Search found 9 matches

by visor172
Wed Jun 01, 2011 11:30 am
Forum: Maps, Models and Mods
Topic: Question remove artillary in random campaign scenarios
Replies: 1
Views: 107

Question remove artillary in random campaign scenarios

<t> Hi,<br/> <br/> dont like to hide my units all the time in first turn from russian artillary. russian arty expecially with Kajusha arty disrupt all my infantry.<br/> <br/> I made a ramdom campaign with random campaign Genrator with 24 scenarios for example. Load them in campaign editor to find ou...
by visor172
Wed May 25, 2011 8:57 am
Forum: Maps, Models and Mods
Topic: question building custom campaigns upgrading units
Replies: 2
Views: 126

question building custom campaigns upgrading units

<t> Hi,<br/> <br/> I start and do some experience with a custom campaign and have 2 questions.<br/> <br/> 1. what is the difference between key units and key core units?<br/> <br/> 2. I load a scenario from the list into the scenario editor and changed OOB for both sides.<br/> <br/> Some of the germ...
by visor172
Sun May 02, 2010 6:58 am
Forum: Distant Worlds 1 Series
Topic: Invasion of AI Planets too easy - please change
Replies: 24
Views: 404

Invasion of AI Planets too easy - please change

<t> Hi,<br/> <br/> in my early games, less money and less developed worlds, I won every war against ai races in this way:<br/> <br/> -retire all frigate and destroyers<br/> -building from beginning only troop ships with 3 troop compartments and some more fuel cells for more range<br/> -recruit some ...
by visor172
Fri Apr 23, 2010 10:28 am
Forum: Distant Worlds 1 Series
Topic: UPDATED: Distant Worlds 1.0.4 Public Beta 2 Now Available
Replies: 211
Views: 5246

RE: RE:1.0.4 Public Beta 2 strange refuelling

some more infos.....

I work with the ctrl Key too, trying to override maybe former commands, disband fleets, give orders to single ships.....nothing work they travel to other places for refueling
by visor172
Fri Apr 23, 2010 10:26 am
Forum: Distant Worlds 1 Series
Topic: UPDATED: Distant Worlds 1.0.4 Public Beta 2 Now Available
Replies: 211
Views: 5246

RE:1.0.4 Public Beta 2 strange refuelling

<r> Hi Erik,<br/> <br/> thx for your work first.<br/> <br/> <br/> I have some strange probs with refuelling in middle game time.<br/> <br/> Some, now more, ships are travelling to one special moon for refuelling also without any fuel so they are slowed.<br/> <br/> For example they stand near a grand...
by visor172
Thu May 08, 2008 1:52 pm
Forum: Maps, Models and Mods
Topic: qquestion to make a campaign from user scen
Replies: 7
Views: 137

RE: qquestion to make a campaign from user scen

okay, thx all for help,

will try now:)
by visor172
Wed May 07, 2008 7:28 am
Forum: Maps, Models and Mods
Topic: qquestion to make a campaign from user scen
Replies: 7
Views: 137

RE: qquestion to make a campaign from user scen

<r> soem more questions, sorry <E>:)</E><br/> <br/> 3. what exactly is the battle plan? the 20 random generated battles of the campaign?<br/> 4. the random generated battles of my generated campaign have names as R12098xxxxxxx, how can I load them into scenario editor for make them key battles or no...
by visor172
Wed May 07, 2008 7:21 am
Forum: Maps, Models and Mods
Topic: qquestion to make a campaign from user scen
Replies: 7
Views: 137

RE: qquestion to make a campaign from user scen

<t> thanks a lot...<br/> <br/> very good explanation and very usefull new info<br/> <br/> one more questions:<br/> 1. if I make my campaign in this way and I play the first half of the campaign and one of my PanzerIV earned some spezial abilities (elite, vetran driver, elite gunner) will my new pant...
by visor172
Tue May 06, 2008 12:47 pm
Forum: Maps, Models and Mods
Topic: qquestion to make a campaign from user scen
Replies: 7
Views: 137

qquestion to make a campaign from user scen

<t> Hi,<br/> <br/> I wanna make some scenarios (10-20) starting from 1942 going to 1944.<br/> and then I want to build a campaign randomly, delete to scenarios there besides of the first and then add my owm made scenarios. <br/> As far as I know, I have to to put my core force in every scenario to h...

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