Disclaimer
I have not the explored capabilites of modding the core game.
Seems to me that one way to create a scenario would be to limit the number of turns. Is this moddable? Can we set start dates and end dates? Judging from the provided scenarios it would seem so.
I've been playing with the ETO scenario, and it is quite well done, although it relies heavily upon house rules. It seems to me one thing Ux could do is set an end date of Dec 1945 or Jan 1946.
The core Victory Conditions are:
- defeat both opposing factions, or;
- hold the majority of objective points at the end of the game.
Thats it. Those are the only ways to win the game. Are these moddable?
By limiting the number of turns, we can effectively create an objective based scenario. If there is not enough time to defeat the two opposing factions, then the only alternative is to gather in objectives. As modders, all we have to do is establish the timeline, and then account for and analyze the location and value of those objective hexes. Perhaps modify those values or locations.
It is just a thought.
<M>
