2009 1:06 am
Forum: WW2: Time of Wrath
Topic: Using Fighter units?
Replies: 10
Views: 164

RE: Using Fighter units?

<t> Heya Tex. As a suggestion, if ya want your air game to be a bit more intense, try adjusting your Visibility Range down to two or maybe three. Now ya cant even see where the enemy air&nbsp;are based. In multiplayer, this creates a game of hide and seek, and offers a greater role for fighter recon ...
by Manalishi
Fri Dec 04, 2009 4:38 am
Forum: WW2: Time of Wrath
Topic: Love new patch but wish to keep decimal strength not rounded up/down version ..how to change this?
Replies: 50
Views: 1407

RE: Love new patch but wish to keep decimal strength not rounded up/down version ..how to change this?

Down with decimals. you can see it on the side when the unit is hilighted.
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Works for me.
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&nbsp;&nbsp; <M>
by Manalishi
Fri Dec 04, 2009 4:27 am
Forum: Scenarios and Mods
Topic: Game Length
Replies: 1
Views: 222

Game Length

<r> <QUOTE><s>[quote]</s>Disclaimer<br/>
I have not the explored capabilites of modding the core game.<e>[/quote]</e></QUOTE>
<br/>
Seems to me that one way to create a scenario would be to limit the number of turns. Is this moddable? Can we set start dates and end dates? Judging from the ...
by Manalishi
Thu Nov 26, 2009 11:21 pm
Forum: WW2: Time of Wrath
Topic: retreat system
Replies: 30
Views: 397

RE: klugey retreat system

<r> <QUOTE><s>[quote]</s>ORIGINAL:&nbsp; gwgardner<br/>
At 20-25 miles per hex, an armored breakthrough can be modeled by blasting a hole in the enemy line only 1 hex wide. Advancing armor into that 1 hex hole is suicide with the default retreat rules, because even a very weak throw-away counter ...
by Manalishi
Thu Nov 26, 2009 10:14 pm
Forum: WW2: Time of Wrath
Topic: First Impressions
Replies: 16
Views: 385

RE: First Impressions

<r> <QUOTE><s>[quote]</s>ORIGINAL: Tomokatu<br/>
I suspect it would lead to "gamey" play where people play TO the rules, rather than make their own decisions.<e>[/quote]</e></QUOTE>
<br/>
I'm not sure I understand what you mean by this. Are we not already doing this in several of the AARs where ...

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